
Wii U isn't gonna be much more powerful than Xbox 360 and PlayStation 3
#1
Posted 21 June 2011 - 04:59 PM
The reason for this, according to him, is that Nintendo want the console to remain affordable. Would you say it's a good thing that they're trying to keep costs low, or do you hate them for not going all out and crushing the competition with superior specs?
#2
Posted 21 June 2011 - 05:08 PM

#3
Posted 21 June 2011 - 05:09 PM
#4
Posted 21 June 2011 - 05:25 PM
Second, I agree with what I think Nintendo believes, which is; Graphics from modern day technology on modern day tv's are good enough, not at their limits, but they will do until UHD starts taking over living rooms. I believe they did say that they will focus more on actual animation and AI of games. (think Reggie mentions it during a GT interview)
Finally, the reason why I have always loved nintendo is their innovation, they may bring out the same franchises year after year, but every time (well, most of the time) they are a complete unique experience, with focus never being on graphics (even though the games usually look great, just a side effect of great designers). I absolutely love that they are still focusing on that innovation, they know their console is going to look great, yet the main focus of their unveiling was the new way of playing yet again.
So yeah, I like Nintendo's approach on consoles

I don't know if my points came across very well, it's a bit late here and my head's not really with it atm, maybe ill look over it again tomorrow and edit

#5
Posted 21 June 2011 - 10:39 PM
Don't skim these things. I read an thread on NeoGaf and only one person noticed the whole problem with the thread, and he was ignored.
Miyamoto never said that it wouldn't be much more powerful than the Xbox 360 or the Playstation 3, he said it wouldn't be DRAMATICALLY more powerful. It could be more powerful, but not to such an extent that it's say, 50 times as powerful. The console is likely to be at least 10 times as powerful.
EDIT:
And it seems that this post has been ignored as well.
Edited by Dementis, 22 June 2011 - 06:11 AM.
#6
Posted 21 June 2011 - 10:44 PM

#7
Posted 21 June 2011 - 11:03 PM
#8
Posted 22 June 2011 - 02:19 AM
From the look of the demos, the Wii U seems to be pretty damn competitive power-wise already. I bet we're actually just in another GameCube situation - Nintendo's being modest about the system, even though they've got all the rights in the world to brag their souls out about it. I mean, packs enough grunt to deliver visuals superior to the PS3's on two (and potentially even three) HD screens at the same time. If that's honestly not good enough for you, I don't know what is.I'm not really bothered about how the Wii U compares to its competition. There's a big step up from the Wii and I'm perfectly happy with the graphics we've seen from the tech demos. The actual games will probably look much better than the demos. I'd rather have an affordable console, than one which will cost a small fortune but crush the opposition.
#9
Posted 22 June 2011 - 04:40 AM
that gives two possibilities, in my mind, one, that the amount of processing power used for the second screen display can limit the overall power available for the larger display/gameplay; that is if the image on the second screen shows a filly rendered three dimensional game scene in real time, which is significantly different than that shown on the T.V., it would take significantly more power to process, compress and stream than a fairly static image of a map or inventory.
Or, and quite feasibly, they want to prepare us for a lot of straight ports with minimal work done to take advantage of the new machine.
#10
Posted 22 June 2011 - 05:54 AM
Im pretty sure they are talking about doing straight ports.From what Ubisoft have been saying the amount of processing power available might well vary from game to game. They said "some games will look better, some will look the same".
that gives two possibilities, in my mind, one, that the amount of processing power used for the second screen display can limit the overall power available for the larger display/gameplay; that is if the image on the second screen shows a filly rendered three dimensional game scene in real time, which is significantly different than that shown on the T.V., it would take significantly more power to process, compress and stream than a fairly static image of a map or inventory.
Or, and quite feasibly, they want to prepare us for a lot of straight ports with minimal work done to take advantage of the new machine.
#11
Posted 22 June 2011 - 06:13 AM
ADBHRTQB.
Don't skim these things. I read a thread on NeoGaf that was the exact same topic and only one person noticed the whole problem with the thread, and he was ignored.
Miyamoto never said that it wouldn't be much more powerful than the Xbox 360 or the Playstation 3, he said it wouldn't be DRAMATICALLY more powerful. It could be more powerful, but not to such an extent that it's say, 50 times as powerful. The console is likely to be at least 10 times as powerful.
EDIT:
And it seems that this post has been ignored as well.
Edited by Dementis, 22 June 2011 - 06:14 AM.
#12
Posted 22 June 2011 - 07:35 AM
The rumors of the 50% extra power was only for the Dev kits but they were underclocked! With R700 series graphics card it should be 400% stronger or more and Nintendo said we've only seen 10% of it's potential and that doesn't mean 10% of its potential graphic wise but it could be for online experience, games, running power, ETC. But if a wireless streaming with no lag, power beyond Ps3, and incredible tech demos are only 10% then I don't know about you but i'm really excited about this console.
Edited by giggity3000, 22 June 2011 - 07:36 AM.
#13
Posted 22 June 2011 - 08:26 AM
#14
Posted 22 June 2011 - 08:33 AM
Sparrow and dementis make really good points that deserve attention... The hardware worries are a real red herring, and nintendo is really putting their energy where it matters (ai is a great place to focus the extra processing power, IMO)...
To be honest, I don't really know what it means for them to focus on AI. Does having more extra processing power for AI mean that there can be more characters on the screen?
#15
Posted 22 June 2011 - 09:00 AM
Im pretty sure hes talking about increasing the intelligence of AI.To be honest, I don't really know what it means for them to focus on AI. Does having more extra processing power for AI mean that there can be more characters on the screen?
#16
Posted 22 June 2011 - 09:21 AM
Im pretty sure hes talking about increasing the intelligence of AI.
Mostly this, but the former as well (more characters on screen). Currently, the complexity of AI routines are severely hampered by available processing power. This doesn't much matter in a game like Zelda, which seems to focus on duels rather than big battles with crowds... but I could see it doing great things for a franchise like Pikmin, where enemies (and player-directed AIs) are required to coordinate with/react to one another. Big AI breakthroughs are a while down the line... but improved NPC coordination/interaction is an improvement we could see right away with a little more processing oomph in the hands of developers.
#17
Posted 22 June 2011 - 09:42 AM
Mostly this, but the former as well (more characters on screen). Currently, the complexity of AI routines are severely hampered by available processing power. This doesn't much matter in a game like Zelda, which seems to focus on duels rather than big battles with crowds... but I could see it doing great things for a franchise like Pikmin, where enemies (and player-directed AIs) are required to coordinate with/react to one another. Big AI breakthroughs are a while down the line... but improved NPC coordination/interaction is an improvement we could see right away with a little more processing oomph in the hands of developers.
The reason I asked is because I've never really seen a problem with AIs being unintelligent. Then again, I've never really played an FPS where I presume those things would be important.
#18
Posted 22 June 2011 - 10:06 AM

#19
Posted 22 June 2011 - 12:52 PM
The reason I asked is because I've never really seen a problem with AIs being unintelligent. Then again, I've never really played an FPS where I presume those things would be important.
Yeah, but not just FPS (though that would be good... anyone ever played Crysis?). If you've played an RPG/Adventure like Fable III on the Xbox, you know that any time there are more than a few NPCs on screen, there are severe framerate issues and even some inexcusable rubber-banding. Fable III doesn't look all that awesome in terms of HD graphics... but the NPC AI in an environment like an RPG town, where each character is reacting to a number of variables regarding your character, his reputation, his current clothing and equipment, his actions, the actions of others, their own jobs and relationships to one another, etc., can get VERY demanding on a processor!
#20
Posted 22 June 2011 - 12:59 PM
Yeah, but not just FPS (though that would be good... anyone ever played Crysis?). If you've played an RPG/Adventure like Fable III on the Xbox, you know that any time there are more than a few NPCs on screen, there are severe framerate issues and even some inexcusable rubber-banding. Fable III doesn't look all that awesome in terms of HD graphics... but the NPC AI in an environment like an RPG town, where each character is reacting to a number of variables regarding your character, his reputation, his current clothing and equipment, his actions, the actions of others, their own jobs and relationships to one another, etc., can get VERY demanding on a processor!
Yeah, it's just FPS sprang to my mind. I've seen my uncle play COD and at one point there were quite a lot of characters on screen. I presume they'd have to strike a balance between intelligence and how many there are on screen.
But are there really severe framerate issues? One of the reason I love video games is because I've never really noticed any frame rate drops. Though I have been secluded to Nintendo games this gen.
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