Surprisingly enough, Microsoft talks about a lot of things that Nintendo voiced as an emphasis for the Wii U's architecture. Its funny to hear Microsoft comment on the S-ram they use, and how surprised they are that any developers would actually complain about it being hard to use since its a straight evolution of the edram in the 360, but more capacity and more flexible in how they can use it. I was also interested in seeing them say that they are finding the CPU to be the biggest culprit for framerate drops. Apparently games arent as GPU limited as most people thought. In a way, the X1 is kind of like the Wii U's big brother, they seem like they share a ton in common when it comes to architecture. Check it out and let us know what you think.
http://www.eurogamer...-one-architects