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WiiU tablet changes and new tech surprise!


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#21 Nollog

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Posted 28 April 2012 - 12:40 PM

Ir led and ir camera are on both, and the wii u power on the one it needs only when it needs it!
And ir led is not a powersucker at all!
Do you really think that adding 2 ir led would bother the upad wich is powered to run a stream wireless data and a screen???!

Why would you have an ir sensor bar with an ir camera?
and putting them on both is silliness.
Nintendo want to save some money here, not waste it like sony would.

I was comparing it to usual IR LED's.
An LED isn't designed to be on constantly, and the longer you want your beams to travel, the more power they draw.
Obviously it's not going to draw as much power as a 6 inch screen, but I wasn't saying that it was.
For such a small feature they can do fine with the gyro, it's a lot of money/power usage, along with an LED being on a lot decreases the lifetime.
I think the lifetime decrease is fairly moot if the console is going to be the usual 6 year cycle. Even the cheapest of LED's can last a decade being on a lot.

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#22 Rvaisse

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Posted 28 April 2012 - 12:53 PM

Because you need both to use it traditionally and alla johnny Lee.
Saving money is ok, but adding precision to motion tracking and a new way of tracking you for a few bucks is better!
The Gyro only apply to the pad ,Not your actual position to the tv and that is new!
If you imagine a3D space you can see whats around yourself via the upad screen, moving it, looking around ( using gyro) And see another view on the TV that match your position in this 3D space ( using johnny lee tech)
Plus we know theres another sensor bar on the face of the upad, so, now imagines the possibilites with 3 new updated sensor bar !

Power is not a problem, and ir tech could have make progress...
Lifetime is ok, like on wiimotes!

Try to find another hole this one is patched lol ^^

#23 Nollog

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Posted 28 April 2012 - 01:04 PM

Okay, how about this then.

To achieve what you want, all the uPad would need is this:
2 LED's, gyro along with everything else we know since e3 2011.
Your sensor bar would need to be upgraded to a camera, jutting out slightly from the centre so as not to pick up the two/4 LED's from the sensor bar for Wiimote compatibility.

They've already got 1 LED up there next to the MIC port, so if they move it more to the left, put the MIC port in the centre, then the other LED could be on the other side.
Job done.
You can now track the uPad's position in the room, and move around that space in your home.

What happens when you turn 90 degrees?
Do you add 6 more LED's or do you just use the first two LED's to remember where you were, and chart the course using the gyro?

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#24 dagwood dang

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Posted 28 April 2012 - 01:09 PM

Because you need both to use it traditionally and alla johnny Lee.
Saving money is ok, but adding precision to motion tracking and a new way of tracking you for a few bucks is better!
The Gyro only apply to the pad ,Not your actual position to the tv and that is new!
If you imagine a3D space you can see whats around yourself via the upad screen, moving it, looking around ( using gyro) And see another view on the TV that match your position in this 3D space ( using johnny lee tech)
Plus we know theres another sensor bar on the face of the upad, so, now imagines the possibilites with 3 new updated sensor bar !

Power is not a problem, and ir tech could have make progress...
Lifetime is ok, like on wiimotes!

Try to find another hole this one is patched lol ^^

Okay, how about this then.

To achieve what you want, all the uPad would need is this:
2 LED's, gyro along with everything else we know since e3 2011.
Your sensor bar would need to be upgraded to a camera, jutting out slightly from the centre so as not to pick up the two/4 LED's from the sensor bar for Wiimote compatibility.

They've already got 1 LED up there next to the MIC port, so if they move it more to the left, put the MIC port in the centre, then the other LED could be on the other side.
Job done.
You can now track the uPad's position in the room, and move around that space in your home.

What happens when you turn 90 degrees?
Do you add 6 more LED's or do you just use the first two LED's to remember where you were, and chart the course using the gyro?


Enjoying this conversation...

What about the potential issue of reflection on these glossy tv screens? (just wanted to throw some more wood on the fire).

#25 Nollog

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Posted 28 April 2012 - 01:12 PM

Enjoying this conversation...

What about the potential issue of reflection on these glossy tv screens? (just wanted to throw some more wood on the fire).

http://1.bp.blogspot.../hydro_5001.jpg
appears on the screen. :P

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#26 dagwood dang

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Posted 28 April 2012 - 01:18 PM

http://1.bp.blogspot.../hydro_5001.jpg
appears on the screen. :P


lol. No I mean based on this idea:

-The sensor bar on the tv would have an IR emitter and receiver
-The Wii U controller would also have an IR emitter and receiver
so we have these two devices shooting beams at each other like a scene from Star Wars.
In the middle of all that, you might have a TV with a glossy finish... See where I'm going?

What about IR reflections from the screen causing interference, kinda like Poor Miyamoto's demo of Skyward Sword at E3?

as much as I'd love to see some Jonny Lee tech on the Wii U, the more you guys talk about it, I'm beginning to think that method may be a bit much.
Gyro action may be the best way.

Edited by dagwood dang, 28 April 2012 - 01:22 PM.


#27 Nollog

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Posted 28 April 2012 - 01:22 PM

Oh, my solution wouldn't have a camera in the uPad, thus doesn't have this issue.

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#28 Rvaisse

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Posted 28 April 2012 - 01:25 PM

What happens when you turn 90 degrees?
Do you add 6 more LED's or do you just use the first two LED's to remember where you were, and chart the course using the gyro?


Ahah lol, Now you resolve problem yourself ! You said it, you rely on the gyro!

lol. No I mean based on this idea:

-The sensor bar on the tv would have an IR emitter and receiver
-The Wii U controller would also have an IR emitter and receiver
so we have these two devices shooting beams at each other like a scene from Star Wars.
In the middle of all that, you might have a TV with a glossy finish... .


The two devices dont work together but only one at a time

#29 dagwood dang

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Posted 28 April 2012 - 01:25 PM

However they do it, I'd be very happy if they did.

#30 Rvaisse

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Posted 28 April 2012 - 01:30 PM

Yeah and instead of tech issues, lets dream a bit of what Nintendo could do with it....hypothetically ;)

#31 Nollog

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Posted 28 April 2012 - 01:32 PM

I don't really see a point to it.
I'd get bored of it five seconds in, disable it and use the circle pad to move.

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#32 dagwood dang

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Posted 28 April 2012 - 01:37 PM

Yeah and instead of tech issues, lets dream a bit of what Nintendo could do with it....hypothetically ;)


You kiddin? It would be the coolest thing since... solid 3D platforming and analog sticks!
I dunno. I guess that's just me.

Speaking of 3-D, It's like a pseudo/3D experience without the price of an expensive 3DHDTV or silly glasses.
Anything that opens new possibilities to the way gamers game and developers design games is fine by me.

Edited by dagwood dang, 28 April 2012 - 01:34 PM.


#33 Rvaisse

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Posted 28 April 2012 - 01:38 PM

I don't really see a point to it.
I'd get bored of it five seconds in, disable it and use the circle pad to move.

I dont say to have to use it for the whole gameplay, but Maybe for a phoenix wright game it could be fun to search clue in a virtual space.. Or for a shooting game alla crossbow training, id rather play it with this tech rather than the stupid gun tablet visor toy we saw at e3 last year!

#34 dagwood dang

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Posted 28 April 2012 - 01:40 PM

Yeah. Remember this?

<iframe width="420" height="315" src="http://www.youtube.c...ed/h5QSclrIdlE" frameborder="0" allowfullscreen></iframe>

did I do that right?



there we go.

Edited by dagwood dang, 28 April 2012 - 01:42 PM.


#35 Nollog

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Posted 28 April 2012 - 01:43 PM

Yeah. Remember this?

there we go.

I bought that on my DSi, it was incredibly hard to get it moving the way I wanted, so I just quit.

Edited by Nollog, 28 April 2012 - 01:43 PM.

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#36 Rvaisse

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Posted 28 April 2012 - 01:47 PM

Speaking of 3-D, It's like a pseudo/3D experience without the price of an expensive 3DHDTV or silly glasses.
Anything that opens new possibilities to the way gamers game and developers design games is fine by me.


Yeah you right, opening new possibilities! That it!
And think about it, whats better for wii U than a system that see you track you,
the kinect + wiimote couple makes cool experiences, maybe nintendo made its own kinect!
it would bring awesomnes to this predictable tablet thing



And to come back at the start of this thread, What the F.. Is that rubber thing and why ubisoft would communicate on a piece of rubber?

#37 dagwood dang

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Posted 28 April 2012 - 01:49 PM

I bought that on my DSi, it was incredibly hard to get it moving the way I wanted, so I just quit.


oh :unsure:. That stinks. I've always wanted to play that one.


Yeah you right, opening new possibilities! That it!
And think about it, whats better for wii U than a system that see you track you,
the kinect + wiimote couple makes cool experiences, maybe nintendo made its own kinect!
it would bring awesomnes to this predictable tablet thing


I know this quote could mean anything, but just imagine this tech and then think about what SF4's Ono san said:

"What we saw last E3 is not a reflection of everything this console is able to offer. We have been trying the development kits and some of its new characteristics will improve its possibilities. It isn't something like Kinect or similar accessories, it's something different.
I can't tell you more about it because, if I do, Nintendo will send assassins to finish me! (laughs) But let’s say that Wii U will be a console with so many and unique possibilities that it will be difficult to show them in the box they are going to sell it or to be published by magazines and other mediums."

That quote has been torturing me since the day he said it. Can't wait for E3.


#38 Nollog

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Posted 28 April 2012 - 01:52 PM

Maybe it's a way to distinguish the uPad from commercial uPads, much like the "Panda" DSiXL devkits, or the Red 3D Slider, and Red Carthole of the 3DS Devkits.

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#39 dagwood dang

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Posted 28 April 2012 - 01:54 PM

Maybe it's a special slot for 3DS connectivity? ... Nah, wouldn't be that wide, huh?

#40 Nollog

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Posted 28 April 2012 - 02:06 PM

oh :unsure:. That stinks. I've always wanted to play that one.

Is called Looksy Looks's puzzle something or other, or Dr. ponoso--
I'm going to look up the names...

http://www.nintendo....D8wOyWAyRVbs3EM for NoA Looksley's Line Up
http://www.nintendo....tive_18156.html for NoE Tales in a Box: Hidden Shapes In Perspective

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