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Gearbox praises the Wii U even more!


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#21 Dragon

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Posted 19 May 2012 - 05:17 AM

Not very supported at all?


It's up to the developers to decide this, not me. I'm just guessing here.

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#22 MorbidGod

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Posted 19 May 2012 - 05:23 AM

I think when the Wii U comes out, you'll see a bug focus on the uPad. As time. Moves on, you'll see more Wiimote being used.

And I am excited to see what the Wii U can do!
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#23 Guest_TRON_*

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Posted 19 May 2012 - 06:53 AM

When did he say anything about Wii U being on par with PC? I didn't hear that.

#24 Meelow100

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Posted 19 May 2012 - 08:38 AM

When did he say anything about Wii U being on par with PC? I didn't hear that.


I said he said "The Wii U version will be the best version", and I said it will probably be on par graphically with the PC version.

#25 InsaneLaw

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Posted 19 May 2012 - 09:06 AM

Yeah, I doubt it will be on par with PC, except for maybe the types of effects it can do.

Edited by Stulaw90, 19 May 2012 - 11:13 AM.


#26 Nollog

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Posted 19 May 2012 - 01:11 PM

When did he say anything about Wii U being on par with PC? I didn't hear that.

08:19 "It's pretty clear to us that the best-looking console version... Wii U."

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#27 Eskimo_sam

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Posted 19 May 2012 - 03:14 PM

:(
I wanted nunchuck/wiimote shooting. :(



Are you serious??? No one would make games for nun chuck wiimote cause it was garbage

#28 Nollog

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Posted 19 May 2012 - 03:17 PM

Are you serious??? No one would make games for nun chuck wiimote cause it was garbage

Your face is garbage.
See, I just said something stupid and didn't back it up with a reason.

Why is Ir control and moving with an analog stick garbage, babydoll?

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#29 Eskimo_sam

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Posted 19 May 2012 - 03:43 PM

Your face is garbage.
See, I just said something stupid and didn't back it up with a reason.

Why is Ir control and moving with an analog stick garbage, babydoll?


Your right I do apologize IMO it was garbage it wasn't as immersive as a normal controller. Made the game feel like a chore.

#30 Nollog

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Posted 19 May 2012 - 03:45 PM

Your right I do apologize IMO it was garbage it wasn't as immersive as a normal controller. Made the game feel like a chore.

Less immersive than moving two sticks with your thumbs?

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#31 Eskimo_sam

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Posted 19 May 2012 - 03:53 PM

Less immersive than moving two sticks with your thumbs?


Yes because I was to focused on the controller than what's in the game.

#32 neverwinteru

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Posted 19 May 2012 - 03:53 PM

actually most people prefer the wii mote for shooters as it can be more accurate than a typical controller.

Similar to mouse and keyboard

#33 Nollog

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Posted 19 May 2012 - 04:18 PM

Yes because I was to focused on the controller than what's in the game.

I guess I understand that.
Still find it weird though. :P

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#34 Eskimo_sam

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Posted 19 May 2012 - 04:35 PM

actually most people prefer the wii mote for shooters as it can be more accurate than a typical controller.

Similar to mouse and keyboard


I have never heard anyone say that. I found for me it ruined metroid 3. Something simple like pulling out and twisting the things on the door took me out of the game

And please don't hate I'm only being honest

#35 Link707

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Posted 19 May 2012 - 04:42 PM

Many people didn't feel like moving a lot in the motion games and preferred the easy feeling of a normal controller. In my opinion the wii mote and nun chuk with the gun attachment that came with links crossbow training is the way to enjoy fps shooters, it immerses you more, though it takes some getting used to... If you continually practice it will begin to feel natural, just please don't knock it because it's different

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#36 InsaneLaw

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Posted 19 May 2012 - 05:32 PM

I felt it came naturally straight away when it came to shooters, I feel the only people that complain are the people that for some reason hold there arms out in front of them while playing, rather than a more natural position. I even found Red Steel's controls to be good, not great, but they worked.

#37 Eskimo_sam

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Posted 19 May 2012 - 10:09 PM

there is nothing anyone can say about that will make me feel otherwise it was flawed and a chore

#38 Link707

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Posted 19 May 2012 - 10:11 PM

there is nothing anyone can say about that will make me feel otherwise it was flawed and a chore

I agree with you to an extent I think at first it was really inneffective and a hassle. Although with the development of wii motion plus I think it's become a lot more fluent, though it still needs some work

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#39 InsaneLaw

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Posted 20 May 2012 - 01:57 AM

The motion plus added nothing to the pointer, only the motion sensitivity... The pointer controls were already good, developers just needed to put the right bounding box in.

#40 Socalmuscle

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Posted 20 May 2012 - 02:29 AM

The wii u has a supercomputer CPU, gobs of ram for a console, blu-ray optical disc capacity, amazing custom gpu that shares its foundation with PC gfx cards, great online structure, and a revolutionary interaction system.

The next gen is being ushered in by the wii u in a major way.

Not a "stop-gap"
Console by any means. Lol




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