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Can we have a general SM3DW thread?


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#1 Keviin

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Posted 06 January 2014 - 12:25 PM

I hope we can. I love this game. It's my favourite Wii U game so far. It's brilliant genuine platforming fun, almost on par with the Galaxy series. Reviewers said it was short and easy. Haven't beat it yet, but it's not the longest game I think. However it's pretty challenging later on, so I doubt these folks played past world 8. It contains some of the most frustrating Mario moments to me, and I'm not even at the final level yet. The Mario Kart level in world 3 was brilliant, as are the levels in which you have to use the gamepad.

 

Did anyone else also really enjoy looking for 8-bit Luigis? I think they're pretty awesome easter eggs, it was amazing seeing him for the first few times.


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#2 YoshiGamer9

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Posted 06 January 2014 - 12:41 PM

It's challenging because of it's controls and weird depth perception.


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#3 Nintyfan86

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Posted 06 January 2014 - 01:13 PM

It's challenging because of it's weird depth perception. Edit. 

Yes, the depth perception. Iwata's revenge (joke intended). 

 

I get so frustrated with certain parts of it. Even though you can control the camera, the game really needs to be played at the frantic pace you play the 2d games (IMO). The depth perception thing does not really add to the whole, "2d Mario but in 3d" concept. It would have been incredible if the camera ALWAYS auto adjusted for those moments. 

 

Other than that, they could not not make it incredibly difficult and get the 2d Mario feel without gutting the game. How many times do you go back to Mario 3, and speed run it, while criticizing the difficulty level? 

 

I have a feeling that the 5 year old in me, playing Mario 3 for the first time in 1991, without any knowledge of reviews, gaming culture, etc., would go crazy for this game without batting an eye. 



#4 YoshiGamer9

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Posted 06 January 2014 - 01:31 PM

Yes, the depth perception. Iwata's revenge (joke intended). 

 

I get so frustrated with certain parts of it. Even though you can control the camera, the game really needs to be played at the frantic pace you play the 2d games (IMO). The depth perception thing does not really add to the whole, "2d Mario but in 3d" concept. It would have been incredible if the camera ALWAYS auto adjusted for those moments. 

 

Other than that, they could not not make it incredibly difficult and get the 2d Mario feel without gutting the game. How many times do you go back to Mario 3, and speed run it, while criticizing the difficulty level? 

 

I have a feeling that the 5 year old in me, playing Mario 3 for the first time in 1991, without any knowledge of reviews, gaming culture, etc., would go crazy for this game without batting an eye. 

 

Imo, it should have been more like galaxy, (spoilers) even the level based on mario galaxy I thought was bland and boring.


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#5 NintendoReport

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Posted 06 January 2014 - 01:35 PM

You now have a General Super Mario 3D World Thread

 

 

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#6 Hank Hill

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Posted 06 January 2014 - 03:34 PM

Just out of curiosity, why couldn't we have a SM3DW General thread?


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#7 Nintyfan86

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Posted 06 January 2014 - 04:17 PM

Imo, it should have been more like galaxy, (spoilers) even the level based on mario galaxy I thought was bland and boring.

I agree completely. However, it feels like this game was an attempt to perfect the 2d-to-3d conversion, and not a ground breaking effort to make something new. At least, I hope this is not the Wii U's 'big' Mario game. 



#8 YoshiGamer9

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Posted 06 January 2014 - 05:28 PM

I agree completely. However, it feels like this game was an attempt to perfect the 2d-to-3d conversion, and not a ground breaking effort to make something new. At least, I hope this is not the Wii U's 'big' Mario game. 

 

I feel like it was a waste of my money


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#9 Mewbot

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Posted 06 January 2014 - 07:48 PM

Imo, it should have been more like galaxy, (spoilers) even the level based on mario galaxy I thought was bland and boring.

There's more than one mario galaxy based level. (spoilers) the final level (God damn it is hard) is very galaxy based.


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#10 YoshiGamer9

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Posted 06 January 2014 - 08:19 PM

There's more than one mario galaxy based level. (spoilers) the final level (God damn it is hard) is very galaxy based.

 

Yeah I saw a vid on it, I never passed the last level in 3D land then I sold it to my cousin lol :3


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#11 Poptartboy

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Posted 07 January 2014 - 12:08 PM

I don't understand why anyone would have a problem with these controls. I find them pretty much perfect.

#12 grahamf

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Posted 07 January 2014 - 01:09 PM

Luigi is fiddly, and mario is kind of slow.


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#13 Rockodoodle

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Posted 07 January 2014 - 11:01 PM

The depth perception is off a bit as mentioned above, but it's not horrible.....

 

 

 

I don't understand why anyone would have a problem with these controls. I find them pretty much perfect.



#14 JPMulvanetti

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Posted 08 January 2014 - 01:32 AM

The controls/depth perception have thrown me off once or twice, but I'm putting that down to me playing 3D Land on the 3DS up until very recently.

Apart from that it's a beautifully designed game, and it looks fantastic too.

#15 Keviin

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Posted 08 January 2014 - 02:09 AM

The graphics are stunning, better than anything I've seen.. depth perception is superior  on  the 3DS but that's pretty much a given right.


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