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Wii U 1080p and much more


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#1 Link707

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Posted 18 June 2012 - 01:52 PM

Nintendo marketing executive Scott Moffitt was asked whether Nintendo first-party titles would run at 720p or 1080p. Moffitt answered by saying, “I think it’s 1080p.” While it has been confirmed that the first batch of Wii U games will run at 720p, most Nintendo games will probably run at 1080p soon after the upcoming console’s launch. He also answered a lot more questions and his full statements can be seen below...
http://nintendoevery...-the-core-more/

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#2 Deadly Virus

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Posted 18 June 2012 - 02:36 PM

Wow, this is a pleasant surprise. If Wii U is capable of running native 1080p at all then that at least means it's a significant step up from 360/PS3. The rest of the interview is pretty interesting too, but not much else new.

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#3 Foot

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Posted 18 June 2012 - 03:06 PM

Wow, this is a pleasant surprise. If Wii U is capable of running native 1080p at all then that at least means it's a significant step up from 360/PS3. The rest of the interview is pretty interesting too, but not much else new.


I know what 1080p means but what does native 1080p mean? Is that where all of the games resolutions are 1080p?


But anyway, they already confirmed that first party launch titles will be 720p so I can imagine that the next set of major first party will be 1080p, but I wouldn't expect more major first party games until a while after launch cuz its their already working so hard to get these out.
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#4 Kiryu

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Posted 18 June 2012 - 03:08 PM

The bigger question is... 1080p60 or 1080p30?

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#5 Soul

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Posted 18 June 2012 - 04:06 PM

Native means it can stay like that because on PS3 only cutscenes could be 1080p

#6 Link707

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Posted 18 June 2012 - 04:08 PM

Native means that's it's naturally rendered in 1080p and does not have to be upscaled either by the console or the tv

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#7 The Lonely Koopa

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Posted 18 June 2012 - 06:04 PM

Well its nice but even than its only the Marketing guy talking he probably doesn't even know the specs or any information which I kinda get the same feeling from reggie I feel Nintendo of Japan is not telling NOA everything might be because of fear of Leaks.

#8 Usman Mohammad

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Posted 19 June 2012 - 03:07 AM

Just pause for a second. Are we sure that anyone that's in a Chief role at NOA knows if the games actually run at native 1080p? Because this just sounds like to me he's saying upscaled, because if you look at the back of HD games they say 720p and 1080i/p, so to an average consumer they think "oh this game runs at 1080p" when the game is actually upscaled from it's native resolution.

I'm still skeptical on this because we're too educated in this area and I doubt that most of the gaming press etc actually know about games running in native 720 or native 1080p and aren't as well informed as we are. Heck even a few of my core gamer friends didn't realise that games on consoles never ran at 720p, It's like common knowledge for years and yet they are the core audience for Microsoft and Sony and are expecting the next gen to be 4K :blink:. If that's what most consumer's thought's are then that's why I'm assuming that Reggie and Scott Moffit don't really know the technical details.

Better to be dissapointed and then proven wrong, than to be hyped and then proven wrong and thus dissapointed.

#9 Plutonas

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Posted 19 June 2012 - 03:23 AM

I agree with that.. an example is AMD... Amd marketing boys, said that bulldozer was the most super duper cpu ever made in the planet, they said it was 2.8 billion transistors.. but it proved to be less powerful than the 2-4 year old tech by intel and 1600 billion transistors.. Amd fired most of their marketing departments after that, because they created a huge boomerang.. The only ones you should NEVER believe, is the marketing golden boys of each company, it is the most disgusting job u can do for a living.. lying people

Edited by Orion, 19 June 2012 - 03:26 AM.


#10 Desert Punk

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Posted 19 June 2012 - 10:16 AM

Only the 360 has a built in upscaler chip. The PS3 doesn't although it can use the power of the Cell to upscale graphics if necessary. Its unlikely the wii u will have an upscaling chip.

Many of the games on wii u will be traditional 2D side scrolling affairs like many Mario games and these will be easy achievable in 1080p on wii u. Early wii u games are going to be 720p and its highly likely most ambitious wii u games will use 720p.

If the wii u was powerful it could achieve conversions of ps3/360 games in 1080p on day 1 but it doesn't appear to be capable of that.

Its likely as a general rule ambitious 3D games will be 720p and 2D games will be 1080p.

I'll certainly be happy to see Call of Duty black ops 2 running in 1080p on wii u but I'm certainly not expecting it.

We really need to focus on what the wii u is achieving now than start pretending its got hidden power that can only be unlocked years down the line. Its not a uber complicated design like the ps3 its a straight forward easy to develop for console like the 360 which was getting impressive games very early in life like Gears of War or Oblivion with good frame rates.

#11 Socalmuscle

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Posted 19 June 2012 - 02:39 PM

Only the 360 has a built in upscaler chip. The PS3 doesn't although it can use the power of the Cell to upscale graphics if necessary. Its unlikely the wii u will have an upscaling chip.

Many of the games on wii u will be traditional 2D side scrolling affairs like many Mario games and these will be easy achievable in 1080p on wii u. Early wii u games are going to be 720p and its highly likely most ambitious wii u games will use 720p.

If the wii u was powerful it could achieve conversions of ps3/360 games in 1080p on day 1 but it doesn't appear to be capable of that.

Its likely as a general rule ambitious 3D games will be 720p and 2D games will be 1080p.

I'll certainly be happy to see Call of Duty black ops 2 running in 1080p on wii u but I'm certainly not expecting it.

We really need to focus on what the wii u is achieving now than start pretending its got hidden power that can only be unlocked years down the line. Its not a uber complicated design like the ps3 its a straight forward easy to develop for console like the 360 which was getting impressive games very early in life like Gears of War or Oblivion with good frame rates.


Interesting. So far I know of one side scroller that plays off the nostalgia of the old SMB. I can see there being more 2D side scrollers, like bionic Commando for 360 and such. But not because the system suits it. simply a developer chooses to go that route. In fact, with the GamePad, the powerful Wii U hardware, and even the Pro Controller, the system is made for the third dimension (not just 3D models on a 2D plane -- even if our TVs are still realistically displaying things on a 2D plane, we perceive the 3D "effect" on the flat surface of the TV screen... but I digress).

The Wii U has gone through various aspects of development. What started life as something around 50% more powerful than the current HD consoles has become something much greater. I'll estimate around 350% greater.

The reason that launch games will be 720p is not that there is "hidden power" to be unlocked later. It is because launch games started life and had performance budgets based on old development target systems. Those systems are obsolete. There is not enough time to go back and redesign all of your assets and 3D polygon models. the other side of the equation is that the Wii U is using more power to drive higher resolutions. therefore, it will not be an apples to apples comparison concerning graphics, because the Wii U will be using some of its superior hardware to push assets to more pixels. In addition, the Wii U will be displaying more polygons, crisper textures, a greater array of effects (with better quality), etc. It may not take your breath away, but I am sure you'll be impressed.

Let's remember the Xbox launch games. Halo 3 anyone? Looked like a Halo 2 Xbox game. Barely any improvement. Dead or Alive that looked like Dreamcast. Elder Scrolls Oblivion (looks absolutely archaic compared to Skyrim). Kameo? Looked like a glorified N64 game. And hear is the killer -- PERFECT DARK!!! That looked like a total N64 port. It was really really bad in terms of graphics. Horrible actually. Didn't hear anyone wondering about system power then. And people shouldn't about Nintendo. But their lone weak home console (Wii) allows for people to cry doom and gloom.

And ports of 360 games won't be as simple and straightforward as you might think. Even when using the same engine (ie: Unreal) -- Direct X programming has to be converted over to OpenGL APIs. There's plenty going on there. I saw some early OpenGL translation going on with the Batman port for example.

And I have mentioned before and cannot stress this enough:
The launch and very early Wii U games were built using early dev kits, which don't represent the true power of the system.

A year or so down the line, the "real" Wii U games will start showing up. Let's remember that Gears of War was not available right away either (and that was an Epic developed game). It took a year after launch for that game to be available. That's the nature of the best. And the 360 was a straightforward machine.

Looking at 360 launch versus the Wii U launch, I say Nintendo is sitting comfortably. The launch games are what they are. Some are ports and by definition will look like the systems they came from. Others are silly, not meant to be impressive, and others are built on early hardware. And they still look great.

#12 Desert Punk

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Posted 20 June 2012 - 04:51 AM

I honestly don't believe the wii u is anywhere near 350% as powerful. The devkit listed a 3 core power series cpu and while we don't know the details its likely to be close to 360 performance or 2x performance max. Personally I think its likely to run sub 3ghz and end up possibly even below 360 performance. The gpu we have less information on but it has to create graphics for both the main display and the controller so it has an extra burden. If the gpu really was powerful it could easily run ps3/360 ports in 1080p with the same graphic assets of those games just like the PC does. If the wii u is powerful we would be getting PC conversions not 360/PS3. I want the wii u to be powerful but the information we are getting indicates Nintendo's entry into the current generation rather than something beyond it. I'll be happy with 2x performance out of the wii u. As it stands the wii u has more memory, similar cpu resources and unknown gpu power but I'm not willing to give Nintendo the benefit of the doubt with the gpu. I think its in the same ballpark as 360 with additional video memory (32meg instead of 10meg) and much faster memory bandwidth giving it the advantage.

#13 Link707

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Posted 20 June 2012 - 09:59 AM

I honestly don't believe the wii u is anywhere near 350% as powerful. The devkit listed a 3 core power series cpu and while we don't know the details its likely to be close to 360 performance or 2x performance max. Personally I think its likely to run sub 3ghz and end up possibly even below 360 performance. The gpu we have less information on but it has to create graphics for both the main display and the controller so it has an extra burden. If the gpu really was powerful it could easily run ps3/360 ports in 1080p with the same graphic assets of those games just like the PC does. If the wii u is powerful we would be getting PC conversions not 360/PS3. I want the wii u to be powerful but the information we are getting indicates Nintendo's entry into the current generation rather than something beyond it. I'll be happy with 2x performance out of the wii u. As it stands the wii u has more memory, similar cpu resources and unknown gpu power but I'm not willing to give Nintendo the benefit of the doubt with the gpu. I think its in the same ballpark as 360 with additional video memory (32meg instead of 10meg) and much faster memory bandwidth giving it the advantage.

Post so flawed, to tired to correct

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#14 HaoSenVastForest

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Posted 26 June 2012 - 04:48 AM

I honestly don't believe the wii u is anywhere near 350% as powerful. The devkit listed a 3 core power series cpu and while we don't know the details its likely to be close to 360 performance or 2x performance max. Personally I think its likely to run sub 3ghz and end up possibly even below 360 performance. The gpu we have less information on but it has to create graphics for both the main display and the controller so it has an extra burden. If the gpu really was powerful it could easily run ps3/360 ports in 1080p with the same graphic assets of those games just like the PC does. If the wii u is powerful we would be getting PC conversions not 360/PS3. I want the wii u to be powerful but the information we are getting indicates Nintendo's entry into the current generation rather than something beyond it. I'll be happy with 2x performance out of the wii u. As it stands the wii u has more memory, similar cpu resources and unknown gpu power but I'm not willing to give Nintendo the benefit of the doubt with the gpu. I think its in the same ballpark as 360 with additional video memory (32meg instead of 10meg) and much faster memory bandwidth giving it the advantage.

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#15 Desert Punk

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Posted 26 June 2012 - 05:01 AM

Post so flawed, to tired to correct


Strangely thats what I've been doing a lot of the time as people wrote their ridiculous claims about wii u performance. Surely we are now at a point where the evidence is coming in from many directions that wii u performance is going to be a lot closer to current gen than next gen.

#16 bejfever

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Posted 26 June 2012 - 06:52 AM

I'll try correcting one of Desert Punks presumptions:
You wouldn't see PC conversions to the WiiU so soon. It is not that simple, regardless of the WiiU's power. And in this industry money tends to be pumped towards console games. Console developers will have more priority and funding given to them. That is why you will see plenty of current gen games being converted to WiiU. So I believe 3rd party developers graphics will only get better when they optimise new games/engines to use nextgen/WiiU hardware.

#17 MorbidGod

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Posted 26 June 2012 - 07:29 AM

Strangely thats what I've been doing a lot of the time as people wrote their ridiculous claims about wii u performance. Surely we are now at a point where the evidence is coming in from many directions that wii u performance is going to be a lot closer to current gen than next gen.


It doesn't matter how powerful the Wii U is. What matters is it be able to run newer engines. And I don't think that will be a problem. I think your expectationsof the others are clearly too high. With rumored specs, the Wii U is not 1 to 2 times the power of the current gen, its mire like 4 to 6 times. And with that rumor leak with the target is 6 to 8 times the power of the 360, THAT puts the Wii u close enough in power.

And I love how you are so set on one rumor of a Dev kit that probably was v2 or v3. When there are other rumors saying the Wii U will have a quad core processor.

So I choose not to take any rumors as absolute truth. Besides that xbox leak, it seems like Microsoft really doesn't want that document around. But even taking the worst reliable rumors, the Wii U will be able to hold its own.
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