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Indie devs, in 48 hours, outdo big publishers. They used the game pad.


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#1 3Dude

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Posted 18 March 2014 - 04:03 AM

As part of the 48 hour game jam, where devs came together, started from scratch, with absoluteley nothing, and ended with a working prototype, Prismatic Games has, again, in just 48 hours, outdone publisher conglomerates, hundreds of staff, and billions of dollars.... By thinking of a way to use the gamepad for gameplay.


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#2 NintendoReport

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Posted 18 March 2014 - 04:14 AM

As part of the 48 hour game jam, where devs came together, started from scratch, with absoluteley nothing, and ended with a working prototype, Prismatic Games has, again, in just 48 hours, outdone publisher conglomerates, hundreds of staff, and billions of dollars.... By thinking of a way to use the gamepad for gameplay.

 

Gameplay like this on the Wii U will be superb. 


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#3 Scumbag

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Posted 18 March 2014 - 04:25 AM

Looks fun. 2015 is a long wait though.



#4 Portal

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Posted 18 March 2014 - 04:53 AM

Gameplay like this on the Wii U will be superb.

Agreed. The co-op looks fun.

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#5 Nollog

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Posted 18 March 2014 - 05:47 AM

cool game idea, but I'm not interested in local co-op.

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#6 ZombiCarolyn

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Posted 18 March 2014 - 09:37 AM

Looks fun. 2015 is a long wait though.



#7 Ghost

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Posted 18 March 2014 - 11:14 AM

As part of the 48 hour game jam, where devs came together, started from scratch, with absoluteley nothing, and ended with a working prototype, Prismatic Games has, again, in just 48 hours, outdone publisher conglomerates, hundreds of staff, and billions of dollars.... By thinking of a way to use the gamepad for gameplay.

 

You need to stop doing this kind of stuff.



#8 ZyroXZ2

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Posted 18 March 2014 - 11:34 PM

I wouldn't say that they've outdone big publishers to such a large degree, especially considering Nintendo Land demonstrated some very competent Gamepad use that anyone else has yet to properly mimic in a non- minigame environment, heh


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