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Monster Hunter Cross Reveal Trailer - 3DS - Nintendo Direct JP


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#1 NintendoReport

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Posted 31 May 2015 - 04:27 AM

 


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#2 YoshiGamer9

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Posted 31 May 2015 - 07:58 AM

YESSSSS looks awesome :D


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#3 NintendoReport

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Posted 31 May 2015 - 09:21 AM

Might be n3ds exclusive, not confirmed though..

 

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#4 Lightning_Ninja

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Posted 31 May 2015 - 09:26 AM

Somewhat of an explanation of what was happening by gaijin hunter (since it's all in japanese):

 

 

Seems to be a culmination of the entire series (including some of the flashy and style elements of the Frontier sub series).  Saw plenty of returning zones and monsters.  I'm glad to see agnaktor back.

 

Hope they really pay attention to balancing the different styles and special moves.  The big moves should leave you vulnerable, and the small ones shouldn't allow insta dodging all the time, or it will become like a lot of action games (and the tonfas from frontier) and just be mash buttons til monster looks at you then dodge through everything.  Also hoping you don't have to grind for the different styles and such like you do in frontier.  I don't want to grind to a high HR just to get an opportunity to grind out the other moves.  Just like the weapons themselves, I like MH because all your attacks and combos are there from the get go.  Armor skills may augment those attacks slightly, but the general mechanics never change.

 

The game is called something of a spinoff/sub series (wording is unclear apparently).  Not really sure what they are qualifying it as, but they made it clear that it is not MH5.  SO is this just a way to test out some new mechanics they might implement in MH5, or is this actually going to be a sub series like frontier?  If a true sub series, will any of these mechanics bleed over to the main?  So long as I don't have to grind out the weapon styles, I'm all for them.

 

Also hoping they tone down the flash.  If not here, then for MH5.  It's really unnecessary.

 

For the most part, I'm hyped.



#5 YoshiGamer9

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Posted 31 May 2015 - 09:31 AM

Somewhat of an explanation of what was happening by gaijin hunter (since it's all in japanese):

 

 

Seems to be a culmination of the entire series (including some of the flashy and style elements of the Frontier sub series).  Saw plenty of returning zones and monsters.  I'm glad to see agnaktor back.

 

Hope they really pay attention to balancing the different styles and special moves.  The big moves should leave you vulnerable, and the small ones shouldn't allow insta dodging all the time, or it will become like a lot of action games (and the tonfas from frontier) and just be mash buttons til monster looks at you then dodge through everything.  Also hoping you don't have to grind for the different styles and such like you do in frontier.  I don't want to grind to a high HR just to get an opportunity to grind out the other moves.  Just like the weapons themselves, I like MH because all your attacks and combos are there from the get go.  Armor skills may augment those attacks slightly, but the general mechanics never change.

 

The game is called something of a spinoff/sub series (wording is unclear apparently).  Not really sure what they are qualifying it as, but they made it clear that it is not MH5.  SO is this just a way to test out some new mechanics they might implement in MH5, or is this actually going to be a sub series like frontier?  If a true sub series, will any of these mechanics bleed over to the main?  So long as I don't have to grind out the weapon styles, I'm all for them.

 

Also hoping they tone down the flash.  If not here, then for MH5.  It's really unnecessary.

 

For the most part, I'm hyped.

 

What flash?


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#6 Lightning_Ninja

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Posted 31 May 2015 - 10:01 AM

More in depth analysis from GH:

 

It does seem like that is the four styles per weapons.  Can be interesting.

I'd also like to point out that we are getting a large monster that's a mammoth.  Series has needed it like how it previously needed a proper snake and spider monster.

 

 

What flash?

From about 0:40 to 1:35 in the trailer, there was a light of extra light effects going on beyond what was needed, or is normal for MH.  It just seemed unnecessarily flashy at times, particularly with the bowgun at around 1:21.  Practically a flash bomb effect before a gigantic explosion.  The only previous moves that had anywhere this level of effects were the SA's Element Discharge and the CB's Amped Disharge. 

 

I have to wonder how well this game will run on a normal 3ds with four hunters using all these flashy moves in an area with two large monsters and multiple small monsters.  4U can drop the frame-rate heavily at times between AI and effects while online on an old 3ds.  Add in these new shenanigans, and I would worry.  Fortunately for me, I have a MH4U new 3ds.



#7 YoshiGamer9

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Posted 31 May 2015 - 11:06 AM

More in depth analysis from GH:

 

It does seem like that is the four styles per weapons.  Can be interesting.

I'd also like to point out that we are getting a large monster that's a mammoth.  Series has needed it like how it previously needed a proper snake and spider monster.

 

 

From about 0:40 to 1:35 in the trailer, there was a light of extra light effects going on beyond what was needed, or is normal for MH.  It just seemed unnecessarily flashy at times, particularly with the bowgun at around 1:21.  Practically a flash bomb effect before a gigantic explosion.  The only previous moves that had anywhere this level of effects were the SA's Element Discharge and the CB's Amped Disharge. 

 

I have to wonder how well this game will run on a normal 3ds with four hunters using all these flashy moves in an area with two large monsters and multiple small monsters.  4U can drop the frame-rate heavily at times between AI and effects while online on an old 3ds.  Add in these new shenanigans, and I would worry.  Fortunately for me, I have a MH4U new 3ds.

 

I watched the video already and I know what you mean.

 

I bought a new 3DS just so I could enjoy MH 4U better since it's not that great on the old 3DS :P


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#8 Scumbag

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Posted 31 May 2015 - 03:04 PM

I really doubt old 3ds could handle those effects without a big drop in frame rate.

#9 NintendoReport

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Posted 01 June 2015 - 03:44 PM

I really doubt old 3ds could handle those effects without a big drop in frame rate.

 

Yep, looking at it, it does look a lot more graphically intense, regarding draw distance too. Will be curious to see.


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