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The inaccurate assumptions of IdeaMan's info poems and casuals - explanation


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#1 Stewox

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Posted 23 April 2012 - 11:22 AM

I have been reading the neogaf topics since the half of the second thread (other stuff i look all the consolidated rumors)

There was a consistent amount of this just plain wrong view - he claims to be a journalist ... here i don't question his information as RAW info goes, in the end it's still a rumor, I will explain the context behind it and correct it, however if rumor-wise true it should be months outdated, unless he stated he has a steady source which seems too good to be true, but i do not agree with his subjective coloring of the comments around when he provides the info. This has come to amount that i feel many people have taken. I belive he's lack of technial background is the cause of these assumtions - i am here to correct him - not make him a hard time.

The idea of small bits of information at a time is solely to make the thread interested, to increase anticipation, to make hype - there is no reason to without information - but i agree with this idea for the sake of it since, while people might hate it, i do welcome it however this cannot go on with the inaccuracy he's spreading by doing these poems around the bits of info.

There is too many instances for me to go back and reply on here - it's would be a big freaking job to analze all that - while i do have like 50 neogaf posts bookmarked, i won't search through all of em now until i am accepted at the forum to reply directly (since i just drag-dropped the # link with only number in the title) ... which may take another few weeks and i hope before E3.

It would be very good if somebody would take a minute to forward this information to the WiiU thread at neogaf to correct the assumptions of many people there, I know some of the tech-gurus stated some points and one-statement explanations but things get burried in the ever increasing pages of discussions, I know certain individuals know this whole thing im going to explain and i would be glad if they even improve on it or correct;
I have no online friend that i can contact this moment that can post on neogaf. So ... kind of a let the bottle in the sea. See what happens.

There are several posts (i think 3 big walls of text - i will find them now and link them below at the end for convenience) that i made here on wiiu forums for some users who did not understood how engines-hardware works in the big question of "optimizations".



Some infos concerning the padlets

In a v4 dev kit context, with third-party involved, ports & titles using inhouse engines (not really tailored for the Wii U), the system hasn't the capacities to render 1 720p complex content on the TV, and 2 480p intricate scenes at the same time, with a good enough framerate. The "v5" dev kits won't change this situation. And i really don't think that with first-party, it will be a totally different outcome.

Now, 1 light 720p content (a ranking list, a 2D map, etc.) + 4 480 not ultra detailed with to-the-roof poly count titles, well, the hardware may handle that (i'm talking about rendering capabilities here, not streaming possibilities).



I took one(there are many) of these examples here - you can see that he has information - but you can clearly see the inaccurate subjective view he makes around that - based on his beliefs and experience - which is not optimal should i say - but that's all right he doesn't do it on purpose i suppose.

In my opinion he is being a bit too broad and rough on the whole thing - and some fundamentals are also inaccurate.


In a v4 dev kit context, with third-party involved, ports & titles using inhouse engines (not really tailored for the Wii U), the system hasn't the capacities to render 1 720p complex content on the TV, and 2 480p intricate scenes at the same time, with a good enough framerate. The "v5" dev kits won't change this situation. And i really don't think that with first-party, it will be a totally different outcome.


BLUE: 3rd party ("inhouse?") engines have zero disability to achieve same or better results than first-party engines. This is common misconception - why first party engines seem to be better is simply because nintendo's standards require tons of polish - Retro studios is a great example of that(above standard). Completely wrong assumption - In proper context the term "tailored" would indicate specifically the term "software optimizations" - which in this context he puts is wrong - this is because of the fact that there is no natural technical or physical barrier limiting any software from achieveing the features and exploiting the full potential power of the hardware.

These terms are just legal distinction between engines (imaginary).

If there are some features/capabilities/resources that are locked to 3rd-parties and only available for nintendo, that i do not know of in past - these are artificial barriers made on hardware-level and have nothing to do with software optimizations - distinctions between the 3rd-party engines are purely down to the software skills of the developer and software technology(code) used. Developers like Gearbox, Vigil, aren't going to push the hardware to it's limits - this should be expected from Crytek, Epic, Id Software. From my knowledge the most likey to suck out the resources should be Id Software because code quality and technology is a personal cause of John Carmack - Tim Sweeny too but Gears of War is a poor demo, Rage is also a poor demo to an avreage user, it doesn't show what the IdTech5 engine is actually possible. (Big topics i don't want to repeat and get into detail right now - the problem is memory, RAM is the biggest bottleneck!)



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RED: these are all variables dependant on many software factors, developer decisions and hardware specification, first is he certain that the uPad resolution is 480p; Second ... the term "complex" is a poor indicator and poor representation of actual capability of the hardware, too many unknown variables.
The whole context of "complex" is based on some unknown developer, unknown engine, unknown tests (a whole range of different GFX elements, polygons or pixels or animation ... all of them together?) - there is no basic idea provided of the target test that were considered "complex".
The whole code quality and optimization of the "complex" benchmark that resulted as such is also unknown and judging by the fact that bigger and high-profile 3rd party studios rarely leak out - I speculate these just have to be some fairly early benchmarks done by mediocre developer who's leak was obviously from a source of questionable technical background to begin with. By the time the rumor gets out - who knows how many non-tech and "journalist" types have relayed the information - not to mention the unnecessary twisting that is created by the poetic writing of the releaser of the information who is actually in direct touch with the interested community.

Third; the test is the worst case scenario, max complexity on tablets is not necessairly practical for all games; depends on the game and purpose. My subjective opinion is that i would rather be as light as possible on the tablets without much activity on it, menu's, info, HUD stuff, scope reticle, dialog text, could all be trivial things that could be done on the tablet controller while leaving most of the resources for better graphics and post-process on the main TV screen. This is solely developers decision who will they balance the workloads - i do not believe there is any hardware-limitation that would hamper the developer who want the most on the main screen. Developers claiming these shouldn't get ahead of them selfs - such conclucion making is ridicolous.


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PURPLE: This statement is invalid because it's based on previously invalid assumption - it seems like the source has information that v5 kits won't have a spec buff for certain, that statement would have worked if separate on it's own - but given the context used indicates that this pertains to the software side - the writer has not indicated he means the hardware - if he means the hardware, then there is no problem and the statement could be valid as a rumor solely about the v5 kits hardware - even if the accuracy of the rumor is wrong and the hardware would get better, it is still valid, because this on it's own is correct, given the previous statements would be correct. You can understand if you try to take the statement separate ... having that in mind what i told you of the "this situation" he's talking about above.

But I can detect what he is thinking - he thinks there won't be any "nintendo/software optimizations" done on the kits that would magically enable developers their engines to work better. This is the very common and widespread misconception and misunderstanding how the whole technology works - I alread explained this in this forum and it's a big topic so i will link the posts below - reading those will further explain why is this wrong.

All optimizations are SOFTWARE wise and are done by the developer of the engine and developer of the game (if a dev uses licensed 3rd party engine it depends on both, licensor releases codebase builds that the licensee updates, if the licensor has crap software, the licensee will have to fix it him self to his own knowledge and software skills or live with it)

http://thewiiu.com/t...__20#entry72948
http://thewiiu.com/t...__20#entry73089

So if you read those linked posts you should have in mind that consoles have luxury of letting developers access the hardware directly - PCs do not have this. Blame GPU vendors and microsoft.

If the hardware improves on the v5 dev kits - all engines, first-party or third-party, will be able to benefit from it.
If the SDK / API software improves on v5 kits - all engines, first-party or third-party, will be able to benefit from it.

HOW does a hardware spec bump affect the performance of game engines is ALL DEPENDANT on the EFFORT put in by EACH INDIVIDUAL studio and APPLIES solely for their specific engine. It will not affect all of them exactly the same, depending on reality how software is built, becuase all of the different engines are done by different programmers with different skills, different methods of programming, different efforts, different time spent, different philosophy of what is "great" or "enough", different tools, .... different optimizations will come off that .... he with the best software wins. Maybe some studio has a stupid bug and the hardware buff might even produce negative resutlts - not to mention the script-language (high-level) code quality which can equally make the game laggy if improperly used.

Much of these problems is unheard by people and gets fixed before it leaks into the drama-riden media. That's why they don't like early leaks, because those are all fixable problems and work in progress. Nobody bothers educating the audience and the media that would result in understanding and zero negativity - it would be practically impossible, it's an astronomical idea. That is the ultimate reason why early engine demos are behind closed doors and NDAd - those that understand the tech obviously won't be making dramatic negativity up about the "bug right there" , media is not let in either, mainstream media has no idea bout tech except the editors personal PC hardware, years and practice experience.

I think it's practically stupid for nintendo to lock-down stuff for 3rd party devs, that's what they would need to do if ideamans assumptions really came from that - all in all - little chance that will be the case - that would be an ARTIFICIAL locker and should NOT affect the validity of my explanation.

If this artificial resource locking is some usual practise then i terribly apologize for exaggerating the wrongness of ideaman's claims - but that still does not invalidate what I explained above.

The only such mixed restriction is the OS memory(RAM) that I understand clearly - but, a bit of thinking, that in my opinion that OS memory should also not be available for first-party devs like Retro Studios since i mean ... that would invalidate the technical reason behind this restriction - they obviously have to have OS running in order to keep the device functioning. This restriction would then been total nonsense. On the other hand - if there are some restrictions there are probably very minor in regards to first-party and 3rd party. Keep in mind what i told in the beginning, nintendo puts TONS tons of polish in their games, that gives time programmers to optimize their software, such software optimizations are done with low level languages that take much more skills, the more low-level it goes the harder it is exponentially. This OS RAM restriction therefore applies to all game developers, so it should not be mixed with the "artificial locking".

Master programmers like Id Software pretty much bypass and overwrite large portions of API and driver stuff. Carmack and many programmers are pressuring the PC GPU vendors to get rid of these limitations and the standardization of unifed memory, without turning PCs into consoles - there, here's your primary reason of the PC gaming downfall - piracy is such an excuse.

Optimizations (in this case)- the term primarly relates to the software modification in low-level language (eg.: assembly)


Optimization is any modification of logic that makes it work better. I do not work for construction, metal work, I am a college programmer and when in this gaming scene i use it primarly for software and not hardware. For hardware it's normally a "spec bump" or an "upgrade" or a "fix".

Software optimization is normally not called as fix or upgrade bacuse it doesn't do anyting new or correct, because nothing was wrong before hand, the optimization referes to something that works, but afterwards it works faster.

A bug is an error, that piece of code was not working, and when a modification is made it works, that is called a fix.


This major basic inexperience of understanding the technology background and how games work as well as terms - makes you harder to understand rumors. There was also a big post i made here how people might take a rumor negatively because they do not have experience, or to fail to see the scope of what rumor might be indicating.
That was in the "nintendo optimized wiiu for UE4" which i think i posted before regarding a similar point ... another one of those journalist-type of "report-style" writing that gets out in a totally different context that is supposed to and what really happend. Again already explained here ... below is the link to that post again.

http://thewiiu.com/t...__20#entry65891

I think i've heard that they actually teach journalists to twist the message in order to make the statement be as a reportive news bulletin ehm somethin ... whatever - in the effort that would "sound more professional" and "understandable to audience" - that actually makes the whole thing wrong. Ah i hate that, i don't read much of those mainstream type of news gamesites. Find the news i need for my self.


IF you have read all of this ... you can now understand that if these "over 1 TFLOP" rumors are true - it's going to get a lot better than what we hear with those inaccurate context. It's all much better.



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And you should know when you compare a PC-hardware benchmarked demo (pc game) with the console GPU of the same target-spec requirement demo - the same demo would require less resources on the console to run the same on PC. That's all because of what we know from before that PCs have this huge overhead (wasted resources) of locked-proprietary unoptimized API software, drivers, OS (windows codebase is terrible in quality - linux is lightyears ahead)

A rough calculation .... like 40-60% of the performance and resources the PC hardware has is wasted in fin air (heat) - I don't want to exaggerate right here or be too optimistic but my "guts"(actually mind) tells me it can be over 60% and beyond. Shock! Yep. The waste is the performance lost to overcome heavy abstraction, and very wrong ways of programming, yes the GPU reaches 100% activity but that activity is lowered significantly by going through multiple layers of code before it reaches the engine and then the game ...

So much more in detail could be explained but i think i did a good job ... software is delicate, one mistake anywhere can hamper the entire game and you cannot see where the problem comes from. The way these things works it will be 99% certain the the DEVELOPER is the CAUSE ... not the WiiU, not nintendo. If that would been the cause, then all engines would get similar symptoms (that would make all of the big devs publicly speak about it too)

If the hardware is fine - it's all about the software, and all about the game developer, i believe nintendo will make their SDK and API as good as possible - the fact they desperately need 3rd parties, and the fact that historically they've always produced better quality code.
Remember , if something is buggy in the API, in the console world you are welcome to bypass it --- problem solved (but you have to know how to replace it with your own code ... manually and takes all the skills you have :) That's why you see those little developers whining around in the industry complaining about the devices, it might be genuine but not necessairly in all cases ... they might rely on the APIs beause they don't have much idea to make their own code :P he goes out and sas "ahh that API sucks" ... and all drama breaks loose in the media which has no idea to begin with, the deadly cocktail of a stupid developer + media = misinformation that gets hammered in avreage peoples heads, confusion spreads.


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My opinion on the rumor if we modify the context:

So if the purple text would mean hardware-wise, then I do not agree with it - how can the source possibly know what hardware changes will come in next dev kits, how can he assume nothing will change in better, what is the reason of another dev kit then.

The purpose of the next dev kit is obviously a better version of the previous one. I agree not necessairly to beef it up but to fix and improve hardware quality, this goes to another level, making hardware more reliable is another process that i do not think dev kits are You can see that nintendo optimizes their hardware great, the failure rate has been very low historically, the optimization process actually goes beyon release of the final console and into the life cycle (eg. x360 die shrinks, motherboard updates - x360 was some really crappy piece of hardware at launch), those are PCB and die revisions (optimizations - same term can apply here, but i don't tend to use it as it is prone to confusion as i explained) that do not break the compatability with the software. This can come after final dev kits.

Therefore dev kits are specifically intended for major changes.

Coupling of all what we heard from NAMED developers that the "hardware is constantly changing" and "nintendo is listening" - then you could obviously expect the hardware to going to improve and change more than you might assume.

If nintendo is listening as it was said - then you can assume then whatever EPIC said "we want 512 MB more ram" was accepted. As i noted in the linked post there is no cooky "optimization" nintendo done that magically made the all migthy (sarcasm) UE4 engine to work bettar! Whatever nintendo did, is either hardware or software(API/SKD) will benefit everyone. But if the actual real optimizations that is the work of every developer, aren't done properly, it's all game developer's fault for a crap result.

The term "optimized" is used wrongly there, it was a spec bump, and my detective work is that the journalist-typen who made that statement, failed to understand that it was probably EPIC just plain old simple pressuring nintendo for hardware bump as Tim Sweeney said that in public many times.

These are all poins for better - as the times goes it's only going to be better and better and better.

All we need to do now, the detectives, is to prove the existance of the V5 Dev kit, if there is no more kits than V42, then don't be concerned, it might be already great, and remember what i said, ideamans info can be months outdated(by the time he got info and by the time the slowly progressive poems get out), and it might be actually V3 dev kits he's talking about, the numbers might be mixed, who knows.



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-------------------- end of purple



PINK: This is pure and baseless speculation, based on pre-text and doesn't make contextual sense at all.

Now that I spent so much time typing and looking at his info ... even my eyes opened how damn confusing it is. Try to separate the statements and read them on their own, independently, then try to put them back again, it doesn't make sense at all. I don't want to blame him like that, thanks for the info (not that i analyzed it) - but as far as the opinion goes it's a fairly bad one.


You can see how the PINK is total contradiction of BLUE.

If we dissect the statements:

In BLUE his perception means that the first-party engines are automatically better than 3rd party engines. (should be wrong)
But in PINK, he's following thinking contradicts, now for some reason first parties won't have any edge over 3rd.

Not only is he wrong as a whole, he's wrong in his own thinking as well. Double fail. Sorry no offense.

Also disregard the "inhouse" there's another wrong terminology there --- he obviously means "unoptimized 3rd party"
and the "ports and titles" ... by it self is already so confusing.

Just looking at the whole thing ... it's an usual example of how people think that hardware would magically affect software. No, software has to be written for the change, devs have to rewrite code and adapt to the changes constantly, that's every day process until the final dev kit, and even after the dev kit ... after nintendo is done, the games are representations of the effort.
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If a 3rd party developer does proper amount of effort and optimization - it can get same or better results as first-party nintendo-quality games. Problem is, there are not a lot of them, nintendo is the one of the top standard makers. And they're proud of it.

I didn't explain anything new here - I just hope more of you might have better understanding. ... somebody has to do it.


EDIT: A note to the gamesindustry.biz "weak" article that probably isn't even worth mentioning ever again, ... it's highly possible that how it was worded, it's a late april fool rather than a developer ; that took some time to spread because you know USA is far-negative in timezone that's why the "delay". I refuse to belive even if there is still a 1% possibilty, that that would be a developer, that's beyond stupidity, unless they took source from a 14 year old console gamer, even a PC script kidde would know better.

Edited by Stewox, 24 April 2012 - 04:24 AM.

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#2 Gameboysoadvance

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Posted 23 April 2012 - 12:06 PM

I have been reading the neogaf topics since the half of the second thread (other stuff i look all the consolidated rumors)

There was a consistent amount of this just plain wrong view - he claims to be a journalist ... here i don't question his information as RAW info goes, in the end it's still a rumor, I will explain the context behind it and correct it, however if rumor-wise true it should be months outdated, unless he stated he has a steady source which seems too good to be true, but i do not agree with his subjective coloring of the comments around when he provides the info. This has come to amount that i feel many people have taken. I belive he's lack of technial background is the cause of these assumtions - i am here to correct him - not make him a hard time.

The idea of small bits of information at a time is solely to make the thread interested, to increase anticipation, to make hype - there is no reason to without information - but i agree with this idea for the sake of it since, while people might hate it, i do welcome it however this cannot go on with the inaccuracy he's spreading by doing these poems around the bits of info.

There is too many instances for me to go back and reply on here - it's would be a big freaking job to analze all that - while i do have like 50 neogaf posts bookmarked, i won't search through all of em now until i am accepted at the forum to reply directly (since i just drag-dropped the # link with only number in the title) ... which may take another few weeks and i hope before E3.

It would be very good if somebody would take a minute to forward this information to the WiiU thread at neogaf to correct the assumptions of many people there, I know some of the tech-gurus stated some points and one-statement explanations but things get burried in the ever increasing pages of discussions, I know certain individuals know this whole thing im going to explain and i would be glad if they even improve on it or correct;
I have no online friend that i can contact this moment that can post on neogaf. So ... kind of a let the bottle in the sea. See what happens.

There are several posts (i think 3 big walls of text - i will find them now and link them below at the end for convenience) that i made here on wiiu forums for some users who did not understood how engines-hardware works in the big question of "optimizations".





I took one(there are many) of these examples here - you can see that he has information - but you can clearly see the inaccurate subjective view he makes around that - based on his beliefs and experience - which is not optimal should i say - but that's all right he doesn't do it on purpose i suppose.

In my opinion he is being a bit too broad and rough on the whole thing - and some fundamentals are also inaccurate.




BLUE: 3rd party ("inhouse?") engines have zero disability to achieve same or better results than first-party engines. This is common misconception - why first party engines seem to be better is simply because nintendo's standards require tons of polish - Retro studios is a great example of that(above standard). Completely wrong assumption - In proper context the term "tailored" would indicate specifically the term "software optimizations" - which in this context he puts is wrong - this is because of the fact that there is no technical or physical barrier limiting any software from achieveing the features and exploiting the power the hardware

This is just legal distinction between engines (imaginary).

If there are some features/capabilities/resources that are locked to 3rd-parties and only available for nintendo, that i do not know of in past - these are artificial barriers made on hardware-level and have nothing to do with software optimizations - distinctions between the 3rd-party engines are purely down to the software skills of the developer and software technology(code) used. Developers like Gearbox, Vigil, aren't going to push the hardware to it's limits - this should be expected from Crytek, Epic, Id Software. From my knowledge the most likey to suck out the resources should be Id Software because code quality and technology is a personal cause of John Carmack - Tim Sweeny too but Gears of War is a poor demo, Rage is also a poor demo to an avreage user, it doesn't show what the IdTech5 engine is actually possible. (Big topics i don't want to repeat and get into detail right now - the problem is memory, RAM is the biggest bottleneck!)



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RED: these are all variables dependant on many software factors, developer decisions and hardware specification, first is he certain that the uPad resolution is 480p; Second ... the term "complex" is a poor indicator and poor representation of actual capability of the hardware, too many unknown variables.
The whole context of "complex" is based on some unknown developer, unknown engine, unknown tests (a whole range of different GFX elements, polygons or pixels or animation ... all of them together?) - there is no basic idea provided of the target test that were considered "complex".
The whole code quality and optimization of the "complex" benchmark that resulted as such is also unknown and judging by the fact that bigger and high-profile 3rd party studios rarely leak out - I speculate these just have to be some fairly early benchmarks done by mediocre developer who's leak was obviously from a source of questionable technical background to begin with. By the time the rumor gets out - who knows how many non-tech and "journalist" types have relayed the information - not to mention the unnecessary twisting that is created by the poetic writing of the releaser of the information who is actually in direct touch with the interested community.

Third; the test is the worst case scenario, max complexity on tablets is not necessairly practical for all games; depends on the game and purpose. My subjective opinion is that i would rather be as light as possible on the tablets without much activity on it, menu's, info, HUD stuff, scope reticle, dialog text, could all be trivial things that could be done on the tablet controller while leaving most of the resources for better graphics and post-process on the main TV screen. This is solely developers decision who will they balance the workloads - i do not believe there is any hardware-limitation that would hamper the developer who want the most on the main screen. Developers claiming these shouldn't get ahead of them selfs - such conclucion making is ridicolous.


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PURPLE: This statement is invalid because it's based on previously invalid assumption - it seems like the source has information that v5 kits won't have a spec buff for certain, that statement would have worked if separate on it's own - but given the context used indicates that this pertains to the software side - the writer has not indicated he means the hardware - if he means the hardware, then there is no problem and the statement could be valid as a rumor solely about the v5 kits hardware - even if the accuracy of the rumor is wrong and the hardware would get better, it is still valid, because this on it's own is correct, given the previous statements would be correct. You can understand if you try to take the statement separate ... having that in mind what i told you of the "this situation" he's talking about above.

But I can detect what he is thinking - he thinks there won't be any "nintendo/software optimizations" done on the kits that would magically enable developers their engines to work better. This is the very common and widespread misconception and misunderstanding how the whole technology works - I alread explained this in this forum and it's a big topic so i will link the posts below - reading those will further explain why is this wrong.

All optimizations are SOFTWARE wise and are done by the developer of the engine and developer of the game (if a dev uses licensed 3rd party engine it depends on both, licensor releases codebase builds that the licensee updates, if the licensor has crap software, the licensee will have to fix it him self to his own knowledge and software skills or live with it)

http://thewiiu.com/t...__20#entry72948
http://thewiiu.com/t...__20#entry73089

So if you read those linked posts you should have in mind that consoles have luxury of letting developers access the hardware directly - PCs do not have this. Blame GPU vendors and microsoft.

If the hardware improves on the v5 dev kits - all engines, first-party or third-party, will be able to benefit from it.
If the SDK / API software improves on v5 kits - all engines, first-party or third-party, will be able to benefit from it.

HOW does a hardware spec bump affect the performance of game engines is ALL DEPENDANT on the EFFORT put in by EACH INDIVIDUAL studio and APPLIES solely for their specific engine. It will not affect all of them exactly the same, depending on reality how software is built, becuase all of the different engines are done by different programmers with different skills, different methods of programming, different efforts, different time spent, different philosophy of what is "great" or "enough", different tools, .... different optimizations will come off that .... he with the best software wins. Maybe some studio has a stupid bug and the hardware buf

Much of these problems is unheard by people and gets fixed before it leaks into the drama-riden media. That's why they don't like early leaks, because those are all fixable problems and work in progress. Nobody bothers educating the audience and the media that would result in understanding and zero negativity - it would be practically impossible, it's an astronomical idea. That is the ultimate reason why early engine demos are behind closed doors and NDAd - those that understand the tech obviously won't be making dramatic negativity up about the "bug right there" , media is not let in either, mainstream media has no idea bout tech except the editors personal PC hardware, years and practice experience.

I think it's practically stupid for nintendo to lock-down stuff for 3rd party devs, that's what they would need to do if ideamans assumptions really came from that - all in all - little chance that will be the case - that would be an ARTIFICIAL locker and should NOT affect the validity of my explanation.

If this artificial resource locking is some usual practise then i terribly apologize for exaggerating the wrongness of ideaman's claims - but that still does not invalidate what I explained above.

The only such mixed restriction is the OS memory(RAM) that I understand clearly - but, a bit of thinking, that in my opinion that OS memory should also not be available for first-party devs like Retro Studios since i mean ... that would invalidate the technical reason behind this restriction - they obviously have to have OS running in order to keep the device functioning. This restriction would then been total nonsense. On the other hand - if there are some restrictions there are probably very minor in regards to first-party and 3rd party. Keep in mind what i told in the beginning, nintendo puts TONS tons of polish in their games, that gives time programmers to optimize their software, such software optimizations are done with low level languages that take much more skills, the more low-level it goes the harder it is exponentially. This OS RAM restriction therefore applies to all game developers, so it should not be mixed with the "artificial locking".

Master programmers like Id Software pretty much bypass and overwrite large portions of API and driver stuff. Carmack and many programmers are pressuring the PC GPU vendors to get rid of these limitations and the standardization of unifed memory, without turning PCs into consoles - there, here's your primary reason of the PC gaming downfall - piracy is such an excuse.

Optimizations (in this case)- the term primarly relates to the software modification in low-level language (eg.: assembly)


Optimization is any modification of logic that makes it work better. I do not work for construction, metal work, I am a college programmer and when in this gaming scene i use it primarly for software and not hardware. For hardware it's normally a "spec bump" or an "upgrade" or a "fix".

Software optimization is normally not called as fix or upgrade bacuse it doesn't do anyting new or correct, because nothing was wrong before hand, the optimization referes to something that works, but afterwards it works faster.

A bug is an error, that piece of code was not working, and when a modification is made it works, that is called a fix.


This major basic inexperience of understanding the technology background and how games work as well as terms - makes you harder to understand rumors. There was also a big post i made here how people might take a rumor negatively because they do not have experience, or to fail to see the scope of what rumor might be indicating.
That was in the "nintendo optimized wiiu for UE4" which i think i posted before regarding a similar point ... another one of those journalist-type of "report-style" writing that gets out in a totally different context that is supposed to and what really happend. Again already explained here ... below is the link to that post again.

http://thewiiu.com/t...__20#entry65891

I think i've heard that they actually teach journalists to twist the message in order to make the statement be as a reportive news bulletin ehm somethin ... whatever - in the effort that would "sound more professional" and "understandable to audience" - that actually makes the whole thing wrong. Ah i hate that, i don't read much of those mainstream type of news gamesites. Find the news i need for my self.


IF you have read all of this ... you can now understand that if these "over 1 TFLOP" rumors are true - it's going to get a lot better than what we hear with those inaccurate context. It's all much better.



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And you should know when you compare a PC-hardware benchmarked demo (pc game) with the console GPU of the same target-spec requirement demo - the same demo would require less resources on the console to run the same on PC. That's all because of what we know from before that PCs have this huge overhead (wasted resources) of locked-proprietary unoptimized API software, drivers, OS (windows codebase is terrible in quality - linux is lightyears ahead)

A rough calculation .... like 40-60% of the performance and resources the PC hardware has is wasted in fin air (heat) - I don't want to exaggerate right here or be too optimistic but my "guts"(actually mind) tells me it can be over 60% and beyond. Shock! Yep. The waste is the performance lost to overcome heavy abstraction, and very wrong ways of programming, yes the GPU reaches 100% activity but that activity is lowered significantly by going through multiple layers of code before it reaches the engine and then the game ...

So much more in detail could be explained but i think i did a good job ... software is delicate, one mistake anywhere can hamper the entire game and you cannot see where the problem comes from. The way these things works it will be 99% certain the the DEVELOPER is the CAUSE ... not the WiiU, not nintendo. If that would been the cause, then all engines would get similar symptoms (that would make all of the big devs publicly speak about it too)

If the hardware is fine - it's all about the software, and all about the game developer, i believe nintendo will make their SDK and API as good as possible - the fact they desperately need 3rd parties, and the fact that historically they've always produced better quality code.
Remember , if something is buggy in the API, in the console world you are welcome to bypass it --- problem solved (but you have to know how to replace it with your own code ... manually and takes all the skills you have :) That's why you see those little developers whining around in the industry complaining about the devices, it might be genuine but not necessairly in all cases ... they might rely on the APIs beause they don't have much idea to make their own code :P he goes out and sas "ahh that API sucks" ... and all drama breaks loose in the media which has no idea to begin with, the deadly cocktail of a stupid developer + media = misinformation that gets hammered in avreage peoples heads, confusion spreads.


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My opinion on the rumor if we modify the context:

So if the purple text would mean hardware-wise, then I do not agree with it - how can the source possibly know what hardware changes will come in next dev kits, how can he assume nothing will change in better, what is the reason of another dev kit then.

The purpose of the next dev kit is obviously a better version of the previous one. I agree not necessairly to beef it up but to fix and improve hardware quality, this goes to another level, making hardware more reliable is another process that i do not think dev kits are You can see that nintendo optimizes their hardware great, the failure rate has been very low historically, the optimization process actually goes beyon release of the final console and into the life cycle (eg. x360 die shrinks, motherboard updates - x360 was some really crappy piece of hardware at launch), those are PCB and die revisions (optimizations - same term can apply here, but i don't tend to use it as it is prone to confusion as i explained) that do not break the compatability with the software. This can come after final dev kits.

Therefore dev kits are specifically intended for major changes.

Coupling of all what we heard from NAMED developers that the "hardware is constantly changing" and "nintendo is listening" - then you could obviously expect the hardware to going to improve and change more than you might assume.

If nintendo is listening as it was said - then you can assume then whatever EPIC said "we want 512 MB more ram" was accepted. As i noted in the linked post there is no cooky "optimization" nintendo done that magically made the all migthy (sarcasm) UE4 engine to work bettar! Whatever nintendo did, is either hardware or software(API/SKD) will benefit everyone. But if the actual real optimizations that is the work of every developer, aren't done properly, it's all game developer's fault for a crap result.

The term "optimized" is used wrongly there, it was a spec bump, and my detective work is that the journalist-typen who made that statement, failed to understand that it was probably EPIC just plain old simple pressuring nintendo for hardware bump as Tim Sweeney said that in public many times.

These are all poins for better - as the times goes it's only going to be better and better and better.

All we need to do now, the detectives, is to prove the existance of the V5 Dev kit, if there is no more kits than V42, then don't be concerned, it might be already great, and remember what i said, ideamans info can be months outdated(by the time he got info and by the time the slowly progressive poems get out), and it might be actually V3 dev kits he's talking about, the numbers might be mixed, who knows.



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PINK: This is pure and baseless speculation, based on pre-text and doesn't make contextual sense at all.

Now that I spent so much time typing and looking at his info ... even my eyes opened how damn confusing it is. Try to separate the statements and read them on their own, independently, then try to put them back again, it doesn't make sense at all. I don't want to blame him like that, thanks for the info (not that i analyzed it) - but as far as the opinion goes it's a fairly bad one.


You can see how the PINK is total contradiction of BLUE.

If we dissect the statements:

In BLUE his perception means that the first-party engines are automatically better than 3rd party engines. (should be wrong)
But in PINK, he's following thinking contradicts, now for some reason first parties won't have any edge over 3rd.

Not only is he wrong as a whole, he's wrong in his own thinking as well. Double fail. Sorry no offense.

Also disregard the "inhouse" there's another wrong terminology there --- he obviously means "unoptimized 3rd party"
and the "ports and titles" ... by it self is already so confusing.

Just looking at the whole thing ... it's an usual example of how people think that hardware would magically affect software. No, software has to be written for the change, devs have to rewrite code and adapt to the changes constantly, that's every day process until the final dev kit, and even after the dev kit ... after nintendo is done, the games are representations of the effort.
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If a 3rd party developer does proper amount of effort and optimization - it can get same or better results as first-party nintendo-quality games. Problem is, there are not a lot of them, nintendo is the one of the top standard makers. And they're proud of it.

I didn't explain anything new here - I just hope more of you might have better understanding. ... somebody has to do it.


EDIT: A note to the gamesindustry.biz "weak" article that probably isn't even worth mentioning ever again, ... it's highly possible that how it was worded, it's a late april fool rather than a developer ; that took some time to spread because you know USA is far-negative in timezone that's why the "delay". I refuse to belive even if there is still a 1% possibilty, that that would be a developer, that's beyond stupidity, unless they took source from a 14 year old console gamer, even a PC script kidde would know better.

Good Info...keep breaking it down for us.

#3 andodel

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Posted 23 April 2012 - 12:24 PM

Wow, someones got a lot of free time on their hands :P

#4 Chinomanila

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Posted 23 April 2012 - 02:15 PM

Great breakdown man, I do have a feeling IdeaMan is the "Emily Rogers" of this e3.
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#5 Meelow100

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Posted 23 April 2012 - 02:22 PM

He made a new quote

http://www.neogaf.com/forum/showpost.php?p=37216842&postcount=10555

As promised, some new infos concerning the Wii U dev kits & their features

Warning: this data is relevant in a revision 4 dev kit / SDK 2 context.

My sources told me that several features, introduced in the E3 2011 presentation video or expected, were not available to the developers. It was in January/February.

Some of them are linked to the DRC camera, like the facial recognition, or the possibility to take movies with it. These functions are documented and planned, but weren't implemented at the time.

The possibility to track your head/eyes (to change what happens in the game depending on it for example), capture a little footage of you and insert it into a title, taking a video and store it in the system, the video calls option seen at E3 2011. All these (and possibly others) weren’t accessible to third-parties developers until at least February of this year.

This could have changed with later dev kits and SDK (like the 2.03)

_______________________________

What could be speculated from that & other tied infos that i've spread here and there on the speculation threads:

- Nintendo focused until rather lately on the asymmetrical setting of the Wii U, basically the hardware and its capability to render a content on two separate screens, one of them being a controller, leaving other points of the system for after.

- If some games at E3 2012 use these not-activated features, it will be a late implementation:
---- Because of a lack of time, maybe some companies willing to take advantage of those won’t demonstrate titles with an extensive (for the moment) utilization of facial recognition & other things relying on the camera.
---- Or these studios could have planned ahead of their activation and develop with this in mind, and they’ll have to adapt their projects when there are at their disposal (like the DRC not shown to developers until a few days before E3 2011).

- A lot of those features (i won’t reveal them all) are associated with the camera, it could be a sign that the situation about this component wasn’t settled by Nintendo, and they intend to use a sensor not-available at the time (higher resolution than the DS/3DS ones ?), or if they’ve chosen an already existing model, maybe they want to add an outward facing one, etc.

- These are surely linked to the system OS/Background. And crossed with the amount reserved for it that I’ve talked about before, it could hint toward Nintendo still in heavy development & creation of the software layer, the UI, the operating system, of the Wii U. And perhaps it’s only once this layer will be enough advanced in its conception that those features will be available to studios for their games.

- We can wonder if all the features the Wii U is capable of, will be ready at launch, or, like the 3DS video capture, we will have to wait for system updates to use them. It seems Nintendo has quite some time to implement all before the release, but it’s not sure.


Nothing groundbreaking, but I think it wasn’t heard-before, and it could nurture the speculation about the designing process of the Wii U, how some titles could implement or not these anticipated features, what we can expect concerning that come E3, if the Wii U will be complete in this area or not at launch, our wishes in regard to what these functionalities can bring to our games, applications, etc.

Great breakdown man, I do have a feeling IdeaMan is the "Emily Rogers" of this e3.


It's possible he could be the "Emily Rogers" of this E3, when she made rumors she said if I am wrong I will not make any new post, she was wrong and she never made a new post after E3 2011.

#6 Nollog

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Posted 23 April 2012 - 02:32 PM

He's a fan, he's beating any information he finds/has/whatever's to his own drum.

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#7 10k

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Posted 23 April 2012 - 03:00 PM

He was verified on NeoGaf. Long story short, he is a journalist who is being fed information from a friend who works at a french software company (maybe Ubisoft or something). He is not a tech guy, and he is getting info second hand, so by the time it gets down to NeoGaf, it was been watered down.

His rumors are not far fetched. Nintendo not having the face cameras working yet is classic Nintendo. They focus on other features first and then later on during the console's life, they focus on something else (Gamecube-GBA connectivity wasn't ready at launch in 2001, it was in 2003, or Wii Motion Plus wasn;t ready in 2006, so we had to wait until 2009 and got a watered down remote to launch with the Wii).

Keep in mind his info is based on the v4 devkit that came out before Xmas when v5 is already out and saw a "performance boost". If you want good reliable info on hardware of the Wii U, pay attention to bgassassin, Iherre, and somewhat Rosti (he is more of the trademark guy).

If you want a summary of what those three have said I will sum it up:

-In July, dev kits had about 3GB of RAM in them (retail usually has less RAM, the extra RAM is for the devs and usually double) so basically, the Wii U is rumored to have around 1.5GB of RAM, may end up with 2GB, for sure no less than 1GB.

-The GPU is still a big unknown but based on what bgassassin has been told, it could run Unreal 4 if developers decide to use it, but it most likely won't run as well or look as good as the PS4/720 Unreal 4 games

-The CPU is reportedly a tri-core on par with the Xenos but more efficient, smaller and maximum eDRAM (4mb per core, make that 12mb of eDRAM compared to Xbox). Keep in mind we don;t know if the eDRAM will be on the same die as the CPU or GPU.

-Nintendo has ditched 1T-SRAM for the Wii U (making backwards compatibility with the Wii questionable, it may mean Wii games will be emulated by software instead of hardware :()

-The console is good at displaying 720p on the TV and 480p on the controller with a good framerate (my guess is 45+fps) but it struggles to run two controllers at 480p while 720p is on the main TV while maintaining an fps above 30.
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#8 Meelow100

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Posted 23 April 2012 - 03:48 PM

@10k, I guess we'll see at E3 2012

Here are some rumors about the Wii U from Emily Rogers last year

May 31st, 2011 - http://gonintendo.com/?p=159503
There will be over twenty playable Project Café titles on the show floor.
- Pikmin 3 is guaranteed to be there and playable on the new home console.
- Soul Calibur 5 is a launch title.
- Ubisoft is planning three launch titles.
- Nintendo wants to launch with a big first person shooter title.
- Smash Bros. is in development, but by a different team of people.
- Rockstar is working on something for the system, but it might not be at E3.
- There will not be a hard drive.
- Nintendo has improved their online system significantly.

April 30th, 2011 - http://wiiugo.com/emily-rogers-fishy-list-of-project-cafe-developers/

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May 10th, 2012 - http://wiiugo.com/emily-rogers-screenshots/

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April 19th, 2011 - http://wiiugo.com/motherload-of-fresh-wii-2-rumours-star-fox-and-resident-evil-in-development/

On hardware, we’ve got the following:
  • Square Enix, Capcom, Sega, Konami, Activision, Rockstar/Take Two, Electronic Arts, Namco, and Ubisoft all have Wii 2 development kits, and are each working on at least one game for it.
  • Expect the Wii 2 to get games you would never expect to see on a Nintendo console.
  • Nintendo is devoting an insane amount of effort to ensuring that third-parties feel welcome on the console, and there won’t be too many, if any, killer first-party games at launch – not unlike the 3DS.
  • The Wii 2 controller sounds ridiculous on paper, but makes perfect sense when you see it in person (hmm…where have I heard that before…?)
  • the internal storage issue has been solved once and for all, but no details are known on how Nintendo did it
  • Nintendo is revamping their digital distribution platforms – it probably won’t be called WiiWare anymore (makes sense if we’re to believe that the Wii brand will be dropped)
  • Nintendo approached Hideo Kojima about the Wii 2
Some tidbits about Wii 2 games supposedly in development:
  • there will be a Star Fox game on the Wii 2 – probably won’t be shown at E3 because it is very early in development
  • Pikmin 3 is very far into development, and will most likely be shown at E3
  • Nintendo is considering releasing The Legend of Zelda: Skyward Sword close to the Wii 2′s launch as the Wii 2 will be able to run Wii games, in a move akin to what they did with Pokémon Black & White and the 3DS (I call bogus on this one because Nintendo have repeatedly confirmed that we’re getting Skyward Sword this year, and the Wii 2 is seemingly slated for 2012).
  • A Resident Evil game is in development for the Wii 2, but whether it is a spinoff or not is unknown.
  • Retro Studios is working on a Wii 2 game, and it’s not Metroid – they’re done with that franchise.
And bits on what we should expect to see at E3 ’11:
  • a widely loved FPS is getting ported to the 3DS.
  • 3DS news will be the focus of at least 60 percent of the E3 conference – not much will be shown of the Wii 2 or its games beyond the key features.
  • This year’s focus is on the 3DS – the Wii 2 is not launching in 2011.

And there's more, a lot of things she got wrong, there where some things she got right, and there where some things we still don't know.

#9 Stewox

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Posted 24 April 2012 - 01:35 AM

Did he ever said he copy-pastes the explanations he supposably gets from a ... i speculate ... "steady source" ?

I don't think that's the case he wouldn't be talking in first-person and would probably quote.

Edited by Stewox, 24 April 2012 - 01:35 AM.

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