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The Wii U's Power Problem


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#21 uh20

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Posted 25 June 2012 - 11:38 PM

the 360 and PS3 where 20x more powerful than the Xbox and PS2 which was huge so considering the PS4 and 720 are only 6-8x more powerful than the PS3 and 360 that's not a huge leap like people expected.


wot, im no computer geek (ok i am) but this seems high, if the 360 was 20x more powerful then why are we not playing a 20 local player splitscreen game of star wars battlefront on xbox360
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#22 silverismoney

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Posted 25 June 2012 - 11:45 PM

id love to know were sony is getting the money for ps4 the god darn corp IS BANKRUPT (ALMOST) ALREADY lol @ gflops this and that SONYS MACHINES ALWAYS HYPE FLOPS THEN ACTUALLY FLOP AT GRAPHICS WEN CUSTOMERS GET THERE HANDS ON IT

all the rumors for wiiu make sense CUSTOM API CUSTOM LIGHTING EXTENTIONS TO GPU DEDICATED SOUND PROCESOR CONTINUED USE OF BROADWAY CPU IT ALL SAYS WHAT I SAID WIIU WOULD BE FROM THE DAY I PURCHOSED A WII ,,,i never doubted that nintendo would stick with gekko broadway type cpus i never doubted that nintendo would go system on chip iv never doubted that ibm edram would be used as soon as i new of its existence

what people dont seem to understand is when they made flipper and gekko and the whole gamecube system nintendo owned the whole design IT WAS THERES ibm and ati (was artx) got a simple fee for each gamecube sold they didnt sell chips to nintendo THEY DESIGNED THEM nintendo owned the rights to them

ad to this the fact nintendo said they had gone there own way and the spec war was over THEY SAID THIS WHEN RELEASING GAMECUBE its clear that as die sizes shrunk there gamecube design would evolve each gen SEEMS THATS EXACTLY WHAT THEY DID

Edited by silverismoney, 25 June 2012 - 11:46 PM.


#23 Eskimo_sam

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Posted 25 June 2012 - 11:46 PM

Lol sad thing it's probably not far from the truth

#24 silverismoney

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Posted 25 June 2012 - 11:50 PM

i cannot wait for euro gamer to slander this cpu in there traditional nintendo hatred after BIGGING UP AND FANBOYING A SANDY BRIDGE DUALCORE @ 1.6GHZ as a great pc gaming cpu minus the huge resolutions (gaming at 720p to 1080p)

this tri core broadwayway would prison rape sandy bridge x 2 @ 1.6ghz 2/3 times over WITH EASE

Lol sad thing it's probably not far from the truth


whats sad about it

#25 Eskimo_sam

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Posted 25 June 2012 - 11:53 PM

i cannot wait for euro gamer to slander this cpu in there traditional nintendo hatred after BIGGING UP AND FANBOYING A SANDY BRIDGE DUALCORE @ 1.6GHZ as a great pc gaming cpu minus the huge resolutions (gaming at 720p to 1080p)

this tri core broadwayway would prison rape sandy bridge x 2 @ 1.6ghz 2/3 times over WITH EASE



whats sad about it


that the wii u is just as powerful as ipad

#26 Desert Punk

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Posted 26 June 2012 - 04:54 AM

AND WII WAS CLOSER TO 3X GAMECUBE broadway was 729mhz and 2 instructions per clock gekko was 486mhz and 1 instruction per clock thats not 1.5 its more like plus 2 x and wiis ram was 3.5 x gamecube its bandwidth 3 x gamecube and its disc size was like 4x 8x gamecube

example of dumb clock speeds mean diddle


The wii most certainly was not 3x gamecube performance and the powerpc chip is identical to gamecube except for the 50% increase in mhz. The wii isn't powerful enough to emulate gamecube and in gamecube compatibility mode it simply reduces speed back to 485mhz. Thats why gamecube compatibility is practically 100% its the same gpu and processor. The only difference with the wii is the additional arm processor to act as a processor for the background operating system and run in low power mode. The reason we know this is because of an anonymous developer leaking the info because Nintendo never released the info. Since that time the wii has been hacked and even x-rayed and all this has been confirmed without any doubt. Where emulators are available for both the wii and original xbox for example it clearly shows the xbox has a cpu advantage which it most certainly wouldn't if the wii was 3x the power of gamecube.

I'm guessing the rest of what you have written is pure rubbish based on your assesement of the wii vs gamecube. We don't know the final full spec of the wii u but one things for sure we won't be getting the info from Nintendo. We will have to rely on leaks by developers for the info.

It amazes me how hard people lie to themselves to make something true in their mind and we had exactly the same situation with the original wii with people claiming it was much more powerful than it was. Some even claimed it was more powerful than 360 and PS3 at the beginning.

The wii u will likely be somewhere between 1-2x 360/PS3 performance based on all the released information from multiple sources and I'm happy with that. I'll certainly be happy with more performance than that but that would be contrary to the information that has been leaked so far. I'm not trying to be pessimistic or optimistic just realistic.

#27 MorbidGod

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Posted 26 June 2012 - 05:50 AM

wot, im no computer geek (ok i am) but this seems high, if the 360 was 20x more powerful then why are we not playing a 20 local player splitscreen game of star wars battlefront on xbox360


Because that is impossible. 20 screens on one TV? You couldn't see the game.
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#28 Guest_TRON_*

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Posted 26 June 2012 - 06:16 AM

I know, what if I say that I'm an anonymous dev and say that the wii u can run Crysis in 4K and 60fps. Will they believe me?

I mean they seem to trust anon devs more than devs who say who they are.


No only the ones that say bad things. If a anon dev say something good then everyone will take it as a rumor with no chance of being true

#29 MorbidGod

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Posted 26 June 2012 - 07:32 AM

@Desert Punk No, we have to rely on the people who will take it apart and tell us whats in it. Like they did with 3ds.
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#30 JaylisJayP

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Posted 26 June 2012 - 08:28 AM

It's rumored the Xbox 720 or PS4 are only 6-8x more powerful than the 360 and PS3, the Wii U is 2-4x more powerful than the 360 and PS3, so the PS4 and 720 are 2-4x more powerful than the Wii U, that's not that huge of a difference, the 360 and PS3 where 20x more powerful than the Xbox and PS2 which was huge so considering the PS4 and 720 are only 6-8x more powerful than the PS3 and 360 that's not a huge leap like people expected.


I think the point of the speculative article was more that it's a black and white issue of will/can Wii U run Unreal 4 or not?

#31 StarFoxWiiU1

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Posted 26 June 2012 - 08:47 AM

I BET you if an anonymous source came right up and said, "The Wii U is on par with the SNES," some of you are going to start freaking out.

My advice:Don't get into this, just ignore it. Unless NINTENDO confirms it. You may never know if some 12 year old PS3 or 360 fanboy are saying these things.

I agree with you on the fact of the Wii U's Power as of right now and i also won't Judge until they release official specs but i still can't understand why Nintendo doesn't just tell the general public the specs because it would be easier on everyone to know.


I think the reason why Nintendo doesn't want to unveil the full specs yet because they want a GOOD laugh when they announce the specs. Because they're going to prove a lot of people wrong and it'll be a huge surprise for people (well not for me because I know this thing is gonna be powerful.)

#32 Meelow100

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Posted 26 June 2012 - 08:50 AM

I think the point of the speculative article was more that it's a black and white issue of will/can Wii U run Unreal 4 or not?


The PS3/360 and Iphone can do Unreal Engine 4, they'res a 99.9% chance the Wii U can too.

#33 Keviin

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Posted 26 June 2012 - 10:13 AM

the article contradiced its self 4x xbox 360 is not weaker than xbox360 and i thik this leak is real and people seeing the specs ARE NOT GETTING IT

the cpu is likely as iv been saying all along a 32 bit tri core system on chip 128 bit ring bus AKA LIKE A POWERPC 476FP as the mighty wiiboy101 stated iv said power6/7 derivetive or powerpc 32bit all along

the likely clock speed is 1.6 to 2.0 ghz its 3x broadway core at 45nm each core has its own level 2 catch made of IBM EDRAM NOT SRAM the level 2 catch is 3mb and is split as leak suggests 2mb and 2x 512k

the WEAK CPU comes from not understanding how wiiu works and this TO THE UN TRAINED EYE LOW WEAK CLOCKSPEED

backing up this tri core 1.6 ghz (maybe) on a 128 bit ring bus at say 800mhz is a dedicated dsp sound engine and more likely than not a Arm co -cpu the gpu is between the 4830 core and the 4870 core and is likely clocked around 800mhz and has 32mb ibm edram cpu and gpu can comunicate in some way between catch memorys

THATS HOW I SEE THE WIIU ubisoft said at least a year ago the wiiu cpu is exactly like wiis cpu but now supports multi core there clearly talking nintendos gs gx api going multi core THAT SAYS WII 32 BIT WITH MULTI CORE ADDED TO ME

a broadway cpu with 3mb catch at 45nm tri core 1.6 ghz could be at least 2x the cpu of x360 then ad in the ARM AND THE DSP the comput shaders and shear flouting point power of the GPU could easy be 4x xenos gpu of x360

x360 gpu 240gflops 4830 at 545mhz over 700 gflops and a 4870 has around 1000gflops 1 tflop

a 4830 over clocked to say 800mhz with 32mb edram would easy hit 900 gflops to 1tflop and 4870s are already at that flops power

iv just decribed a console 4x xbox 360 with to the untrained eye a weak cpu

broadway x3 45nm and a 45nm 4830/4870 gpu core 1 of those 2 32mb edram

START PUTTING IT TOGETHER GUYS ITS SO SIMPLE or power 64 bit put im doubting it




can you show me the math that makes 4x xbox 360 1.5 x xbox 360 at the same time COULD YOU ALSO SHOW ME MY BATH TUB FULL OF WATER BUT HALF FULL AT THE SAME TIME OR RAIN AND NOT RAINING AT THE SAME TIME I GOTA SEE ME SOME OF THIS MAGIC THAT THEY PUT IN WIIU

THE POWER OF NINTENDO ALLOWS THE WII U TO BE 1.5 X360 AND 4X XBOX 360 AT THE SAME TIME DUDE LOOK AT YOUR POST 4X IS NOT 1.5


AND WII WAS CLOSER TO 3X GAMECUBE broadway was 729mhz and 2 instructions per clock gekko was 486mhz and 1 instruction per clock thats not 1.5 its more like plus 2 x and wiis ram was 3.5 x gamecube its bandwidth 3 x gamecube and its disc size was like 4x 8x gamecube

example of dumb clock speeds mean diddle

my imagined broadway 2 tri core @ 1.6 ghz 5 instructions per clock efficient 5x 1600 =8000 instructions x3 cores =24000 out of order instruction per clock

now xenon x360 cpu @ 3.2ghz 2 instructions efficient 2x 3200=6400 instructions x 3cores= 19200 instructions inline processing AS ANY SANE PERSON CAN SEE IN THIS BASIC CLOCK FOR CLOCK COMPARASON A BROADWAY TRI CORE @ 1.6GHZ WINS

tri core broadway wiiu leak suggests 3mb catch x360 1mb catch THATS 3X XENON

weak cpu my hairy british backside lol

broadway cpu x 3 has 15 eceuction units a xenox has 3 execution units i dont see how 12 more execution units is weak 15 vs 3 lol at dont understand specs


Dude, I don't mean the Wii U will be 150% more powerful than PS360, but that, let's say, PS360 is 1, Ps4/720 is 2, Wii U would be 1.5. You know? It will be in between. Just like the Wii was.
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#34 uh20

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Posted 26 June 2012 - 12:21 PM

1.5.....
prolly wont happen as badly as that
only specs will tell
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#35 KartRacer

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Posted 26 June 2012 - 02:05 PM

I wouldn't care so much if it didn't mean that Nintendo consoles would get NO multiplatform games...

See games like Grand Theft Auto IV, Red Dead Redemption, Battlefield 3, even something like Skyrim. Were they on the Wii? No. Could they have been on the Wii if it had actually decent hardware? Definitely.

Graphical capability has a direct effect on the games a system gets, I'm afraid. Grand Theft Auto VI, Red Dead Redemption 2, Battlefield 4 and Elder Scrolls VI won't be coming to Wii U if it's just current gen 1.5.

Not what I meant. It seems that the Wii U is pretty powerful. Capable of HD graphics. But people want more still! That gets a but annoying.
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#36 silverismoney

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Posted 26 June 2012 - 02:54 PM

im sure xenon cpu's level2 catch of 1mb runs at half clcock speed 1.6 vs 3.2 of the cpu now that is some old azz zhit right there IBMS cpus havnt had half speed catches since the days of a pentium 1 era

a catch memory thats half speed whats the point

oh something else 3mb edram is the same area as 1mb sram and 32mb edram is the same area there abouts as x360s 10mb edram at 45nm so wiiu with a tri core broadway and ati gpu and edram will actually be smaller cooler and much lower wattage

the wiiu case seems big for such a cpu

The wii most certainly was not 3x gamecube performance and the powerpc chip is identical to gamecube except for the 50% increase in mhz. The wii isn't powerful enough to emulate gamecube and in gamecube compatibility mode it simply reduces speed back to 485mhz. Thats why gamecube compatibility is practically 100% its the same gpu and processor. The only difference with the wii is the additional arm processor to act as a processor for the background operating system and run in low power mode. The reason we know this is because of an anonymous developer leaking the info because Nintendo never released the info. Since that time the wii has been hacked and even x-rayed and all this has been confirmed without any doubt. Where emulators are available for both the wii and original xbox for example it clearly shows the xbox has a cpu advantage which it most certainly wouldn't if the wii was 3x the power of gamecube.

I'm guessing the rest of what you have written is pure rubbish based on your assesement of the wii vs gamecube. We don't know the final full spec of the wii u but one things for sure we won't be getting the info from Nintendo. We will have to rely on leaks by developers for the info.

It amazes me how hard people lie to themselves to make something true in their mind and we had exactly the same situation with the original wii with people claiming it was much more powerful than it was. Some even claimed it was more powerful than 360 and PS3 at the beginning.

The wii u will likely be somewhere between 1-2x 360/PS3 performance based on all the released information from multiple sources and I'm happy with that. I'll certainly be happy with more performance than that but that would be contrary to the information that has been leaked so far. I'm not trying to be pessimistic or optimistic just realistic.


and as i clearly frewaking explained in that post it was more like 3 I LOVE A GUY WHO CANNOY FREAKING COUNT

right some facts to beat opinion over the head with

broadway wasnt just a 1.5 gekko it had hareware upgrades to its catch memory and other minor tweeks ""FACT"" THE CLOCK SPED WAS 50% HIGHER the efficencie per clock DOUBLED 1 instruction per clock gekko 2 INSTRUCTIONS PER CLOCK BROADWAY THIS IS FACT THE CLOCK EFFICENCIE OF BROADWAY WAS 2X THAT OF GEKKO

1 instruction per clock at 486mhs = 486 insctructions 2x instructions per clock at 729mhz = 1458 instcuctions CAN YOU PLEASE EXPLAIN YOUR 1.5 hollywood gpu had the same upgrade treatment more efficent slightly tweeked and a ARM 9 (STARLET) WORK CPU WAS ADDED

starlet handled allways online when console was in slep mode (yellow light) in on mode it took away basic jobs from broadway and helped as a small co-cpu WITCH GAMECUBE NEVER HAD

more fact to pillow fight opinion with RAM/BANDWIDTH

gamecube had 24mb main ram at 2.6 gb bandwidth... wii had 24mb at 4gb bandwidth and another 64mb gddr3 at 4gb bandwidth 2x 4 = 8gb bandwidth clearly to anyone who did math at school can see 8gb bandwidth is over 3x gamecube (AS MY ORIGINAL POST CLEARLY STATED) The gamecube did have 16mb dram but it was 8 bit bus and oly around 89mhz clock spped it had no direct link to gpu or cpu only the sound processor but it could also hold non important data and catch data so disc drive is helped at streaming data it want full on real ram SO TO SAY

in comparason wii had 64mb gddr3 on a 32bit bus at 486 mhz (dualchannel) 243mhz natual clockspeed with 4gb bandwidth 16 MB RAM NO DIRECT LINK 100MB BANDWDTH VS 64MB REAL RAM FULLY CONECTED TO GPU BUS 4GB BANDWIDTH

LOL 1.5 LTFOL gddr3 in wii has over 40 x bandwidth of gamecubes second pool of ram 40 times dude 40 x it was also conected to the system as real main ram

pool 1 1t sram gc 2.6gb pool 2 gamecube dram below 100mb bandwidth

pool 1 wii 4gb bandwidth pool 2 gddr3 wii 4gb bandwidth LOL THAT AINT NO 1.5 MY FRIEND

like my original post stated BASED ON FACT not internet opinion clearly shows the processors cpu/gpu at 2 x gamecube and the main ram at least 3 x gamecube ad the disc was way way bigger and its self loaded streamed faster 1.5 IT NEVER EVER DID MAKE

baic math nevermind comput know how clearly proves this games like cod online everyrthing going would never run like wii on gamecube or xbox not even close



BY THE WAY POWERPC 32BIT AT 45NM SYSTEM ON CHIP IS 5 INSTRUCTIONS PER CLOCK EFFICENT DOUBLE AGAIN THE BROADWAY so a new 45nm core vs broadway at 729mhz would be 2x real performance due to increased per clock ability this comes from shrinking and refining the chip every leap smaller also allows closer to on paper clock performance

gekko and xbox 1 celeron were rated 1 instruction per clock broadway and xenon were rated 2 instruction per clock the latest IBM cpus including the broadway 32 bit family are now rated at 5 insctrutions per clock

how did they do this by improving things and shrinking them and changing the low clock 64bit front side bus with a high clock speed 128 bit ring bus

it doubled again the per clock power of this cpu family you need to be a real sharp shooter to keep up with me dude clock for clock a powerpc 476fp @ 1.6 ghz is 2x as powerful as the powerpc family at 90nm (witch broadway is king best of) take the same idea as 476fp apply it to broadway 2

we have 5 instructions per clock and a 1.6ghz clock speed and a custom level 2 catch 3mb looking at around 15x wii clock for clock id rate broadway tri core (if it exists) at easy 2x a dualcore sandy bridge at 1.6ghz

Edited by silverismoney, 26 June 2012 - 03:11 PM.


#37 Guest_TRON_*

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Posted 26 June 2012 - 03:03 PM

im sure xenon cpu's level2 catch of 1mb runs at half clcock speed 1.6 vs 3.2 of the cpu now that is some old azz zhit right there IBMS cpus havnt had half speed catches since the days of a pentium 1 era

a catch memory thats half speed whats the point

oh something else 3mb edram is the same area as 1mb sram and 32mb edram is the same area there abouts as x360s 10mb edram at 45nm so wiiu with a tri core broadway and ati gpu and edram will actually be smaller cooler and much lower wattage

the wiiu case seems big for such a cpu



and as i clearly frewaking explained in that post it was more like 3 I LOVE A GUY WHO CANNOY FREAKING COUNT

right some facts to beat opinion over the head with

broadway wasnt just a 1.5 gekko it had hareware upgrades to its catch memory and other minor tweeks ""FACT"" THE CLOCK SPED WAS 50% HIGHER the efficencie per clock DOUBLED 1 instruction per clock gekko 2 INSTRUCTIONS PER CLOCK BROADWAY THIS IS FACT THE CLOCK EFFICENCIE OF BROADWAY WAS 2X THAT OF GEKKO

1 instruction per clock at 486mhs = 486 insctructions 2x instructions per clock at 729mhz = 1458 instcuctions CAN YOU PLEASE EXPLAIN YOUR 1.5 hollywood gpu had the same upgrade treatment more efficent slightly tweeked and a ARM 9 (STARLET) WORK CPU WAS ADDED

starlet handled allways online when console was in slep mode (yellow light) in on mode it took away basic jobs from broadway and helped as a small co-cpu WITCH GAMECUBE NEVER HAD

more fact to pillow fight opinion with RAM/BANDWIDTH

gamecube had 24mb main ram at 2.6 gb bandwidth... wii had 24mb at 4gb bandwidth and another 64mb gddr3 at 4gb bandwidth 2x 4 = 8gb bandwidth clearly to anyone who did math at school can see 8gb bandwidth is over 3x gamecube (AS MY ORIGINAL POST CLEARLY STATED) The gamecube did have 16mb dram but it was 8 bit bus and oly around 89mhz clock spped it had no direct link to gpu or cpu only the sound processor but it could also hold non important data and catch data so disc drive is helped at streaming data it want full on real ram SO TO SAY

in comparason wii had 64mb gddr3 on a 32bit bus at 486 mhz (dualchannel) 243mhz natual clockspeed with 4gb bandwidth 16 MB RAM NO DIRECT LINK 100MB BANDWDTH VS 64MB REAL RAM FULLY CONECTED TO GPU BUS 4GB BANDWIDTH

LOL 1.5 LTFOL gddr3 in wii has over 40 x bandwidth of gamecubes second pool of ram 40 times dude 40 x it was also conected to the system as real main ram

pool 1 1t sram gc 2.6gb pool 2 gamecube dram below 100mb bandwidth

pool 1 wii 4gb bandwidth pool 2 gddr3 wii 4gb bandwidth LOL THAT AINT NO 1.5 MY FRIEND

like my original post stated BASED ON FACT not internet opinion clearly shows the processors cpu/gpu at 2 x gamecube and the main ram at least 3 x gamecube ad the disc was way way bigger and its self loaded streamed faster 1.5 IT NEVER EVER DID MAKE

baic math nevermind comput know how clearly proves this games like cod online everyrthing going would never run like wii on gamecube or xbox not even close


Sounds good but the reality is most Wii games still looked pretty bad.

#38 silverismoney

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Posted 26 June 2012 - 04:22 PM

that the wii u is just as powerful as ipad


ipads of say 2014 let alone now will have gpus with about 1/4 the gflops etc of a xbox 360 xbox 360 has a 240gflop gpu the most powerful of pjones and ipads have about 8gflops in 3 years still well below xbox 360s 240gflops etc

wiiu gpu is likely around the 1tflop mark thats 1000gflops tablets will match wiiu in about 12 years by that time a console size box will be 10 x 20 x again that figure


we wont see 100gflop gpus in tablets for years to come then ad poor bandwidth no gpu dedicated ram or edram and a MASSIVE iOS its clear smart devices run more like celeron laptops than even a low midrange pc and nothing like a gaming spec pc or games console

specs that lok 10x DS on a phone still have DS level graphics


every time they upgrade these pads phones they over do it on screen res (martketing bs) for any smart device gpu to handle ipad 3 with that wopping res screen has a wii like gpu and gamecube like bandwidth and gpus have no dedicated memory combined with HIGH RES SCREENS you get dog poo graphics

like dead space ipad and resident evil mercs ipad THEY ARE DSi LOOKING games

LOOK UP CHINA CHIP IBM A 476FP POWERPC SYSTEM ON CHIP WITH ADDED DSP AND GPU FOR CONSOLE GAMING DESIGN

Edited by silverismoney, 26 June 2012 - 04:19 PM.





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