Most of the rumours have pegged the Wii U's CPU as a tri-core or quad-core 3GHz Power7 chip.That one is really hard to believe. And there is fundamentals and many reason as to why this is practically impossible.
The clock speed is similar to the 360's, of course the architecture is different, but that's where the "better/worse in some area's" comes in.
And the DSP will be used to offload sound:The ARM processor is probably in the console as a low-power standby mode and inside the controller for I/O, LCD and wireless management.
http://www.neogaf.co...postcount=15439
(This wispel fellow is an actual Wii U developer working on a Wii U game)
Obv.Ofcourse the engines need to be optimized .... it's a new console. Zero chance that a port would run as good as a dedicated WiiU game.
Every console needs to be optimized ... if it's not optimized, won't run carp.
That's because consoles developer's have full hardware access and can bypass the API and write their own machine code. This is not possible on PC. It's a huge difference - consoles have that advantage of a closed system and you don't have to rely on those drivers, you can make your own drivers.
ID software and John carmack are pushing the industry hard to finally make this happen on the PC ... getting closer every year but still not there yet.