im sure xenon cpu's level2 catch of 1mb runs at half clcock speed 1.6 vs 3.2 of the cpu now that is some old azz zhit right there IBMS cpus havnt had half speed catches since the days of a pentium 1 era
a catch memory thats half speed whats the point
oh something else 3mb edram is the same area as 1mb sram and 32mb edram is the same area there abouts as x360s 10mb edram at 45nm so wiiu with a tri core broadway and ati gpu and edram will actually be smaller cooler and much lower wattage
the wiiu case seems big for such a cpu
The wii most certainly was not 3x gamecube performance and the powerpc chip is identical to gamecube except for the 50% increase in mhz. The wii isn't powerful enough to emulate gamecube and in gamecube compatibility mode it simply reduces speed back to 485mhz. Thats why gamecube compatibility is practically 100% its the same gpu and processor. The only difference with the wii is the additional arm processor to act as a processor for the background operating system and run in low power mode. The reason we know this is because of an anonymous developer leaking the info because Nintendo never released the info. Since that time the wii has been hacked and even x-rayed and all this has been confirmed without any doubt. Where emulators are available for both the wii and original xbox for example it clearly shows the xbox has a cpu advantage which it most certainly wouldn't if the wii was 3x the power of gamecube.
I'm guessing the rest of what you have written is pure rubbish based on your assesement of the wii vs gamecube. We don't know the final full spec of the wii u but one things for sure we won't be getting the info from Nintendo. We will have to rely on leaks by developers for the info.
It amazes me how hard people lie to themselves to make something true in their mind and we had exactly the same situation with the original wii with people claiming it was much more powerful than it was. Some even claimed it was more powerful than 360 and PS3 at the beginning.
The wii u will likely be somewhere between 1-2x 360/PS3 performance based on all the released information from multiple sources and I'm happy with that. I'll certainly be happy with more performance than that but that would be contrary to the information that has been leaked so far. I'm not trying to be pessimistic or optimistic just realistic.
and as i clearly frewaking explained in that post it was more like 3 I LOVE A GUY WHO CANNOY FREAKING COUNT
right some facts to beat opinion over the head with
broadway wasnt just a 1.5 gekko it had hareware upgrades to its catch memory and other minor tweeks ""FACT"" THE CLOCK SPED WAS 50% HIGHER the efficencie per clock DOUBLED 1 instruction per clock gekko 2 INSTRUCTIONS PER CLOCK BROADWAY THIS IS FACT THE CLOCK EFFICENCIE OF BROADWAY WAS 2X THAT OF GEKKO
1 instruction per clock at 486mhs = 486 insctructions 2x instructions per clock at 729mhz = 1458 instcuctions CAN YOU PLEASE EXPLAIN YOUR 1.5 hollywood gpu had the same upgrade treatment more efficent slightly tweeked and a ARM 9 (STARLET) WORK CPU WAS ADDED
starlet handled allways online when console was in slep mode (yellow light) in on mode it took away basic jobs from broadway and helped as a small co-cpu WITCH GAMECUBE NEVER HAD
more fact to pillow fight opinion with RAM/BANDWIDTH
gamecube had 24mb main ram at 2.6 gb bandwidth... wii had 24mb at 4gb bandwidth and another 64mb gddr3 at 4gb bandwidth 2x 4 = 8gb bandwidth clearly to anyone who did math at school can see 8gb bandwidth is over 3x gamecube (AS MY ORIGINAL POST CLEARLY STATED) The gamecube did have 16mb dram but it was 8 bit bus and oly around 89mhz clock spped it had no direct link to gpu or cpu only the sound processor but it could also hold non important data and catch data so disc drive is helped at streaming data it want full on real ram SO TO SAY
in comparason wii had 64mb gddr3 on a 32bit bus at 486 mhz (dualchannel) 243mhz natual clockspeed with 4gb bandwidth 16 MB RAM NO DIRECT LINK 100MB BANDWDTH VS 64MB REAL RAM FULLY CONECTED TO GPU BUS 4GB BANDWIDTH
LOL 1.5 LTFOL gddr3 in wii has over 40 x bandwidth of gamecubes second pool of ram 40 times dude 40 x it was also conected to the system as real main ram
pool 1 1t sram gc 2.6gb pool 2 gamecube dram below 100mb bandwidth
pool 1 wii 4gb bandwidth pool 2 gddr3 wii 4gb bandwidth LOL THAT AINT NO 1.5 MY FRIEND
like my original post stated BASED ON FACT not internet opinion clearly shows the processors cpu/gpu at 2 x gamecube and the main ram at least 3 x gamecube ad the disc was way way bigger and its self loaded streamed faster 1.5 IT NEVER EVER DID MAKE
baic math nevermind comput know how clearly proves this games like cod online everyrthing going would never run like wii on gamecube or xbox not even close
BY THE WAY POWERPC 32BIT AT 45NM SYSTEM ON CHIP IS 5 INSTRUCTIONS PER CLOCK EFFICENT DOUBLE AGAIN THE BROADWAY so a new 45nm core vs broadway at 729mhz would be 2x real performance due to increased per clock ability this comes from shrinking and refining the chip every leap smaller also allows closer to on paper clock performance
gekko and xbox 1 celeron were rated 1 instruction per clock broadway and xenon were rated 2 instruction per clock the latest IBM cpus including the broadway 32 bit family are now rated at 5 insctrutions per clock
how did they do this by improving things and shrinking them and changing the low clock 64bit front side bus with a high clock speed 128 bit ring bus
it doubled again the per clock power of this cpu family you need to be a real sharp shooter to keep up with me dude clock for clock a powerpc 476fp @ 1.6 ghz is 2x as powerful as the powerpc family at 90nm (witch broadway is king best of) take the same idea as 476fp apply it to broadway 2
we have 5 instructions per clock and a 1.6ghz clock speed and a custom level 2 catch 3mb looking at around 15x wii clock for clock id rate broadway tri core (if it exists) at easy 2x a dualcore sandy bridge at 1.6ghz
Edited by silverismoney, 26 June 2012 - 03:11 PM.