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NEW upcoming Wii U game Swipe Knight

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#1 dirtymangle

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Posted 06 July 2014 - 06:32 PM

Hello everybody,
My name is Tommy and I been making games for about 5 years or so, and last month I got approved by Nintendo to make games for Wii U. I am so happy and excited because since I was 4 years old my dream has been to make games for Nintendo, and now 23 years later its finally happening :)
Here is some very early images my upcoming Wii U game Swipe Knight.


http://tommystudier.webs.com/1.png
http://tommystudier.....com/story1.png
http://tommystudier..../octocactus.png


Swipe knight is a metroidvania game with many unique features and game mechanics. One of the most outstanding mechanics is that you control the character by swiping the touchscreen.


Swipe up to jump and swipe down to slide.
Swipe in the direction the hero is walking to attack.
Swipe in the opposite direction to turn around and walk in the other direction.
Swipe down while jumping to do a down thrust.
And more.


This might sound a bit weird to some of you, but I will post a trailer of the game in about a week or so and then you will understand that it’s not as weird as it seems, its actually really comfortable.
Players can also control the hero with the left analog stick in which work in the same way as the swipes.


The idea came from all these popular mobile games like Cookie run and Subway surf, they have a particular addictive feel to them.
I wanted to capture the addictive gameplay of those games and put it in a metroidvania style setting. The result is something truly unique.
You get the best of 2 worlds, the simple addictive gameplay elements of a casual game taken to a whole new level mixed with the excitement of exploring a vast world, finding new items, fighting huge bosses and all that good stuff.

STORY

Swipe Knight does not only have 1, but 2 stories. The main story which will be about 65% of the game is focusing on how the leader of a cult is trying to resurrect an evil demon who’s soul has been trapped inside a ghost ship.

The other story which will be about 35% of the game, is found in the secret areas and will progress more every time you find a new secret area of the game. So the game has a big emphasis on exploration and secrets to say the least!

As a gamer I have always been fascinated by games with interesting world themes, that’s why Mario Land 2 with all its unique worlds is one of my favorite Mario games.

So even though you will visit more common worlds like a desert, forest, hell and so on, will you also visit worlds with more unique themes like:
Cyberpunk Zone
Boardgame World
30s Cartoon Alley
Survival-horror Mansion
Garden of Love
To name a few.

Most of the worlds in the trailer have been from the more common ones, and if you want to see the more wacky ones then come back here on a regular basis because I am going to post some of them here in the coming updates.
But it’s not just the looks of the worlds that will make them different from one and other, each world will have its own unique set of enemies, puzzles, obstacles and gimmicks.

You probably wonder what crazy gameplay that will make use of both screens at once, right? Well the 2 screens will be used in many different ways, but without saying to much let me leave you with this:

You can control the hero with either swipes or the left analog stick, so it only takes ONE hand to control ONE character. The Wii U gamepad have TWO analog sticks and one touchscreen, and TWO screens. So there will be parts where you are controlling 2 characters separated from each other at the same time, one on each screen.
I don’t want to give away any more of my 2 screen ideas, because I don’t want to see them end up in someone else’s game before I released mine, but hopefully I got you excited by now.

More info coming soon :)

Thank you for taking your time to look at my work.
I will keep you all updated on the progress here in the thread, but you can also follow me on my facebook page https://www.facebook...mmy.nordered.77 , just send a friend request if you like what you see here.

Attached Thumbnails

  • story1.png

Edited by dirtymangle, 06 July 2014 - 06:35 PM.


#2 Zinix

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Posted 06 July 2014 - 08:04 PM

Looks promising! :D 


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#3 TheDoctor_13

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Posted 06 July 2014 - 08:10 PM

That it does, though the Swipe mechanic sounds more better as a mobile game, though I'll welcome it. The art is defiantly cool.


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#4 nbond3040

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Posted 07 July 2014 - 08:01 AM

me gusta keep us updated looks good



#5 Nollog

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Posted 07 July 2014 - 01:28 PM

I clicked the link expecting some pixel mess drawn by a 4 year old, instead i get decent vector art.

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\n\t\t<\/a>\n\t\t\n\t\n\t\t\n\t\t
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#6 dirtymangle

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Posted 09 July 2014 - 09:13 PM

Hello everybody,

 

Thank you all for your positive feedback. Here is the first little update: http://tommystudier....com/bosses1.png

 

Its 2 of the bosses from the game, Comoth is the very first boss you ever meet. 

 

I will most likely do another update later today, there is still 2 very important game mechanics I havent mentioned yet ;)



It’s a bird, it’s a plane, it’s an update on the game ;)

 

As I probably stated earlier is there still a couple of important game mechanics that I haven’t mentioned yet. So let’s take a look at one of the:

First of all, this game concept is kind of like Battle Kid in the regard that it’s a metroidvania game with each screen being its own unique challenge, and yes I did get some inspiration from that game.

So it’s not like Mario where you run and run and the camera follow you through the entire stage, no. Instead the is game divided in to short segments.

 

Now to the interesting part ;) Since this is a metroidvania game you are of course going to find new weapons and items. But instead of you going to a start menu and choose what weapon or item you want to use will the game automatically do it for you. What the hero carries in his hand when he enters a screen is what that segment is going to be based around.

 

herohand.gif(the framerate is a bit too slow in this GIF, it was either this or a bit too fast)

 

That allows me to create segments that are completely built around the gimmick of a particular item or weapon. I am aiming for huge variety in gameplay. I also want to point out that if you enter a screen that is based around an item or weapon that you don’t have yet then the hero will just carry a sword.

 

…Also here is another image of a boss, Janus ;)

 

janusx.pngJanus will have you travel through time during the boss fight ;)



Todays update, lets take a look at some enemy animations ;) All these will appear in the trailer later this week.

 

 

minotaur.gifhydra.gifmonkey.gif

more to come ;)



I just had to post this too smile.png Its blury cuz I took the picture on the screen while playing... But most importantly, you get what's going on here:)

stab.png



worms.png



#7 Fig

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Posted 10 July 2014 - 04:04 AM

Looks cool! Congratulations.

#8 dirtymangle

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Posted 12 July 2014 - 10:21 AM

horsemen.png



Also I just wanna say, thanks to everybody that have been giving me feedback.

Making games is very lonely and no one in my family has any interest in my work nor gaming, and its pretty much been like that for the last 5 years.

So this week when I been getting so much positive (and some negative) feedback from all you fellow gaming nerds is such a energy boost for me, and I will definitely keep you all updated on the game until its complete.

Thanks for making a dev feel welcome 1.gif



As promised the trailer is now up in our Indiegogo campaign along with lot's of images and all the info you need about the game 1.gif
https://www.indiegog...wii-u/x/6893582 

 

SwipeKnightFacebook.PNG



#9 TheDoctor_13

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Posted 13 July 2014 - 01:43 AM

Don't think you needed to make a second thread, just post a status update on here (click on your name up top, and you can type on here, and give a link back to this thread.) ^.^

I must admit, I am worried about the control scheme. I mean its a cool idea though it feels more like an idea for a mobile game among the likes of say Reaper. I'm not how it will be on the Wii U. I'm sure it'll be good though. However I would like to make the suggestion that you include a more traditional scheme of controls, just so you don't lose any potential sales because of the touch based scheme.

Is there anything like Enemy Drops (I saw some chicken leg collecting?) and upgrades or stuff like that?


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#10 dirtymangle

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Posted 13 July 2014 - 03:06 AM

Don't think you needed to make a second thread, just post a status update on here (click on your name up top, and you can type on here, and give a link back to this thread.) ^.^

I must admit, I am worried about the control scheme. I mean its a cool idea though it feels more like an idea for a mobile game among the likes of say Reaper. I'm not how it will be on the Wii U. I'm sure it'll be good though. However I would like to make the suggestion that you include a more traditional scheme of controls, just so you don't lose any potential sales because of the touch based scheme.

Is there anything like Enemy Drops (I saw some chicken leg collecting?) and upgrades or stuff like that?

IF you look at the campaign you see that I also include support for using the analog :)

 

Enemies will drop gold. XP are found, if you look at the part with the chicken legs you see a heart above the hero, that is an XP upgrade. and there will also be many key items such as the Cloud Ring that you see in the trailer.



#11 TheDoctor_13

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Posted 13 July 2014 - 04:14 AM

IF you look at the campaign you see that I also include support for using the analog :)

 

Enemies will drop gold. XP are found, if you look at the part with the chicken legs you see a heart above the hero, that is an XP upgrade. and there will also be many key items such as the Cloud Ring that you see in the trailer.

I saw that, just wasen't sure if it was just to move the character and you still swipe to attack? Or is that how you swipe without using the touchscreen, like tilting the analog stick? It's been a late night (It's 5 am for me and I'm still awake. xD) or Is like joystick to move, a to jump, a - b to down attack, ect? 

Ah ok. 


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#12 dirtymangle

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Posted 13 July 2014 - 05:20 AM

I saw that, just wasen't sure if it was just to move the character and you still swipe to attack? Or is that how you swipe without using the touchscreen, like tilting the analog stick? It's been a late night (It's 5 am for me and I'm still awake. xD) or Is like joystick to move, a to jump, a - b to down attack, ect? 

Ah ok. 

I really didnt understand this question, sorry..



#13 Akazury

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Posted 13 July 2014 - 07:08 AM

I really didnt understand this question, sorry..

Does tilting the analog stick left make the character swipe left or is it that you use the analog stick to move and the A button to jump or A-B to down attack.

So is swiping boung to movement of the analog stick or is it bound to buttons? If I understand his question correctly.

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#14 dirtymangle

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Posted 15 July 2014 - 10:05 PM

Does tilting the analog stick left make the character swipe left or is it that you use the analog stick to move and the A button to jump or A-B to down attack.

So is swiping boung to movement of the analog stick or is it bound to buttons? If I understand his question correctly.

 

Ok well tilting the analog left makes him change direction and walk left, and tilting it right does the same thing. he is still walking automatically.



UPDATE:

We have made some changes and decided to also release the game to iOS, Android, PC, Mac and Linux if we reach our first goal. This is not going to affect the Wii U version.



30scartoonalley.PNG



#15 TheDoctor_13

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Posted 15 July 2014 - 10:24 PM

Sorry it was late, what I meant by the three options were:

All joystick - Switching directions is done with the joystick, but tilting up/down to attack/jump works with the joystick to. (This is what I first thought when you mentioned the left stick.)
Kid Icarus - Switching directions is done with the joystick, but the rest is used by swiping
Tradional - all buttons, no swipe requird.


Hmm just wondering, not accusing, but did you get the idea of that level you just posted after a indie game that uses the same kinda concept of old cartoons was announced at E3 for PS4? If so thats cool, but I don't want you to get any slack for it, but I wouldn't like it if you took it out. xD


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#16 dirtymangle

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Posted 16 July 2014 - 02:53 AM

Sorry it was late, what I meant by the three options were:

All joystick - Switching directions is done with the joystick, but tilting up/down to attack/jump works with the joystick to. (This is what I first thought when you mentioned the left stick.)
Kid Icarus - Switching directions is done with the joystick, but the rest is used by swiping
Tradional - all buttons, no swipe requird.


Hmm just wondering, not accusing, but did you get the idea of that level you just posted after a indie game that uses the same kinda concept of old cartoons was announced at E3 for PS4? If so thats cool, but I don't want you to get any slack for it, but I wouldn't like it if you took it out. xD

 

What is the name of the game? You can read here where I got my idea : http://mii-gamer.com...e-swipe-knight/ I actually mention that in the interview:)

I could probably add all those controllers.



opps it wasnt in that interview, it was in an interview for GBAtemp which is not up yet. anyway, the idea came from hearing the song "the entertainer" by Scoot Joplin when I found out that the song was free to use for anyone I decided to make a old school stage and have that song playing , thats why you see a piano there :)


Edited by dirtymangle, 16 July 2014 - 02:53 AM.


#17 TheDoctor_13

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Posted 16 July 2014 - 03:10 AM

What is the name of the game? You can read here where I got my idea : http://mii-gamer.com...e-swipe-knight/ I actually mention that in the interview:)

I could probably add all those controllers.



opps it wasnt in that interview, it was in an interview for GBAtemp which is not up yet. anyway, the idea came from hearing the song "the entertainer" by Scoot Joplin when I found out that the song was free to use for anyone I decided to make a old school stage and have that song playing , thats why you see a piano there :)

Cuphead, my bad its a PC game, apparently for Xbox One too, thought it was for the PS4 though. I like the level idea though, can't wait to play through it.

You don't have to add them, it was a question, though I guess giving a more tradional option would help not alienate potential buyers.


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#18 dirtymangle

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Posted 16 July 2014 - 08:31 PM

I seen a YT video now, yeah it looks cool :)






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