Is wii U for everyone
#1
Posted 25 January 2012 - 01:15 PM
But with the 3ds I think we can make assumptions on whatr market will Wii U target and looking at the cataloug of the 3ds it seems like the machine is for everyone.Nintendo ip's include Super Mario 3d land and Luigi's mantion,Kid Icarus.Hardcore market with Metal Gear Solid and Resident Evil revelations and something for casual gamers as well with Pilot wing resort and the upcoming Professor Layton meets Phonix Wright
But with the launch of wii U I think that if they get the formula right this time,they can easily dominate the market again
We know they are going to have the usual ip's like zelda and Metroid so=NINTENDO FANS ARE HAPPY
There are a lot more mature oriented games coming which will change the shape of the company=Darksiders 2+Metro Last Night
The casual gamers that they want to keep from the wii=Lego City Stories,Wario ware etc
So do you think that if Nintendo play thier cards right,they can get the whole market like they planned to do with the orignal wii or have people's idea of Nintendo has changed too much to give it a second glance?
#2
Posted 25 January 2012 - 01:21 PM
Anyways, I do believe that they can play their cards right, but not in the "Come see what gaming is all about" way like they did with the Wii, but rather a "Welcome to the next level." way. It will show Hardcore gamers what they're missing, but also allow the openness to tell the casuals to "step their game up" so to speak..
Case in point: Nintendo needs a Welcome to the next level ad campaign.
Edited by Terrabyte20xx, 25 January 2012 - 01:21 PM.
YES! YES!YES!YES!YES!
YEEEEEEES!!!!!!!
#3
Posted 25 January 2012 - 01:29 PM
Well Nintendo tried out the market first with the Nintendo ds and it worked and so they applied it to the wii.However it backfired and the console which was made for everyone soon turned into a casual party machine in the eyes of the public.This was a result of hardware,Nintendo's market stragedy to only show it as a casual machine and a lack of hardcore,mature orianted games not being in the public eye*coughs*Xeno,Pandora,Last Story*
If you lived in Australia or Europe you would have gotten it (Xenoblade).
Anyway, Nintendo is planning to win over both the casual and hardcore audience with the Wii U. If they do it correctly, then hooray for all!
Edited by Joshua, 25 January 2012 - 01:30 PM.
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#4
Posted 25 January 2012 - 01:38 PM
But will it work though as people who are ps3 and xbox.Will they easily turn and buy the console just because it has the same stuff that ps3 and xbox has.Nintendo needs to show off why buying thier system would be better,If you lived in Australia or Europe you would have gotten it (Xenoblade).
Anyway, Nintendo is planning to win over both the casual and hardcore audience with the Wii U. If they do it correctly, then hooray for all!
#5
Posted 25 January 2012 - 01:43 PM
But will it work though as people who are ps3 and xbox.Will they easily turn and buy the console just because it has the same stuff that ps3 and xbox has.Nintendo needs to show off why buying thier system would be better,
Depends on how the PS4 and Xbox 720 turn out. Nintendo can win over a large amount of support easily, they just need the right games. They've got a good line up of multiplats already confirmed and it's rising, if they can keep that going then Sony and Microsoft fans will know Nintendo means business. Nintendo cares a lot about the actual quality of their games rather than how much multimedia crap their console can do, so if their competitors don't share the same determination then a good number of people could end up losing faith and jumping ship to Wii U.
#6
Posted 25 January 2012 - 02:02 PM
Ultimately, I don't think Nintendo really needs to absolutely dominate the market. Just as long as they are making enough money to stay in business I will be happy.
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#7
Posted 26 January 2012 - 05:32 AM
#8
Posted 26 January 2012 - 01:39 PM
Sony and Microsoft both saw catastrophic financial results this generation after putting out extremely expensive 'luxury' consoles with huge costs to customers, developers, and publishers alike, while selling their systems at a huge loss. That on top of also intentionally going for incredibly narrow audiences, Microsoft focusing right out the door on, above all else, the violent FPS audience. They netted the biggest audience for those - though FPSes actually did well on all three consoles this generation as probably one of the most overdone, but also most consistently successful genres of the generation - but outside of a few other major western brands, failed to create a healthy, thriving platform. After the PS2 had drawn in wide support across all regions and appealed to a broad audience itself - though its controllers kept the attach rates low, as the average person isn't comfortable with the overly complex controllers of last generation or even this gen's traditional ones, alienating and unintuitive as they are - the PS3 ended up being the messy result of abandoning their previous path to follow Microsoft in pushing a massively expensive luxury platform at devastating cost to themselves and fixating on western games and shooters above all else too. (Including juggling multiple FPS franchises that really desperately wanted to be 'Halo killers,' and consistently fell short - this generation also saw their mostly western-focused development wreck their own first party offerings, with most Sony first party titles now struggling to a million sold at best and rarely making money, while Japanese games sold slightly better on the PS3 than the 360, but still didn't sell anywhere near enough to make money.) When both companies finally tried to broaden their audiences years later with the cynically conceived Move and Kinect, each with a small selection of games attempting to appeal to a broader audience, they only demonstrated a thorough lack of understanding of and meaningful respect for the wide gaming audience that Nintendo drew in droves when the Wii and Wii Sports pretty much ended up being the first real video game cultural phenomenon we've seen since the '80s.
So yeah, following the Sony and Microsoft path this generation would be tantamount to following them off a cliff. But Nintendo's created a powerful, beloved pair of brands with the Wii and DS, and they've already begun channeling that into the 3DS and are obviously set on doing the same with the Wii U - the right idea there is absolutely to continue to go as broad as possible in terms of audience. And as we saw with all the major western support unveiled at E3 last year, third parties are eager to have a Nintendo console out with the levels of hardware power that western developers have been wanting to work on. It's largely just a matter of Nintendo giving it their all with the Wii U to continue to represent everything the Wii did and use the new hardware power to cultivate stronger third party relationships - which should be much easier with this level of hardware power, especially considering how eager many have already shown they are to work on the Wii U - and simply having the games and online infrastructure to appease those who preferred the PS3 and 360 there. So long as they keep building a strong library with a lot of exclusives - which the Wii had more of than both the PS3 and 360 - and get the wider market excited with tons of mass market appeal titles and software features, they won't have much trouble absorbing a significant portion of Sony and Microsoft's much narrower markets, as trouble as both those companies are in gaming.
It's like Iwata emphasized at E3 - 'wider and deeper.' More and more bigger and deeper gaming experiences for the 'traditional' or 'core' crowd, with more and more features, software, and games with mass appeal like Wii Sports, Wii Fit, Wii Party, Brain Age, and more. Exactly the right path, without even a hint of narrowing. Though the competition's in a much weaker position now, with Apple their biggest competitor - as Nintendo have acknowledged outright - and their needing to continue to compete against every other form of entertainment and personal household hardware they can and the game industry increasingly evolving, mutating, and getting more nebulous with games on all sorts of platforms now, Nintendo can't afford to concentrate on any less than the absolute broadest audience possible. And we all stand to only benefit from this.
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