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Project Cars dev "Wii U more than capable" for the game


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#21 KeptMyWiiUAndLeftTheForums

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Posted 07 January 2014 - 10:02 PM

Controller doesn't have analog triggers

I had no idea what that meant (I'm not as good with tech related stuff as most people around here) so i looked it up and...

I got the impression that most devs don't even use them, and that it wouldn't make that big a difference though...


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#22 Rockodoodle

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Posted 07 January 2014 - 10:58 PM

I like racing games anyway- but I'm going to make a point to get this one early to support these guys.....Tho it looks cool enough from what I've seen to merit getting it near release anyway.

It's nice to hear a dev be honest about the Wii U hardware, and even nicer that it seems like they're actually going to try and make a game that pushed the wii u instead of a crappy port :D

 

 

I do't understand what these things have to do with the controller  :blink:



#23 Raiden

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Posted 08 January 2014 - 11:33 AM

The Wii U’s graphical capabilities have long been the source of contention and debate. Detractors are quick to point out that the console is far behind the PS4 or Xbox One in power and will never be able to match them graphically.

Certain games, however, such as Nano Assault Neo and Need for Speed: Most Wanted, show there is yet potential for Wii U games to outshine the last generation.

Slightly Mad Studios, developers of the upcoming multi-platform release Project C.A.R.S., has added their two cents to the discussion, saying their game will “showcase the hidden power the Wii U has”.

Until now, Slightly Mad Studios has only mentioned GamePad features such as motion control when talking about the Wii U version, so it is encouraging to hear them refer to the console as being graphically relevant.

Will Project C.A.R.S. be the game that finally showcases what Nintendo’s console is capable of graphically? Or is this comment by Slightly Mad nothing more than PR talk? Let us know what you think in the comments below!

 

http://wiiudaily.com...ect-cars-power/



#24 3Dude

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Posted 09 January 2014 - 10:49 AM

Oh, one of those 'neat things' they are talking about with the wii u, is a head tracking application. Of course, I doubt its tracking YOUR head, its most likely using the game pads motion tracking to allow a head camera. As of build 626.

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#25 Pjsprojects

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Posted 09 January 2014 - 10:55 AM

http://gamingbolt.co...tly-mad-studios

 

While Project CARS has been the subject of much hype following the announcement of PS4 and Xbox One versions, developer Slightly Mad Studios isn’t ignoring the other formats. In fact, when GamingBolt spoke creative director Andy Tudor, he believed that Project CARS would serve to demonstrate the Wii U’s true capabilities.

Asked if the Wii U’s lesser specs would undermine the game’s key selling point, the visuals, Tudor responded, “No, if anything I think it’ll showcase the hidden power that the Wii U has. There’s no equivalent of Project CARS on Wii U, yet we hear the shouts from Nintendo fans loud and clear that they can’t wait to get their hands on this kind of experience so we hope to make them proud with the quality of the visuals.

“Sure there are maybe more stringent technical constraints but the same core experience will remain, plus additional features that take advantage of the controller’s unique second screen and touch interface.”

 

 

Early 2013 no AA or anything added.

 

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Maybe this layout style??

 

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Edited by Pjsprojects, 09 January 2014 - 11:00 AM.

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