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Proof (Good Hardware won't help Poor Optimization)


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#1 NintendoReport

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Posted 30 October 2014 - 10:17 AM

GTA San Andreas is being ported (only digital) to the 360 and it turns out that it's a mobile port. It's the Android? version of the game ported to the 360 and it's performance isn't solid.

 

http://www.eurogamer...s-a-mobile-port

 

 

Curiously, there isn't an equivalent new version of the game available on PlayStation 3. Instead, PS3 owners have to make do with the original PS2 release, which runs on Sony's software emulator and hands in visuals and performance that look like a very close match for the game in its original setting. That probably sounds like a back-handed compliment, but after playing the Xbox 360 remaster for a while, we're actually glad the original game is still available somewhere.

There has been some speculation about the basis of the new Xbox 360 HD version. Is it a port of the original PC version? Does it include assets from the enhanced mobile edition available on iOS and Android? What's the frame-rate like? And, bearing in mind the rudimentary nature of the visuals, is any anti-aliasing supported?

It becomes clear pretty quickly upon loading the game that we've seen a version of GTA: San Andreas rather like this before. Really quite recently in fact. The Android version formed part of our testing for the Nvidia Shield Tablet, and the Xbox 360 HD version appears to be a straight and somewhat uninspiring port of that mobile release, delivered by members of War Drum studios, whose names have been added to the credits.

Viewed side by side, Xbox 360 and Shield Tablet games appear to be a close match - the higher-resolution 2D artwork and the new front end are much the same, though the new console release appears to possess enhanced draw distance over the Android version (even when it's set to 100 per cent on the mobile version). Unfortunately, aside from the inclusion of Achievements, there's very little love given to this new edition. Just like the Android release, there's absolutely no anti-aliasing available, whereas even the original PC version supports this, while the vast majority of Xbox Originals on the 360 emulator supported 2x or 4x MSAA depending on the title.

What's even more unimpressive is that frame-rate is capped to 30fps and you don't even get a locked, consistent performance level. Travelling around Los Santos, we note occasional hitching and stuttering, with frame-time dips often in excess of 60ms, which translates into momentary dips where the game is running at the equivalent of 15fps.

In revisiting San Andreas, it's actually the PS2 original that comes across as the most authentic of the lot: a technological masterpiece of its time, with assets built to service what is today a relatively miniscule resolution, but at its most comfortable on the original target hardware. Curiously, despite the often crippling frame-rate, the controls just seem to feel better in some ways than the remastered version.

Scaled up to 720p and beyond, even with the enhanced assets, it's clear that the level of detail in the assets doesn't really stand up to scrutiny. The game wasn't really designed to scale in this way and it shows. At just £2.99, the Xbox 360 port is keenly priced for what it offers, but we can't help but wonder whether keeping the Xbox Originals version - at least alongside any HD remaster - may have been the preferable option.

 

 

7nUfdtR.png

 

Sorry, posted in wrong section, hopefully a mod can move this.


Edited by Sorceror12, 30 October 2014 - 10:23 AM.

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#2 Ghost

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Posted 30 October 2014 - 12:47 PM

GTA San Andreas is being ported (only digital) to the 360 and it turns out that it's a mobile port. It's the Android? version of the game ported to the 360 and it's performance isn't solid.

 

http://www.eurogamer...s-a-mobile-port

 

 

 

7nUfdtR.png

 

Sorry, posted in wrong section, hopefully a mod can move this.

 

Well what can you expect from companies that don't care? It's all just a quick cash-in and it worked for them a bit. Anyway, R* ain't the ones for graphical improvements, I feel GTA 5 will be subpar. 



#3 xile6

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Posted 30 October 2014 - 12:59 PM

Thats the problem with ports.

Companies like to do as less work as they possibly can.

So more then likely they copy and pasted the code over and it just didnt agree with the system.

If they would of did it from bottom up then it would of been better but they really dont care about this one.

 

Now GTA V being moved from the x360/ps3 to  ps4/x1 will be good. They took the time to go through and we do everything.

 

 

Also i know some of you have played old school NES games that there emulated and they ran like crap because the porting and codes wasnt there for that hardware.

Making a game flow great is all about knowing the system and the code inside and out.


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#4 Big Boss

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Posted 30 October 2014 - 01:25 PM

why is it 30 fps ewww



#5 YoshiGamer9

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Posted 30 October 2014 - 01:54 PM

Really? The mobile version!?!?! This is unbelievable...


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#6 BrosBeforeGardenTools

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Posted 30 October 2014 - 03:54 PM

Some Android devices are as powerful as the 360 these days.

But this still isn't a well optimized game. I'll bet a well-optimized 360 game can still beat the performance of your typical game on an Android device.

#7 Raiden

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Posted 31 October 2014 - 01:24 PM

 Terrible game anyway. Peoples nostalgia lies to them. Play it today and it's broken as hell. This just adds insult to injury.



#8 Socalmuscle

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Posted 31 October 2014 - 09:08 PM

Looks like poop




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