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so ram memory guys, will we see fast ram again!?


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#1 silverismoney

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Posted 27 June 2012 - 09:11 PM

just to point out were im going with the topic, gamecube outside the cpu catch and gpu buffers had 2 pools  of ram 1t sram very very fast and very slow dram, 24mb fast ram ,16 mb access ram ...

wii had 24mb fast ram and 64mb not so fast gddr3 ram , but a huge boost over gamecube ,so why not wii U i think theres a strong chance of this again !!

gddr3/gddr5/fc ram/1t sram/IBM EDRAM ,can nintendo deliver on fast ram again,, i doubt 1t sram is a option its not designed for big main memorys and its very expensive, i keep thinking maybe IBM edram is being used in 2 ways as EDRAM and as a fast embedded main ram

THATS WHAT THEY DID WITH 1T-SRAM in the last 2 consoles...

#2 uh20

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Posted 27 June 2012 - 09:17 PM

as posted back there, i assume theres going to be a small fast ram pool for o.s. and gamepad sync to make both snappy and scalable
that, and a gb of usable ram in which 1/4 is fast and the rest is mid-range ddr3
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#3 silverismoney

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Posted 27 June 2012 - 09:24 PM

why would the os use fast ram fast ram is for performance a os only needs standard ram you dont have fast ram in a smart phone for os you have cruddy ddr2 mobile ram

3DS a gaming and graphics machine has fast ram FC ram almost as fast as 1t sram and twice the bandwidth per clock as DDR2... OH can anyone answer this for me is xbox 360 350mhz 700mhz effective or is it 700mhz 1400mhz effective whats the ratio for x360s 24 gb bandwidth on a 128bit bus....

Edited by silverismoney, 27 June 2012 - 09:26 PM.


#4 uh20

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Posted 27 June 2012 - 09:30 PM

i do not know ram...
thanks for talking

i would assume o.s. could *start up* with fast ram, this is so that it can remain extremely quiet with cpu usage unless its used, several parts will need to be used at once and there goes your menu
it would also be more cheep to keep one pool for these things, so might as well make it fast
and by fast i mean as fast as the first pool, 700-1400mhz i guess
...


...
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#5 silverismoney

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Posted 27 June 2012 - 09:50 PM

i do not know ram...
thanks for talking

i would assume o.s. could *start up* with fast ram, this is so that it can remain extremely quiet with cpu usage unless its used, several parts will need to be used at once and there goes your menu
it would also be more cheep to keep one pool for these things, so might as well make it fast
and by fast i mean as fast as the first pool, 700-1400mhz i guess
...


...


im guessing gddr3 in x360 is native 700mhz at 128 bit thats gotta = the 24GB bandwidth 350mhz seems to low when i say fast ram i dont mean clock or bandwidth i mean real world speed 1t sram is 10x faster than dram FC ram is again towards 10x faster than dram EDRAM is 10/20 x faster than drams and sram is slightly faster again

the fastest rams are sram edram (ibms is best) and 1t sram theres other rams like Z ram that never really took off im asking is there a replacment to wiis 1t sram that ram is godly fast as in level 3 catch fast I WANT THAT AGAIN IN MY NINTENDO U

#6 3Dude

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Posted 28 June 2012 - 01:31 AM

FC ram should be faster than mosys aging 1tsram.

Its designed to perform at a greater bandwidth at lower frequencies, which is why it might not match or beat 1tsrams frequency, but it beats 1tsram in mitigating latency, can send row and column data at the same time as opposed to sequentially, a second instruction can be issued without waiting for the first to finish, and it also has ddr capabilities.

And its much freindlier for large quantities.

I would love to see another use of fcram technology.

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#7 Keviin

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Posted 28 June 2012 - 03:44 AM

From what we have heard, it will have a lot of RAM. That's the main point NAMED devs in agree.
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#8 Alianjaro

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Posted 28 June 2012 - 05:33 PM

I really don't know what's going on over here but I have a question. You know for the Wii, there was memory for game data which was pretty big, and there was memory for photos and everything else that wasn't really big. When you first insert a game disc in the Wii, it saves to a certain place, while, when you save, say, a replay in Super Smash, it saves to another place. What influences what? I must say I'm totally lost in this...
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#9 silverismoney

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Posted 28 June 2012 - 11:53 PM

FC ram should be faster than mosys aging 1tsram.

Its designed to perform at a greater bandwidth at lower frequencies, which is why it might not match or beat 1tsrams frequency, but it beats 1tsram in mitigating latency, can send row and column data at the same time as opposed to sequentially, a second instruction can be issued without waiting for the first to finish, and it also has ddr capabilities.

And its much freindlier for large quantities.

I would love to see another use of fcram technology.



i was thinking fc ram would offer a bandwidth boost over gddr3 as well as being very very fast so it beats out both gddr5 and gddr3 in suitabillity in a gaming console but can it be used at desk top speeds heat etc as its only a mobile device ram at the moment ,i cannot see why not 1t sram was used so why not FC ram,

i keep thinking fc ram or ibm edram as main memory and a second pool of gddr3 gamecube and wii had 2 ram pools so why not

fast ram = fast processor as you can never ever process data THAT ISNT THERE i want my fast ram damb it

Edited by silverismoney, 28 June 2012 - 11:53 PM.


#10 3Dude

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Posted 29 June 2012 - 02:57 PM

i was thinking fc ram would offer a bandwidth boost over gddr3 as well as being very very fast so it beats out both gddr5 and gddr3 in suitabillity in a gaming console but can it be used at desk top speeds heat etc as its only a mobile device ram at the moment ,i cannot see why not 1t sram was used so why not FC ram,

i keep thinking fc ram or ibm edram as main memory and a second pool of gddr3 gamecube and wii had 2 ram pools so why not

fast ram = fast processor as you can never ever process data THAT ISNT THERE i want my fast ram damb it


FC ram is very, very, fast. Its designed to operate at a lower clockspeed, with less electricity and STILL outperform ram running at much much higher frequencies.

But its not just a mobile solution, it has a non mobile ram called consumer ram, which is actually whats in the 3ds.

FCRam isnt clocked high not because it cant handle it (its rated for operation in 125 degrees celsius) but because it doesnt need to be or its for conserving battery life.

Embedded dram isnt likely for main memory... Its not a freindly solution.

I would love to see another gaming product using fcram.

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