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Metroid U?


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#1 Keviin

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Posted 20 October 2013 - 01:08 AM

We haven't heard anything for months, haven't we? MOM was not recieved very well so I'm guessing they are working hard on a different style of game. I hope Retro doesn't make it cause it would take FOREVER.

Also; 3DS Metroid? Dread? It's wayyyy too quiet in this franchise. I'm starting to miss it, seeing the MOM reveal was 4 years ago.
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#2 GAMER1984

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Posted 20 October 2013 - 01:17 AM

We haven't heard anything for months, haven't we? MOM was not recieved very well so I'm guessing they are working hard on a different style of game. I hope Retro doesn't make it cause it would take FOREVER.

Also; 3DS Metroid? Dread? It's wayyyy too quiet in this franchise. I'm starting to miss it, seeing the MOM reveal was 4 years ago.

 

 

yeah i very good metroid game i would like... i want a more open world. i mean graphically the games will speak for themselves 3ds or Wii U version. i cant wait for you guys to experience the thing nintendo has lined up... its going to be amazing.



#3 Auzzie Wingman

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Posted 20 October 2013 - 01:39 AM

Metroid's concept offers many ways to make a cool MMOFPS, but I doubt that Nintendo would ever head down that corridor without help from other developers. They simply don't have a good mindset for it. I reckon they'd have to outsource to people who have created other FPS titles to get a good idea of that kind of flow.

 

Metroid: Other M and Injustice: Gods Among Us have a compatible flow in my opinion. Nintendo can take Metroid to the fighting game level if they wanted to. Despite the desolation you get in Metroid, there are plenty of characters to use.

 

As for a more traditional Metroid, I agree with GAMER1984. The Wii U's more than capable of eliminating that 'rooms' system you get in previous titles, or at the very least, accomodate for much, much larger rooms. Something like X but not completely. I mean, if it was a spaceship, then I understand. It works. But in a jungle habitat, you'd want it to be more open and explorable. Being able to cover a lot of ground in places like that without having to wait for an out-of-place door to open.

 

I reckon it would be cool and equally a challenge if you could use the touchscreen to reroute energy to different parts of the Power Suit, allowing Samus to be better equipped for battle, or a more capable adventurer. Taking energy from the legs might make you move more slowly, but pushing that to the arm cannon makes for stronger shots, or perhaps even add things like homing. Just an extra element to change the game a little.


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#4 LinkKennedy

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Posted 20 October 2013 - 01:53 AM

I would really dig Nintendo if they treated Metriod like Zelda in that they would make a 2d Metriod game for the 3ds and a 1st person adventure game for the Wiiu, it would be perfect. Going back to their roots but at the same time adding elements to their games to justify the purchase.

#5 Chrop

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Posted 20 October 2013 - 02:33 AM

I hope Retro doesn't make it cause it would take FOREVER.

I have some bad news for you, Retro is making a Metroid game after they're finished with Donkey Kong Country Tropical Breeze.


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#6 Mewbot

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Posted 20 October 2013 - 03:19 AM

I think Metroid COULD have a good online multiplayer IF it was pulled off right.

 

You'd want to have a maaaassive map with very few players in the map, along with standard enemies and a few puzzles dotted around the place. That way it would seem as though you're playing offline Metroid and you'd still get that great experience, but then you might open a door and walk in on someone trying to figure out a puzzle, ending in one of you dying.


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#7 meitantei_conan

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Posted 20 October 2013 - 04:35 AM

I liked other M! it was a good game! but whatever Nintendo decides to do, I just want more metroid! 



#8 Hank Hill

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Posted 20 October 2013 - 05:36 AM

I have some bad news for you, Retro is making a Metroid game after they're finished with Donkey Kong Country Tropical Breeze.

 

I have some bad news for you. I'm 99% sure they never said that whatsoever.


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#9 Chrop

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Posted 20 October 2013 - 06:05 AM

I have some bad news for you. I'm 99% sure they never said that whatsoever.


You're 100% right, but all the hints say they are
1. They said they had to choose between making a metroid game or a DKC game, they said they wasn't finished with DKC so they chose that. Now they probably have and will go on to metroid next

2. Miyamoto said himself that if anyone were to make the next Metroid game, it will be Retro Studios.

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#10 Keviin

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Posted 20 October 2013 - 12:57 PM

I have some bad news for you, Retro is making a Metroid game after they're finished with Donkey Kong Country Tropical Breeze.

 

It's what they wanted to do, Nintendo has to give them permission..



I think Metroid COULD have a good online multiplayer IF it was pulled off right.

 

You'd want to have a maaaassive map with very few players in the map, along with standard enemies and a few puzzles dotted around the place. That way it would seem as though you're playing offline Metroid and you'd still get that great experience, but then you might open a door and walk in on someone trying to figure out a puzzle, ending in one of you dying.

 

Hunters had a good multiplayer for a handheld online game. I enjoyed it.


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#11 Joshua West

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Posted 20 October 2013 - 02:28 PM

I think I'd want a prime styled game for 3ds and a game with control elements from other m but overall more metroid like. Also if you need your metroid fix, cave story and steamworld dig are like the next best thing

#12 3Dude

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Posted 24 October 2013 - 04:46 AM

Metroid's concept offers many ways to make a cool MMOFPS, but I doubt that Nintendo would ever head down that corridor without help from other developers. They simply don't have a good mindset for it. I reckon they'd have to outsource to people who have created other FPS titles to get a good idea of that kind of flow.
 
Metroid: Other M and Injustice: Gods Among Us have a compatible flow in my opinion. Nintendo can take Metroid to the fighting game level if they wanted to. Despite the desolation you get in Metroid, there are plenty of characters to use.
 
As for a more traditional Metroid, I agree with GAMER1984. The Wii U's more than capable of eliminating that 'rooms' system you get in previous titles, or at the very least, accomodate for much, much larger rooms. Something like X but not completely. I mean, if it was a spaceship, then I understand. It works. But in a jungle habitat, you'd want it to be more open and explorable. Being able to cover a lot of ground in places like that without having to wait for an out-of-place door to open.
 
I reckon it would be cool and equally a challenge if you could use the touchscreen to reroute energy to different parts of the Power Suit, allowing Samus to be better equipped for battle, or a more capable adventurer. Taking energy from the legs might make you move more slowly, but pushing that to the arm cannon makes for stronger shots, or perhaps even add things like homing. Just an extra element to change the game a little.


That is most likely a recipe for disaster. Metroids game design, its world design, is inseperably linked to precisely what powers the player has and precisely what they can do. Even cosmetically changing how you aquire items has a devastatingly negative effect, like say, aquiring via cutscene when you reach a certain area instead of walking over it.

The more 'open' world, could be doable. Super metroid and... well, pretty much all 2d metroids did it. It wasnt until it went 3d that the restrictions (mostly ram) lead to the a room, b room, c room concept laid out for prime. (a big, b medium, c small, 2 a rooms could never be next to each other) This became less of an issue as the prime series went on.... But it seems those limitations had a hand in forcing retro to make such an amazingly tight untounched since world design with the first prime. But if its going to be metroid, it must be mantained as an illusion of freedom. Its required for both metroids world class tight design, and for the enjoyment of sequence breaking. If theres no sequence to break... Theres no sense of accomplishment for doing things 'out of order'.

So, for an actual metroid game, those things are no no's..... But for a game thats just in the metroid universe... Now you have some wiggle room to do something fresh, without the burden of 'ruining' something, and those proposed mechanics could truly be epic.

The hardest, most important part would be in how the games presented. If the gamz girnolizt dont understand what it is, they will crucify it without even attempting it, rapidly creating a negative halo effect around the entire product, poisoning the well, and dooming it to be nothing more than another cult classic enjoyed only by the ever dwindling number of people still capable of thinking for themselves.

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