LinkKennedy, on 28 Dec 2013 - 4:19 PM, said:
Man not factoring voice work nowadays sounds crazy lol but to each his own. I certainly factor it in as well as the music and really everything that surrounds the game. Obviously though it's the gameplay that will make or break a game but it's always better when the voices,music,visuals,art styles, etc. can make a full circle.
Haha yeah
I obviously enjoy good va over bad va, so if given a choice between the exact same game with either good or bad va, the choice id make is obvious.... But thats not even remotely close to being a scenario.
Good va wont make a bad, broken game better. It will just make cut scenes, that arent even part of the game, that you dont even control better... At which point you ultimately walk down this road:
http://m.neogaf.com/...ad.php?t=736867
Where one has been so brainwashed by publisher marketing you demand to skip gameplay to watch videos, instead of demanding better gameplay you dont want to skip. At which point I not so kindly ask all who actually agree with this to gtfo out of my hobby before they completely destroy it.
Conversely, REMOVING va, actually CAN make a game better, being that the cost of va actually ECLIPSES the cost of making the actual video game, often now even several times over, money that could be spent on making a better game, by say, hiring a level designer, or entire team of designers for the money youll have spare.... to design a world that doesnt suck, or gameplay mechanics that arent crap.
The only part of a games production that is more vulgarly priced and less related to the game today is the ADVERTISING BUDGET, which actually completely eclipses THE ENTIRE COST of making an actual game (Game programming, asset creation, voice acting, music recording etc). Its disgusting,
So, no, I do NOT factor va into the worth of a game, as what was once a nice bonus that enhanced the immersion of great games, has been twisted into a link in a chain thats part of a disgusting shackle imprisoning the industry, caging originality, pioneering, exploration, and any attempts at anything new or fresh, and as a result progress of the industry as a whole has screeched to a halt, as we are stuck playing the same handful of games from the same handful of suspects over and over and over, with only the thinnest coat of paint applied to change them.