Originally Posted by Game Informer
When it came to planning the next step after Batman: Arkham City, Rocksteady Studios had a clear vision of what it wanted and sold it to parent company Warner Bros.*snip* talks about how it would be a game built around the Batmobile and what that meant for the city size and project scope *snip*Hill says, "I think for us the main thing was, 'Please let us make this game. It' snot going to be quick, and it's going to be quite hard, and it's probably going to be quite expensive.'"Originally Posted by Game InformerWarner Bros. supported Rocksteady's vision for the game, but all parties realized that three years was a long time for fans to wait for another Batman title. To fill in the gap, Warner Bros. Games Montreal took on 2013's Arkham Origins, set before the events of Arkham Asylum. Rocksteady provided its code and remained on call for technical questions, but stayed hands-off for the most part."We said, 'Make the game you want to make,' Hill says. "We didn't want to try and influence them from afar. We wanted them to be really passionate about the game they wanted to make... We didn't want to try and be directing from across the Atlantic. We were quite busy."
Essentially Origins just was placeholder game.