At one point in the development of Watch Dogs, a problem surfaced during the game's performance capture process. It had nothing to do with the elaborate array of cameras Ubisoft had rigged up in its Montreal capture stage, nor did it involve the computers used to turn those acting performances into in-game character animations. No, this problem was of a slightly less technical nature.
There were no pockets on the actors' suits.
Normally, this wouldn't be an issue. But that day the Watch Dogs cinematics team was shooting a scene that required the game's main character, Aiden Pearce, to reach into his pocket and pull out a smartphone. Pearce is an urban vigilante with a mastery of electronics bordering on terrifying, so even an ordinary movement such as this had to be executed with careful gravitas.
And so the crew had to think of a solution. Could they sew in pockets? Nope. The spandex unitards actors wear on these shoots are adorned with hundreds of tiny sensors designed to register movements large and small, but only so long as the cameras can see them. Velcro? Too awkward. A belt holster? Maybe if Aiden were a middle-aged real estate agent.
Then it came to them: magnets.
http://www.gamespot....s/1100-6418761/
Preview does game justice, I literally can't wait for this.