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Two gamepad support... what dont we know?


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#1 Guest_TRON_*

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Posted 14 September 2012 - 06:28 PM

this has been bugging me for a long time. why do we have to wait for two gamepad support for the Wii U? there is something they arent telling us. we know just using one gamepad takes up processing power so two will obviously take up even more. how powerful is this console and is nintendo looking to upgrade it in some way in regards to power? i just feel like they are holding something back and are looking to unleash when ps4 and 720 launches. thats why we havent seen the heavy hitting games (mario 3d, zelda, f-zero, starfox, donkey kong, mew ip's) these will come at e3 next year when we are sure to see sony and microsoft tak about their next offerings. also this thing with the rayman legends producer saying the console has almost limitless ram.... he cant be talking about just that 1gb for games of ram can he? i want to know what they are hiding.

#2 Mignaga

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Posted 14 September 2012 - 06:32 PM

All it is, is the fact that no games will support it at launch, and they don't want to sell people useless stuff. I for one am glad that they are doing it. I'll pick one up when I have a game to play with two of the Gamepads. They have said this multiple times in multiple places.

Edited by Mignaga, 14 September 2012 - 06:33 PM.

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#3 Tricky Sonic

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Posted 14 September 2012 - 06:33 PM

Hiding things? Of course they are. No word on using a second gamepad since No "known " games use 2. Trust me..Nintendo will drop bombshells at every major Xbox and PlayStation news and game release.
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#4 Press

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Posted 14 September 2012 - 06:38 PM

The Dragon Quest X MMO supports a second player option using the Gamepad, even when the game is completely online (minus the tutorial zone). So perhaps it will allow more local multiplay for online games with more Gamepad options.

#5 Tricky Sonic

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Posted 14 September 2012 - 06:41 PM

The Dragon Quest X MMO supports a second player option using the Gamepad, even when the game is completely online (minus the tutorial zone). So perhaps it will allow more local multiplay for online games with more Gamepad options.

And

....

Maybe we will get DQX to play "
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#6 Press

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Posted 14 September 2012 - 06:43 PM

Wonder how it's gonna work for MH3U.

#7 Tricky Sonic

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Posted 14 September 2012 - 06:45 PM

Wonder how it's gonna work for MH3U.


I think RPGS and Strategy games would gain the most. Especially if there is co-op and co-op online play
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#8 Guest_TRON_*

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Posted 14 September 2012 - 06:46 PM

but my thing is two gamepads and no lag... can it do that with the rumored specs... what we "THINK" we know?

Edited by TRON, 14 September 2012 - 07:29 PM.


#9 Alex Atkin UK

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Posted 14 September 2012 - 07:59 PM

I doubt lag is an issue, its far more likely to be purely down to how much work the GPU has to do to render the image for more than one controller.

Two controllers AND the TV at 720p is 1,741,440 pixels. Bearing in mind 1080p is 2,073,600 pixels and if the guesstimate of the GPU is correct I suspect its just about able to handle 1080p at current-gen quality, as long as whatever is on the game pad is fairly primitive.

Four game pads would be 1,639,680 pixels which would clearly leave nothing left for rendering the TV screen, unless you wanted it running at Wii resolution.

There is one scenario I thought up where it could be useful and possibly even practical though. Four player split screen on the TV and output each section to a gamepad, so that you aren't actually rendering more than 1080p.
It would be awesome for parties so guests can see what is happening in the game while the players do not need to see the TV at all.

However there is the more obvious fact that how many people are going want to buy three additional game pads when that would cost more than the Wii U itself? Arguably it would be just as practical to use the 3DS for that kind of gaming as at least then you get to use them on a day to day basis too, not JUST at parties.

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#10 Socalmuscle

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Posted 14 September 2012 - 08:45 PM

What u "don't know" is that Nintendo originally designed the Wii U for "asymmetric gameplay" only. And the specs used to reflect that.

But people all over "Teh internetz" started immediately questioning why the Wii U was shown with only one pad, etc.

By then, launch games were pretty far along and were coded for a certain spec. It was too late to include support. Especially since the multiplayer capabilities of many games was built around the principle of asymmetric Play.

Nintendo listened, bumped up the Wii U spec, and built it to seamlessly support TWO gamepads.

Games are now being coded for that (and all games have additional horsepower available as a result, whether they use two pads or one).

Next year, you will start to see support.

#11 Guest_TRON_*

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Posted 14 September 2012 - 09:00 PM

What u "don't know" is that Nintendo originally designed the Wii U for "asymmetric gameplay" only. And the specs used to reflect that.

But people all over "Teh internetz" started immediately questioning why the Wii U was shown with only one pad, etc.

By then, launch games were pretty far along and were coded for a certain spec. It was too late to include support. Especially since the multiplayer capabilities of many games was built around the principle of asymmetric Play.

Nintendo listened, bumped up the Wii U spec, and built it to seamlessly support TWO gamepads.

Games are now being coded for that (and all games have additional horsepower available as a result, whether they use two pads or one).

Next year, you will start to see support.


cool. lets talk about the rayman dev saying wii u has almost unlimited ram then we find out it has 1 gb ram for games.... something doesnt fit

Edited by TRON, 14 September 2012 - 09:00 PM.


#12 TomBollandLTD

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Posted 15 September 2012 - 03:18 AM

What u "don't know" is that Nintendo originally designed the Wii U for "asymmetric gameplay" only. And the specs used to reflect that.

But people all over "Teh internetz" started immediately questioning why the Wii U was shown with only one pad, etc.

By then, launch games were pretty far along and were coded for a certain spec. It was too late to include support. Especially since the multiplayer capabilities of many games was built around the principle of asymmetric Play.

Nintendo listened, bumped up the Wii U spec, and built it to seamlessly support TWO gamepads.

Games are now being coded for that (and all games have additional horsepower available as a result, whether they use two pads or one).

Next year, you will start to see support.


This.

1GB is a hell of a lot for a console at this point in time.
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#13 nintendo3DS

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Posted 15 September 2012 - 06:51 AM

The only think that bugs me is that, if I break my Gamepad, I can't go to Wal-mart to buy a new one. But I'm VERY careful with things; especially video game things. :P

#14 Nintendustin

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Posted 15 September 2012 - 07:09 AM

The only think that bugs me is that, if I break my Gamepad, I can't go to Wal-mart to buy a new one. But I'm VERY careful with things; especially video game things. :P


Just don't rage quit.

#15 Noonabites

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Posted 15 September 2012 - 02:26 PM

Just don't rage quit.


Ahahahahaha, that made me laugh :D

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Anywho, I think some of over speculating. A reason as to why there is no game pad being sold separately has been made and the points Socalmuscle made are really great. Just sit back and relax guise.

#16 xile6

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Posted 16 September 2012 - 05:25 AM

The only think that bugs me is that, if I break my Gamepad, I can't go to Wal-mart to buy a new one. But I'm VERY careful with things; especially video game things. :P


Im with u 100%
I take care of everything i have, but just what if something happens? Then your be sending it off to nintendo and waiting for it to come back. I also want to know how much it would cost. I remember hearing some time ago that the game pad or both wii u and pad cost around $189 in parts.
So does this mean we could be paying $150-$200 just for the pad?
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#17 rschauby

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Posted 16 September 2012 - 09:37 AM

I really really hope Nintendo and Developers don't move towards supporting 2 Gamepads. I know the Gamepad is awesome, but it is super expensive. Also as mentioned, it will consume more resources to run. I'm hoping Nintendo and developers can find a way to keep games and multiplayer centered around only having 1 Gamepad per system. Having to buy $40 Wii Motes and $50 Pro controllers is enough...

#18 Noonabites

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Posted 16 September 2012 - 11:48 AM

I really really hope Nintendo and Developers don't move towards supporting 2 Gamepads. I know the Gamepad is awesome, but it is super expensive. Also as mentioned, it will consume more resources to run. I'm hoping Nintendo and developers can find a way to keep games and multiplayer centered around only having 1 Gamepad per system. Having to buy $40 Wii Motes and $50 Pro controllers is enough...


It's already been confirmed that it does support 2 gamepads. This was implemented not too long ago, so we won't be seeing games for a bit that feature it. I don't see the issue though, it's not a game requirement, it's more or less a luxury...

#19 Socalmuscle

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Posted 17 September 2012 - 11:31 AM

cool. lets talk about the rayman dev saying wii u has almost unlimited ram then we find out it has 1 gb ram for games.... something doesnt fit


It's 1GB+ actually.

There is not a hardwired barrier.

It's something that allows for many awesome OS features simultaneous with games, replys, "moments" vid sharing, etc. all at once.

1 GB is a ton for a game, but that's not all there is.

"other Satoru" stated it that way to keep it a simple concept.

cool. lets talk about the rayman dev saying wii u has almost unlimited ram then we find out it has 1 gb ram for games.... something doesnt fit


the Wii U also used to have anywhere from 768 - 1.5 GB RAM.

Now it has 2.

Great for 2 Gamepads - or for better textures, etc.




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