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Assassins Creed Unity - Over 300 hundred fixes in patch


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#1 NintendoReport

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Posted 25 November 2014 - 11:16 AM

 

Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).

 

 

http://forums.ubi.co...g-Out-This-week

 


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#2 Bill Cipher

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Posted 25 November 2014 - 11:44 AM

300 fixes? It's like Ubisoft thinks that Steam's Early Access is now a standard for the industry, where you can release buggy products that need more time for full price and then patch it up. This is just frustrating that this year will be known as the year of bugs and glitches.

Games that refuse to use Gameplay effectively to do anything are like films that refuse to use cinematography in film to do anything.

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#3 NintendoReport

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Posted 25 November 2014 - 11:45 AM

300 fixes? It's like Ubisoft thinks that Steam's Early Access is now a standard for the industry, where you can release buggy products that need more time for full price and then patch it up. This is just frustrating that this year will be known as the year of bugs and glitches.

 

 

and that is only Patch 3. lol. 


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#4 Jelloman

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Posted 25 November 2014 - 01:12 PM

Ubisoft have been awful this year with the unfinished games and not allowing the reviews to come out before the games release to protect the sales of the assassins creed franchise(which I find inexcusable for a game giant like Ubisoft or for any game company in that matter) Watch hype was very disappointing, boring and repetitive.
And farcry 4 felt more like a expanded DLC than a new game.

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#5 Hunter

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Posted 25 November 2014 - 03:04 PM

This is what happens when you release yearly shovelware



#6 Big Boss

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Posted 25 November 2014 - 05:32 PM

I just got this game for free, glad to hear I'll at least be able to give it a chance now.



#7 NintendoReport

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Posted 28 November 2014 - 05:55 AM

 

Yesterday, the PS4 version of Assassin’s Creed: Unity received a huge 2GB update. This highly anticipated update for Ubisoft’s open world game was meant to fix its performance issues, however it seems that the patch did more – or should we say removed more – than that.

For starters, we can confirm – after witnessing with our own eyes – some really broken reflections. After upgrading the game to the latest version in PS4, there were some flickering reflections in Arno’s house. Not only that, but those reflections seemed of a lower quality than those we enjoyed before patching the game.

 

 

http://www.dsogaming...-latest-update/

 

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This week, Ubisoft released a massive update to Assassin's Creed Unity, fixing an enormous range of bugs and promising higher frame-rates. Performance optimisations specifically noted were as follows:

Improved general frame-rate on PS4 by lowering the priority of the online services thread
Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
Fixed FPS drops in Sainte Chapelle

Three of the four optimisations are clearly going to have highly localised effects and they are not platform-specific, but the first intrigued us - could the PS4 version of Assassins Creed Unity see genuine improvements to the performance level, and thus the game's playability, simply by tweaking the netcode? We decided to find out.

The results? While we fully believe that Assassin's Creed Unity sees certain boosts to performance in specific scenarios, what's clear is that overall frame-rates only see a small improvement overall across the run of play. In our clips this amounts to a 1.95 per cent boost in single-player (25.07fps average vs the pre-patch 24.59fps) and only 1.6 per cent in co-op (24.29fps vs 23.90fps). As gameplay isn't absolutely matched, we consider this to be within the margin of error.

 



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