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Digital Foundry: Face-Off - Wolfenstein: The New Order


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#1 Zinix

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Posted 26 May 2014 - 04:31 PM

id Tech 5 was designed from the ground up for 60fps gameplay, so what kind of results could be extracted from it now all the power of the new generation of consoles is at its disposal? With last week's release of Machine Games' Wolfenstein: The New Order, we finally found out. In our initial performance analysis, we went in search of the first cross-platform 1080p60 first-person shooter and while the game mostly delivered, the dicovery of a dynamic resolution suggested that, once again, PlayStation 4 had managed to trump its Microsoft rival.

 
After first isolating an obvious example of the tech at work on Xbox One, a more detailed look at the captures revealed that both versions of the game achieve their locked 60Hz update by adjusting the amount of pixels rendered at any given point, in effect balancing engine load in order to put consistent refresh and controller response first.
 
Having now completed our analysis, it's clear that the PS4 gains an advantage with smaller drops in resolution that occur less frequently than they do on Xbox One. Metrics in the area of 1760x1080 are found on PS4, while on the Xbox One this can drop to an extreme of 960x1080 in some scenes. This is usually identifiable by an increase in the amount of jaggies on screen, along with a slightly fuzzier appearance to the already gritty aesthetic that Machine Games employs throughout the game.
Featuring a similar file size on all platforms (around 40GB) the same artwork is used across the PS4, Xbox One and PC versions of Wolfenstein, with environments featuring a mix of incredibly high and extremely low-resolution textures. Despite asset parity, the level of anisotropic filtering is slightly higher on the consoles. Streaming is handled to a similar degree across all formats with variable levels of texture pop-in between the three platforms. There's no clear winner here - all three have issues at various points, although PS4 and PC owners should be able to improve matter by installing an SSD into those systems.
So just how scalable is id Tech 5? The true test of the engine would be to compare the results of the new consoles with the last. Unfortunately Bethesda didn't send us last-gen code, but we borrowed the PS3 version and stacked it up against The New Order running on PS4 to see the key advantages the new consoles bring to the game. Naturally, the target resolution is pegged at 720p on PS3, but a dynamic framebuffer regularly results in sub-HD visuals as the engine attempts to hold a solid 60fps - just as it did in the PS3 version of Rage. This results in a somewhat murkier look, with fuzzier geometry edges - exacerbated by the lack of anti-aliasing - and blurrier textures.

 

http://www.eurogamer...-order-face-off

 


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#2 EskobarM92

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Posted 26 May 2014 - 04:36 PM

I'm playing it on Xbox One and it looks amazing. Solid framerate. It simply kicks ass.


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#3 Socalmuscle

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Posted 26 May 2014 - 06:55 PM

Playing on Xbox one right now. Looks good but not amazing. Textures look great in some areas, poor in others. All textures look bad close up. Many characters not very high poly. Good particle effects in most cases. Terrible in a few places. Voice acting is good except the main characters batman impersonation in cutscenes. The Xbox one has better textures than ps4 but who knows why. Killzone and second son look better in terms of graphics quality. But the mech designs in wolfenstein look authentically ww2 German if they existed then. Very cool. Has a style on its own that works. Vey disappointed that there is an "adult" scene thst you cannot skip nor so you have a choice in participating.

Not experiencing the "texture streaming issues" I read about on x1. I think the x1 is the superior version from comparing the ps4 version, which looks to be quickly ported over.

#4 Scumbag

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Posted 27 May 2014 - 01:45 AM

At least there is parity with this one, Xbone has slightly more jaggies (with shadows etc) but just comes down to which controller you prefer.



#5 iEatTacos

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Posted 28 May 2014 - 09:32 AM

I have it on ps4 and I love it. Great visuals and sound

#6 EskobarM92

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Posted 02 June 2014 - 04:50 PM

Playing on Xbox one right now. Looks good but not amazing. Textures look great in some areas, poor in others. All textures look bad close up. Many characters not very high poly. Good particle effects in most cases. Terrible in a few places. Voice acting is good except the main characters batman impersonation in cutscenes. The Xbox one has better textures than ps4 but who knows why. Killzone and second son look better in terms of graphics quality. But the mech designs in wolfenstein look authentically ww2 German if they existed then. Very cool. Has a style on its own that works. Vey disappointed that there is an "adult" scene thst you cannot skip nor so you have a choice in participating.

Not experiencing the "texture streaming issues" I read about on x1. I think the x1 is the superior version from comparing the ps4 version, which looks to be quickly ported over.

I agree upon closer look the textures look kinda bad. But overall I think the game looks great.


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#7 Socalmuscle

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Posted 03 June 2014 - 12:14 AM

I agree upon closer look the textures look kinda bad. But overall I think the game looks great.

Just beat it. Loved this game.

So much variety and depth and the gameplay is solid.

And I have to admit this is the only wolfenstein that actually had my emotions involved.

I just can't wait until we are past the point of games being also built for last gen consoles. It's obvious that it holds to new gen games back. I especially noticed this with the geometry. Very similar poly counts but with better textures and lighting.

If you see infamous second son on ps4, you know what the new machines are capable of when a gem is built for the new specs.

Edited by Socalmuscle, 03 June 2014 - 12:15 AM.


#8 EskobarM92

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Posted 03 June 2014 - 01:23 AM

Just beat it. Loved this game.

So much variety and depth and the gameplay is solid.

And I have to admit this is the only wolfenstein that actually had my emotions involved.

I just can't wait until we are past the point of games being also built for last gen consoles. It's obvious that it holds to new gen games back. I especially noticed this with the geometry. Very similar poly counts but with better textures and lighting.

If you see infamous second son on ps4, you know what the new machines are capable of when a gem is built for the new specs.

I finished the game 2 days ago. It was worth every minute. For the Uber achievement I just redid the last chapter and got it. Pick up tons of health before the final boss (I had 400+) and use rockets!

 

I cant wait to play Sunset Overdrive and Quantum Break. E3 Soon that will be interesting.


Edited by EskobarM92, 03 June 2014 - 01:28 AM.

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