Yet companies like eurogamer say otherwise.
No, they said that when trying to PORT a game that is completely optimised for Xbox 360/PS3 to Wii U, its hard and expensive.
Its unlikely small indie devs ever pushed those consoles that hard, its certainly unlikely they heavily optimised the engine.
As an example, it should be very easy to port between ALL platforms when using Unity, as the engine developers did the most important work of optimising for each platform. However if your game heavily modified the engine or was optimised for specific consoles over the past 7 years, its going to be very very hard to port to Wii U.
The question is not "is the Wii U more powerful than Xbox 360/PS3" because the answer is clearly yes. The question is can your game be ported to Wii U and actually take advantage of its unique architecture so you are actually tapping that power, in a cost effective manner. So logically for small indie projects the answer is more likely to be yes than for the big developers like the Eurogamer articles are clearly from.
Bottom line, PS4/Xbox One are enough of a jump forwards to temporarily offset the problem of optimisation. Combine that with the fact many games are also ported to PC anyway, so they already have a version of the engine partially optimised for PS4/Xbox One hardware. Even if they don't, they have the PS4, Xbox One AND PC market that benefit from doing so, making it cost effective. The fact that optimising for Wii U benefits ONLY Wii U, is by far its biggest stumbling block and is what those big developers are moaning about.
Edited by Alex Atkin UK, 17 January 2014 - 09:26 AM.