The coup de grace is the ungainly control scheme, which hurt my hands about as much as the flickering framerate hurt my eyes. On console or PC, Borderlands 2 uses every button available, so it’s only logical that getting it to work on the Vita would require some compromise, but placing vital gameplay functions like sprint and melee on the unresponsive rear touch pad was not the way to go. Aside from being painfully awkward to reach, the rear panel just flat out doesn’t work half of the time. Sure you can remap the controls, but no matter which way you slice it, two functions are always going to be unreliable, and that’s two too many.
The sum of these compromises is simply too hefty, making just about every firefight feel like a chore. The fact that I know just how great those very same encounters can be when I’m not being forced to slowly hobble through them just makes playing this version of Borderlands 2 that much more frustrating.
http://www.ign.com/a...s-2-vita-review