Jump to content


Photo

Reports Suggest BigRedButton Exodus Ahead of Sonic Boom Launch


  • Please log in to reply
7 replies to this topic

#1 NintendoReport

NintendoReport

    NintendoChitChat

  • Moderators
  • 5,907 posts
  • NNID:eddyray
  • Fandom:
    Nintendo Directs and Video Presentations

Posted 15 November 2014 - 05:35 AM

sonic_boom_2014_header-620x250.jpg

 

If you follow TSSZ on Twitter, you may have noticed a series of bulletins from us yesterday that reported BigRedButton may have suffered significant employee departures months before Sonic Boom: Rise of Lyricreleased this week. We initially believed those departures to be layoffs; we later sought clarification and learned many, if not all of those departures may have been voluntary.

Here is what we have pieced together about the story to this point. Much of the information can be traced back to two sources on Twitter, one of which is writer Tamaki from research site Unseen64. His Tweets bringing the matter to the world’s attention are below.

 

 

Looks like @BigRedButtonEnt had begun to fall apart long before the release of Sonic Boom. Many employees left in July. Not looking good.

 

Another something - the original producer of Sonic Boom left BRB in September 2013.

@tssznews @BigRedButtonEnt Some of the people who left include senior designers and artists, the project manager, production assists, etc.

 

 

You can read some more tweets at the link here http://www.tssznews....ic-boom-launch/

 

 

It’s hard to know exactly what happened without being in the BRB halls ourselves. If the exodus occurred in July, that would, in theory, have been at the very tail end of development, where little could have changed. Still, many have speculated something did happen in between builds shown early in the year and the final product released this week, where texture and general graphic quality declined significantly. Given the current reaction to the Boom release, we’d certainly like to get to the bottom of it. Can you help? If so, please send us a news tip.

 

 


Keep Smiling, It Makes People Wonder What You Are Up To!
PA Magician | Busiest PA Magician | Magician Reviewed | Certified Magic Professionals

nccbanner_by_sorceror12-d9japra.png-- nintendoreportbox.png -- nintendo_switch_logo_transparent___wordm

#2 BrosBeforeGardenTools

BrosBeforeGardenTools

    Hot dog vendor who spilled condiments on himself

  • Members
  • 1,864 posts

Posted 15 November 2014 - 05:44 AM

Food for thought: Sonic Boom Wii U is like the worst rated Sonic game on Metacritic. It's worse than Sonic 2006 even.

Edited by Porhorse, 15 November 2014 - 05:45 AM.


#3 3Dude

3Dude

    Whomp

  • Section Mods
  • 5,482 posts

Posted 15 November 2014 - 11:41 AM

That.... Explains a lot.


banner1_zpsb47e46d2.png

 


#4 Chaotix

Chaotix

    Team Nerd

  • Section Mods
  • 728 posts
  • NNID:Chaot1x
  • Fandom:

Posted 15 November 2014 - 11:58 AM

sonic_boom_2014_header-620x250.jpg

 

 

Looks like @BigRedButtonEnt had begun to fall apart long before the release of Sonic Boom. Many employees left in July. Not looking good.

 

Another something - the original producer of Sonic Boom left BRB in September 2013.

@tssznews @BigRedButtonEnt Some of the people who left include senior designers and artists, the project manager, production assists, etc.

 

 

You can read some more tweets at the link here http://www.tssznews....ic-boom-launch/

 

W4stg3y.gif.gif


eEG8Ies.png


#5 Mewbot

Mewbot

    I'm batman

  • Members
  • 2,027 posts
  • NNID:R00bot
  • Fandom:
    Legend of Zelda and Super Smash Bros.

Posted 15 November 2014 - 01:36 PM

Well that explains how such a good studio made such a bad game.


Y U READ THIS?...WHY IS THERE TEXT HERE? LOL WTF
       bi5tzqg.gif
 

                                 Wii U ID : R00bot


#6 DéliopT

DéliopT

    Pokey

  • Members
  • 1,304 posts
  • NNID:DelioPT
  • Fandom:
    Nintendo

Posted 15 November 2014 - 03:39 PM

That really sucks... I had high hopes of Sonic Boom being Sonic Adventure 3 in disguise.

 

With what happened, no wonder the game is getting the reviews it's getting. I just wonder if Nintendo will try and salvage it like they did with Retro (different situation though).


 

 


#7 BrosBeforeGardenTools

BrosBeforeGardenTools

    Hot dog vendor who spilled condiments on himself

  • Members
  • 1,864 posts

Posted 15 November 2014 - 03:48 PM

I would quit too.

Because the overall game is often used in determining one's skills without factoring in anything else, a fallacy that translates to a possible loss of salary. I'll give an example:

1. I work for the Halo developer. I get a job programming or whatever and slack off the whole time, taking credit for other's works. The game, by other's works, turns out great. I'm now considered an experienced developer.

2. I'm a hard, talented worker on Sonic Boom and too many poor decisions are made that are not my doing. The game becomes well linked to my name. I am now bad off.

Sorry if I just opened up a can of worms.

#8 umegames

umegames

    Chain Chomp

  • Members
  • 651 posts
  • NNID:Donte2k
  • Fandom:
    Sonic and Megaman

Posted 16 November 2014 - 09:01 PM

W4stg3y.gif.gif


most perfect gif ever




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Anti-Spam Bots!