
So first off textures, this kinda relates to Wii U, and why it's multi-platforms released this holiday for both gens, that Wii U's textures are based off of last gen. Why can't use the same textures, such as the PS4 and Xbox One's for some of these games like Call of Duty Ghosts and Assassin's Creed IV: Black Flag? I guess my actual question towards this is: Do better textures really put a lot more strain on the hardware, or is is more of a memory or storage issue? (Seeing as a lot of this newer gen's games are around the 30-50gb range).
Next, going more towards memory and the next gen of memory, DDR4, what are the advances because it seems to me like the only thing I'm noticing is an increased clock speed? Also what difference is there between normal DDR ram and GDDR ram (what are the benefits of each, this kinda relates to Xbox one vs PS4)
One more thing, cache's, and what are they? How are they so much more reliable (like the Wii U's 32 MB of eDRAM, or the Xbox one's eSRAM) than the regular RAM?
So yeah, kind of some hardware noob questions.