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Monster Hunter 4 Ultimate Thread: Hunting Intensifies


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#1 Lightning_Ninja

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Posted 14 January 2015 - 03:26 PM

Gather round!  It’s time for Monster Hunter 4 Ultimate!  Start stretching your hunting arm, cause things are about to get crazy!  Newcomer or veteran, it’s time to start discussing MH4U.
 
If you are a newcomer, I recommend reading the following.  Kind of long for something subtitled “Abridged”, but I think it will get you in the right mindset for the series if you haven’t tried it yet:
http://www.ign.com/b...unter-abridged/
 
So the demo thing first.  4U is getting the same treatment that smash did, so select players are getting demo codes ahead of time.  EU players are getting them today, while NA gets them tomorrow.  In other words, if you have a demo code now, we can't be friends until tomorrow.
 
There are two modes, Beginner and Experienced mode.

In beginner, you get large arbitrary stat boosts.  Also, there will be markers near one of the current area's exit to tell you the fastest way to the monster.  You can only hunt the Great Jaggi and Tetsucabra.  This mode does not exist in the full game.

Experienced mode is MH Classic, and how the full game is.  Gear is rank appropriate and while there are no area markers, the monster's position is on the map, making it just like the 3U demo.  Can fight all three monsters.

It sounds like you can choose to hear the tutorial blabber in either mode before you start the quest.  Apparently, you cannot play with someone in a different mode.  If I'm in experienced and your in beginner, we won't be able to hunt together.  I've heard rumblings of the mode you choose being permanent, though I'm not sure if that's permanent just for that session (can re-choose by closing out of the demo and booting it back up) or if it's for all future uses.  I will be choosing Experienced no doubt on the first time.
 
Next is some info on new mechanics in 4U:
 
How to ride monsters

 

Spoiler

 

The Frenzy Virus

 

Spoiler

 

Apex Monsters

 

Spoiler

 

Weapon Changes From 3U to 4U

 

If you’re like me, you know your favorite weapons like the back of your hand.  Well your hand may have changed.  Below is a list of weapon changes you will notice in 4U relative to 3U.  I’m 99% sure these are all correct, but verifying these things without the game (and without haggling someone who does 24/7) can be a little difficult.

 

Spoiler

 

Here I will include my weapon guides.  Do note that these are currently based on their 3U incarnations, and I will update them as soon as possible.  I have most of it thought out already, I just want to double check controls in the demo before changing things.  It might take some time for me to update these, as I have to stop playing long enough to do it.  Charge Blade will be added to part 1, and the Insect Glaive to part 2:

http://www.ign.com/b...emaster-part-1/

http://www.ign.com/b...emaster-part-2/

http://www.ign.com/b...-hunter-gunner/

 

I recommend searching for Gaijinhunter on youtube, as he is making some good video tutorials for the weapons.

 

Here are some things that aren’t the basics of Monster Hunter.  The things like the frenzy virus and riding monsters will be added to these soon:

http://www.ign.com/b...hanics-and-tips

 

Lastly, discussion about the comparison between MH and Dark Souls.  More of aside really:

http://www.ign.com/b...ls-discrepancy/

 

 

Blogs from the Localization Director of the game

 

 

You'll have to excuse any haphazard-ness on my part.  Been busier lately than I thought.  Will be updating this with things as I think of them.  Hopefully we can hunt together in the demo or the full game soon.

 

Prepare for 4U! 

 

So what are you guys looking forward to?  Which new weapon do you want to try first?  If you're new and have questions, ask away.  Once I get the demo, I can't guarantee I'll be on here much over the next couple days though.


Edited by Lightning_Ninja, 20 February 2015 - 05:00 PM.


#2 Scumbag

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Posted 14 January 2015 - 03:30 PM

Great thread with lots of info, I'm a hbg/gunlance player so those new things sound cool.

#3 Bill Cipher

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Posted 14 January 2015 - 04:19 PM

So, what weapon types is everyone planning on running? I'm hoping to run a Hammer/Heavy Bowgun depending upon the situation for Multiplayer, and a Hammer/Great Sword for SP, though these could easily change with new weapons.

 

Do we have a confirmed list of returning monsters?


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#4 Lightning_Ninja

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Posted 14 January 2015 - 04:52 PM

So, what weapon types is everyone planning on running? I'm hoping to run a Hammer/Heavy Bowgun depending upon the situation for Multiplayer, and a Hammer/Great Sword for SP, though these could easily change with new weapons.

 

Do we have a confirmed list of returning monsters?

Since the game released in Japan last year, yes we do.  If you don't mind being spoiled on all the monsters:

http://monsterhunter.../MH4U:_Monsters



#5 Bill Cipher

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Posted 14 January 2015 - 06:09 PM

Since the game released in Japan last year, yes we do.  If you don't mind being spoiled on all the monsters:
http://monsterhunter.../MH4U:_Monsters


Darn it, No Barroth :(

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#6 3Dude

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Posted 14 January 2015 - 08:35 PM

My huntings become so intensefied they wired me to an Ivory Lagiacrus by my nipples, And I Shorted him out.

49821049fe1.gif

And thats why there are no Lagi's in 4.

But seriously, 70 freaking monsters? Wowzers. Its now, more than ever, I appreciate the increasing rarity that is a complete product, made with pride.

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#7 Lupaie

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Posted 15 January 2015 - 12:58 AM

I really like the Insect Glaive. Thinking about focussing on that. Oh man, I really can't wait until the 13th. The demo played really good and my New Nintendo 3ds really does the trick with the c-Stick. Loving it!!!


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#8 Wolf

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Posted 15 January 2015 - 09:08 AM

I'm in, keep this thread going.

#9 3Dude

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Posted 15 January 2015 - 10:20 PM

Oh man. Mah Axe! It just keeps getting better! The POOWWWWAAAAAHHHHHHH!!!

What ive noticed so far:

A new double slash move has been added to sword mode, really ramping up the delivery speed of sword strikes, and adding more tempo/rythm options for increased liklihood of proactively making sure you can use your dodge.

They've added a rolling axe rising swing to complement the rolling sword upswing, which means you can go straight into fury swipes... But now, not only can you actually reliably stop, or finish with an overhead like they added in 3u... But pushing the sword button does the gnarliest Whirland swing finish!

On the other hand, they also now added a bunch of guaranteed new ways for the noble S. Axe to undoubtedly send mates flying....

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#10 Lightning_Ninja

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Posted 16 January 2015 - 03:15 PM

Charge Blade is taking some time to get used to, but I'm loving it.  Will add it to my weapon guides within 24 hours.

 

Anyone else feel like Gore roars almost as much as Gigginox.  I swear he just runs the clock doing that half the time.

 

 

Oh man. Mah Axe! It just keeps getting better! The POOWWWWAAAAAHHHHHHH!!!

What ive noticed so far:

A new double slash move has been added to sword mode, really ramping up the delivery speed of sword strikes, and adding more tempo/rythm options for increased liklihood of proactively making sure you can use your dodge.

They've added a rolling axe rising swing to complement the rolling sword upswing, which means you can go straight into fury swipes... But now, not only can you actually reliably stop, or finish with an overhead like they added in 3u... But pushing the sword button does the gnarliest Whirland swing finish!

On the other hand, they also now added a bunch of guaranteed new ways for the noble S. Axe to undoubtedly send mates flying....

I included a list of weapon changes in the OP if you are interested.  Unless you want to figure it all out yourself.  In which case, carry on.

 

Yeah, being able to upswing out of a roll is so awesome.  SA was already the king of tailcutting, but now it's the God.  Even if you upswing people, now they can do aerial attacks out of it!  My favorite long combo is: Roll, upswing, fury swipes, fury finisher, morph to sword, side swing, double swing, Element Discharge.  Hard part is finding an opening long enough to do it.



#11 3Dude

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Posted 16 January 2015 - 10:18 PM

Charge Blade is taking some time to get used to, but I'm loving it.  Will add it to my weapon guides within 24 hours.
 
Anyone else feel like Gore roars almost as much as Gigginox.  I swear he just runs the clock doing that half the time.
 
 
I included a list of weapon changes in the OP if you are interested.  Unless you want to figure it all out yourself.  In which case, carry on.
 
Yeah, being able to upswing out of a roll is so awesome.  SA was already the king of tailcutting, but now it's the God.  Even if you upswing people, now they can do aerial attacks out of it!  My favorite long combo is: Roll, upswing, fury swipes, fury finisher, morph to sword, side swing, double swing, Element Discharge.  Hard part is finding an opening long enough to do it.


Wait, are you telling me We can attack out of being sent flying by inconsiderate noobs now? Glory be!

Yeah, I quickly realized the potential of that combo, the moment I saw doing the discharge finisher from the two sword slash removed the wind up lag, and I figured out you could go from frenzy finish into sword mode slash.

Only ran it straight once or twice, but thats the glory of the axe, its so damn versatile. At any point in your combo, you can literally switch it up, or cut it short, dodge, and get right back to it like nothing happened.

Get some evade buffs going, and you can literally spend damn near entire hunts dancing under the feet of the beasties, shredding their bellies, dodging their attacks, and resuming combos without skipping a beat.

I was a little dissapointed... AND relieved to see the charge blade was nowhere near as versatile as the switch axe in that regaurd.

Because man, if that thing could link between moves and modes as fluidly as the switch axe... I would drop the SA, and just stick with the Charge blade. Still, its satisfying as all hell.

I found it has a few mode chains, and basic infinite combos, but for the most part its an attacks in order based weapon. Feels like an in between Long sword and Switch Axe in versatility. But WAAAYYYY more fun than the Long Sword.

Knocked the stuffing out of Gore Margala I did. Beastie was all frenzy virus raging, Horns sprouted purple mist flowin, charge spamming. Climbed up a short cliff, turned around and released a charged overhead hay maker, just in time to catch his big ugly mug charging up over the wall. Smashed his face in smashed his horns off, smashed his rage out, smashed the frenzy out, sent him reeling head over tail back on down. Was going to follow him and mount to add insult to injury of course, but I guess his head then exploded from the slime element, so he was dead before I hit him.

Fricking glorious.

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#12 Lightning_Ninja

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Posted 17 January 2015 - 08:26 AM

Update:  Charge Blade info added to Blademaster part 1.

 

Here for quick reference:

Spoiler

 

KO'ing a monster with free phial bursts, and then greeting it with an ultra discharge when it gets up, thus instantly KO'ing it again, is one of life's pleasures.

 

Dang.  I've always been a longsword main, and like showing off what it can do, but the CB is just too fun.


Edited by Lightning_Ninja, 17 January 2015 - 08:37 AM.


#13 Lupaie

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Posted 21 January 2015 - 05:39 AM

I was thinking about a new weapon that could be interesting.

The Umbran Whip. (alruna) which can summon undead beasts to aid the hunter. Much like the lifelike glaive bug.
Every whip could be very different in playstyle. All whips have different parts. The handle, rope and an attribute at the end. By combining these you could alter speed, impact and control. Every attribute has an elemental form and summon different beasts.

The whip could also be used the quickly graple onto a monster or surrounding platform, strangle a monster. Whips can have blumt damage when equiped with slow and heavy heads, and can be lightningfast with glaslike heads.

Even if not used as mentioned above...a whip makes total sense and would bring a new weapon to the roster which would be unique and interesting at the same time.

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#14 Wolf

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Posted 23 January 2015 - 10:54 AM

Here it is in action. It's a beautiful thing.

Anyone who liked the Wii U version but thought the 3DS MH3U version was a bit on the small side (me) then this is a much better game for the use of the New 3DS.

I've not played the game on a 3DSXL but the New 3DS addresses a few issues that I had gripes with before.
Better 3D, the new nubbin, better sized console to hold and play for longer durations.

The game itself has online play at last. This is a must and was a real let down for the last game. It's a day one purchase for any 3DS owner.post-5013-0-36596200-1422039136_thumb.jpg


Edited by Sorceror12, 23 January 2015 - 06:02 PM.
reoriented photo.


#15 3Dude

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Posted 23 January 2015 - 12:38 PM

I was thinking about a new weapon that could be interesting.

The Umbran Whip. (alruna) which can summon undead beasts to aid the hunter. Much like the lifelike glaive bug.
Every whip could be very different in playstyle. All whips have different parts. The handle, rope and an attribute at the end. By combining these you could alter speed, impact and control. Every attribute has an elemental form and summon different beasts.

The whip could also be used the quickly graple onto a monster or surrounding platform, strangle a monster. Whips can have blumt damage when equiped with slow and heavy heads, and can be lightningfast with glaslike heads.

Even if not used as mentioned above...a whip makes total sense and would bring a new weapon to the roster which would be unique and interesting at the same time.

 

Whats the first thing you think of whenever you think of a large beast tamer like a lion tamer? Why a whip!

 

It does make pretty perfect sense for the series.

 

Now we just need to find a way to make it transform into an axe. Everything must now transform into axes. Make the world a better place.


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#16 NintendoReport

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Posted 24 January 2015 - 07:43 AM

I've pinned this thread for now as many here are stoked about getting the next Monster Hunter!

 

20140711205135bb1_thumb.gif


Some ProJared MH 4 gameplay

 


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#17 Lightning_Ninja

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Posted 24 January 2015 - 08:54 AM

So apparently there is a limited quantity of mh4U  new 3ds xl's available by going into a store to preorder.  Just nabbed mine.  Best of luck to you if you try to get it.

 

I've pinned this thread for now as many here are stoked about getting the next Monster Hunter!

 

 

Cool, thanks.

 

Will be updating the rest of my weapon guides hopefully this weekend.  Already know what to write, just haven't gotten around to it yet.



#18 Lupaie

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Posted 24 January 2015 - 09:34 AM

I just tried the new charge axe for some hunts and I really like how it works. Easy controls and charging yellow and red energy is very fast

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#19 Lightning_Ninja

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Posted 24 January 2015 - 10:41 PM

Blademaster part 1 has been updated.  Hoping to do part 2 and gunner tomorrow.

 

2 things I thought while doing it:

 

1)  Dual blade jump attacks are fun and complicated

2)  Capcom needs to stop changing the SA's sword mode controls.  Seriously.  Stop it.  It does not need to be overhauled again.



#20 3Dude

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Posted 24 January 2015 - 11:07 PM

I've pinned this thread for now as many here are stoked about getting the next Monster Hunter!

 

20140711205135bb1_thumb.gif


Some ProJared MH 4 gameplay

 

 

I... Im not entirely sure thats its... tail...


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