This is something I've always held back, but the recent statement about multi-threaded shadows has really got me wondering.
For those unfamiliar with them http://www.amd.com/u...graphics.aspx#3
Might the Wii U GPU have some components of a dual-graphics engine? It was made during the time where AMD was focusing on them and and some of the stats I've been seeing in games seem unexplainable otherwise.
Its seems that just like ATI's old tessellators, it didn't see much usage do to priority going to Nvidia architecture and designs that were more global. Seems it requires specific programming to properly use.
A console on the other hand is the perfect place for hardware of that nature do to the fact that all consoles of the same name will have the exact same specs.