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A few mechanic changes in Pokemon X and Y revealed


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#1 BlueBlur

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Posted 25 September 2013 - 04:18 PM

Bulbanews

 

An interview in the "Nintendo Stadium Returns" booklet, featured in November's issue of Nintendo Dream, revealed new mechanic changes along with some of the decisions made regarding how Mega Evolutions work, and the distribution of moves and abilities.
The confirmed information is as follows:
 
    Pokémon gain experience even when the opposing wild Pokémon is caught (as stated in another interview). A caught Pokémon gives the same experience points as a defeated one.

    Sky Battles are limited to Flying-type Pokémon and those with the Levitate Ability (as previously confirmed). Some moves can't be used.
   

There is an adjustment to the inheritence system of breeding.
   

Ghost-type Pokemon can freely escape from battle without being influenced by Shadow Tag. (The official website mentioned trapping moves.)
   

The item Exp. Share will revert to Exp. All as in Generation I, where when one Pokémon holding this item participates in battle, all other Pokémon in the team receive experience as well. Unlike in Generation I, the experience is not split but rather received by all Pokémon. This means that the participating Pokemon receive 100% experience, while non-participating Pokémon receive 50% experience.
   

When distributing new moves and abilities, priority was given to new Pokémon.
   

The CGI style is different from that of Pokémon Stadium and Pokémon Battle Revolution, because those games were supposed to emulate "realism within fantasy". Since the handheld Pokémon series is supposed to be accessible to everyone, battles were made "cuter".
  

  The standard selection process for Pokémon to be Mega-Evolvable is based on three points: visual looks, popularity and game balance.
   

The power-up of Mega-Evolved Pokemon is meant to elevate them to the class of legendary Pokémon, hence the restriction of only one Pokémon being allowed to hold a Mega Stone during battles.
   

The timing to Mega-Evolve is selectable.
   

Some moves, with focus on special ones, have had their power and accuracy revamped.



#2 Ghost

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Posted 25 September 2013 - 04:29 PM

 A caught Pokémon gives the same experience points as a defeated one.

 

 

I'm not feeling this. I mean, Pokemon was already easy enough base and post game but giving exp for caught Pokemon is too much. Anyway this is Gamefreak's way and I'll wait to see how it's implemented in the game. I just can't wait to catch myself a Magikarp.

 

Also I want Magikarp to have a second evolution.


Edited by Ben Affleck, 25 September 2013 - 04:30 PM.


#3 Expansion Pak

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Posted 25 September 2013 - 04:35 PM

"The standard selection process for Pokémon to be Mega-Evolvable is based on three points: visual looks, popularity and game balance."

 

That basically rules out Dunsparce..... :( 


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#4 RiasRed

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Posted 25 September 2013 - 04:49 PM

Scizors popular right?!? Oh he better get a mega-evolution! Not to happy about the Exp. all. I'm still mad about steel loosing 2 resistances.



#5 Gimbal

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Posted 25 September 2013 - 04:59 PM

"The standard selection process for Pokémon to be Mega-Evolvable is based on three points: visual looks, popularity and game balance."

 

That basically rules out Dunsparce..... :( 

Why does everyone want Dunsparce?



"The standard selection process for Pokémon to be Mega-Evolvable is based on three points: visual looks, popularity and game balance."

 

That basically rules out Dunsparce..... :( 

Why does everyone want Dunsparce?


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#6 RiasRed

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Posted 25 September 2013 - 05:12 PM

Why does everyone want Dunsparce?



Why does everyone want Dunsparce?

I don't want Mega Dunsparce at all.



#7 TheDoctor_13

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Posted 25 September 2013 - 05:20 PM

I like the EXP. All deal. (I suck at games, okay?) Though how does the exp when caught goes? Like 25% of what you wouldve earned at that point, or what?


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#8 Gimbal

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Posted 25 September 2013 - 07:04 PM

I don't want Mega Dunsparce at all.

Apparently a lot of people want it because it's "weak and ignored". But I don't see why it matters. Who cares if there are weak and ignored Pokémon? All these people campaigning for Karp like Farfetch'd and Dunsparce and what-have-you. Meh.

I like the EXP. All deal. (I suck at games, okay?) Though how does the exp when caught goes? Like 25% of what you wouldve earned at that point, or what?

I think I heard on Siliconera or somewhere that it was 100% but I'm not sure.


"So if Zero Suit Samus is fanbait for guys, where is the fanbait for girls? Why isn’t Captain Falcon wearing a thong or sporting a chest twice the size of his last model? Why doesn’t Mario have an absurd crotch buldge holding in his 10 inch slice of manhood? Why doesn’t Yoshi look like a Fist of the North Starcharacter.
 
That, my friends, is why the design is sexist."~Angelo M. D'Argenio-4/17/2014
 
"Yes, because owning only 1 game in this series makes you qualified to have an opinion on it"~PyroKinesis-5/7/2014

 

"He is a game dev, critic, games media writer, and candidate for a phd by the way. So, LMFAO."~3Dude 9/4/2014

 


#9 Zinix

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Posted 25 September 2013 - 07:10 PM

 

 A caught Pokémon gives the same experience points as a defeated one.

 

 

I'm not feeling this. I mean, Pokemon was already easy enough base and post game but giving exp for caught Pokemon is too much. Anyway this is Gamefreak's way and I'll wait to see how it's implemented in the game. I just can't wait to catch myself a Magikarp.

 

Also I want Magikarp to have a second evolution.

 

I don't want to spend hours leveling up when I have a social life. I'm glad GameFreak appreciates the College kid that has class every day of the week and has little free time besides school.


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#10 Ghost

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Posted 25 September 2013 - 07:20 PM

I don't want to spend hours leveling up when I have a social life. I'm glad GameFreak appreciates the College kid that has class every day of the week and has little free time besides school.

 

But your in the minority box so there. I agree with you at having little time to play this with college,work and people interactions looming about but I  think that this will affect the game's bosses and also this will effect how people play online.


Edited by Ghost, 25 September 2013 - 07:21 PM.


#11 xile6

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Posted 25 September 2013 - 07:31 PM

Sounds nice. I may get the game. Might not he at launch since my gaming budget is used up on these preorders I got.


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#12 lucario23

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Posted 25 September 2013 - 10:21 PM

Not sure i like the exp share hangin to exp All. Wish they would have made separate items. It's going to make EV training less convenient, unless we have access to our box from anywhere




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