Epic says Unreal Engine 4 is technically possible on iOS
#1
Posted 08 June 2012 - 11:20 AM
8:45
If it's getting supported on iOS then it better be coming to Wii U.
#2
Posted 08 June 2012 - 11:28 AM
#5
Posted 08 June 2012 - 11:42 AM
#6
Posted 08 June 2012 - 12:01 PM
#7
Posted 08 June 2012 - 01:46 PM
#8
Posted 08 June 2012 - 02:17 PM
Any assertion otherwise is either uneducated or trollish.
I mentioned before that it is ALL about optimization at this power level. the Wii U hardware is well beyond what we are used to with Xbox 360 and PS3.
What was shown in the Unreal 4 demo is possible on Wii U as well.
But the engine wasn't finished and it wasn't optimized.
The engine does so much, they will have to tailor it per architecture. Right now, it runs mostly pretty good on X86_64. Then they will have to get it going at a good clip on Power. Then they will have to optimize it exactly for Wii U, then iOS, then PS4, then Xbox, etc.
In a year from now, we will be seeing more along the lines of the true power of Wii U, in terms of game engines designed for the greater hardware and developers starting their games with a much higher baseline and performance budget.
Right now, many teams have had to move forward with what has already been invested in, asset-wise. They created games based on early hardware and are far along (some of which started out as Wii games). It would be financially unwise to drop that investment and start over. That's what we are seeing at launch. Still, for launch, the games are pretty decent and Pikmin looks very nice graphically, for a Nintendo game. It's easy to make gorgeous games on Wii U.
When Nintendo makes great hardware, they tend to not do the best in terms of graphics. Even on the N64, where Turok games, the Quarterback Club games, etc looked like something next gen, the Zelda game simply looked pretty good. It was Rare that also made the N64 shine with Banjo-Kazooie, Goldeneye, Donkey Kong, etc.
Right now, we have seen Nintendo's 1st party efforts (Mario, which isn't in the running as far as graphics go, Pikmin, which looks amazing, but doesn't really showcase the Wii U's potential), some ports from current systems, which get a graphics boost, simply from being on Wii U, and exclusives that started life on obsolete hardware, one of which was actually a completely different game. Needless to say, we are not seeing anything near the capabilities of Wii U yet. Not even close.
By this time next year, we will be seeing the fruits of labor born by developers who have gotten an handle on the final Wii U hardware and have put some emphasis on the superior graphics capabilities. Unreal 4 will be a part of that, barring any last minute political "hate." Because at that point, there are no technical barriers. It will only be politics.
#9
Posted 08 June 2012 - 02:35 PM
I'm sorry if I missed your introduction but who are you. Are you a game developer or Ex jornalist (idea man like person)Wii U is Unreal 4 ready.
Any assertion otherwise is either uneducated or trollish.
I mentioned before that it is ALL about optimization at this power level. the Wii U hardware is well beyond what we are used to with Xbox 360 and PS3.
What was shown in the Unreal 4 demo is possible on Wii U as well.
But the engine wasn't finished and it wasn't optimized.
The engine does so much, they will have to tailor it per architecture. Right now, it runs mostly pretty good on X86_64. Then they will have to get it going at a good clip on Power. Then they will have to optimize it exactly for Wii U, then iOS, then PS4, then Xbox, etc.
In a year from now, we will be seeing more along the lines of the true power of Wii U, in terms of game engines designed for the greater hardware and developers starting their games with a much higher baseline and performance budget.
Right now, many teams have had to move forward with what has already been invested in, asset-wise. They created games based on early hardware and are far along (some of which started out as Wii games). It would be financially unwise to drop that investment and start over. That's what we are seeing at launch. Still, for launch, the games are pretty decent and Pikmin looks very nice graphically, for a Nintendo game. It's easy to make gorgeous games on Wii U.
When Nintendo makes great hardware, they tend to not do the best in terms of graphics. Even on the N64, where Turok games, the Quarterback Club games, etc looked like something next gen, the Zelda game simply looked pretty good. It was Rare that also made the N64 shine with Banjo-Kazooie, Goldeneye, Donkey Kong, etc.
Right now, we have seen Nintendo's 1st party efforts (Mario, which isn't in the running as far as graphics go, Pikmin, which looks amazing, but doesn't really showcase the Wii U's potential), some ports from current systems, which get a graphics boost, simply from being on Wii U, and exclusives that started life on obsolete hardware, one of which was actually a completely different game. Needless to say, we are not seeing anything near the capabilities of Wii U yet. Not even close.
By this time next year, we will be seeing the fruits of labor born by developers who have gotten an handle on the final Wii U hardware and have put some emphasis on the superior graphics capabilities. Unreal 4 will be a part of that, barring any last minute political "hate." Because at that point, there are no technical barriers. It will only be politics.
#10
Posted 08 June 2012 - 03:15 PM
Totally agreed.Wii U is Unreal 4 ready.
Any assertion otherwise is either uneducated or trollish.
I mentioned before that it is ALL about optimization at this power level. the Wii U hardware is well beyond what we are used to with Xbox 360 and PS3.
What was shown in the Unreal 4 demo is possible on Wii U as well.
But the engine wasn't finished and it wasn't optimized.
The engine does so much, they will have to tailor it per architecture. Right now, it runs mostly pretty good on X86_64. Then they will have to get it going at a good clip on Power. Then they will have to optimize it exactly for Wii U, then iOS, then PS4, then Xbox, etc.
In a year from now, we will be seeing more along the lines of the true power of Wii U, in terms of game engines designed for the greater hardware and developers starting their games with a much higher baseline and performance budget.
Right now, many teams have had to move forward with what has already been invested in, asset-wise. They created games based on early hardware and are far along (some of which started out as Wii games). It would be financially unwise to drop that investment and start over. That's what we are seeing at launch. Still, for launch, the games are pretty decent and Pikmin looks very nice graphically, for a Nintendo game. It's easy to make gorgeous games on Wii U.
When Nintendo makes great hardware, they tend to not do the best in terms of graphics. Even on the N64, where Turok games, the Quarterback Club games, etc looked like something next gen, the Zelda game simply looked pretty good. It was Rare that also made the N64 shine with Banjo-Kazooie, Goldeneye, Donkey Kong, etc.
Right now, we have seen Nintendo's 1st party efforts (Mario, which isn't in the running as far as graphics go, Pikmin, which looks amazing, but doesn't really showcase the Wii U's potential), some ports from current systems, which get a graphics boost, simply from being on Wii U, and exclusives that started life on obsolete hardware, one of which was actually a completely different game. Needless to say, we are not seeing anything near the capabilities of Wii U yet. Not even close.
By this time next year, we will be seeing the fruits of labor born by developers who have gotten an handle on the final Wii U hardware and have put some emphasis on the superior graphics capabilities. Unreal 4 will be a part of that, barring any last minute political "hate." Because at that point, there are no technical barriers. It will only be politics.
#11
Posted 10 June 2012 - 10:07 PM
#12
Posted 10 June 2012 - 11:12 PM
But it did look cool.
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