Sony Computer entertainment, and Tequila works present: Rime.
#2
Posted 20 August 2013 - 01:27 PM
#3
Posted 20 August 2013 - 01:29 PM
Why does it look like the frame rate sucks?
probably because the camera/cell phone/feed was lousy. You can see the stuttering in the audience as well. Ill try to find a better feed.

#4
Posted 20 August 2013 - 01:44 PM
I'm getting an Ico feel from this game, and that is not a bad thing.
- 3Dude and EvilMoogle like this
#6
Posted 20 August 2013 - 01:48 PM
Well, this looks insanely cool. I'll be keeping an eye on this one.
#7
Posted 20 August 2013 - 01:53 PM
Looks pretty
But up to now it's about a boy climbing walls, hitting shadows and a giant alien thing from "War of the Worlds" Movie. Nothing really there for me to put my opinion on.
Well, I've finally found my Starfox, and I love it.
#8
Posted 25 August 2013 - 12:56 PM
It's a kid walking around with nothing happening. Just like Flower, it's pretty but that's all it has going for it.
Edited by RogueStatus28, 25 August 2013 - 01:01 PM.
#9
Posted 28 August 2013 - 05:36 PM
It's a kid walking around with nothing happening. Just like Flower, it's pretty but that's all it has going for it.
'It's a kid walking around with nothing happening. Just like Flower'
'Just like Flower'

The game has very clearly been surgically steered by sce to invoke memories of ico and shadow of the colossus.
And the only only way it wont succeed is if you havent played them.
For the love of kaz, go buy the ico/shadow of the colossus hd remaster for like, 15 bucks, they still take a giant steaming liquid diarea dump all over 99% of this garbage generation.
Interview @ analog addiction:
Analog Addiction: After watching your debut trailer I got a strong sense of classics like Ico, Shadow of the Colossus and even The Legend of Zelda: Windwaker. Were any of these titles inspiration for Rime? If not, what titles inspired your team to create it?
Raúl Rubio: That’s a compliment for us. Movies like Jason and the Argonauts, Spirited Away, Princess Mononoke, the work of JoaquÃn Sorolla, Salvador Dalà and Giorgio de Chirico have been our main influences. Being compared to those giants is simply awesome. All of them look simple on the surface but they are deeply evocative and moving experiences that touch you deep inside. That’s the kind of experience we aim to achieve so maybe we are following the right path.
Raúl Rubio: Rime tells a story with no words. The environmental narrative is key because the island itself is a character. And that’s all I can tell for now.
Analog Addiction: Rime is an open-world adventure game, with that being said will players have full access to the open-world environment from the start of the game?
Raúl Rubio: This is not a “flat†sandbox. You are required abilities to progress. If you lack them, it will be really difficult to traverse the island!
nalog Addiction: I also have to ask, at the end of the trailer we see some shadowy creatures heading towards our character, before they start waving fire to keep them away; before we end with a massive enemy of some sort. Any details on what these enemies are? Or what other methods can be used to protect yourself?
Raúl Rubio: Light is essential in Rime. And when night comes, light goes away… and there are things wandering in the dark… Remember, you are a young helpless boy, not a muscled hero. That said, people just take for granted so many things about good and evil.
http://analogaddicti...exclusive-rime/

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