Sega All-Star Racing issues solved?
#1
Posted 28 September 2012 - 12:27 AM
http://gonintendo.com/?mode=viewstory&id=186622
#2
Posted 28 September 2012 - 04:35 AM
#3
Posted 28 September 2012 - 09:10 AM
I'm going to assume the Wii U will be the best console version (it's also coming out on PC)
Hats off to Sumo for putting in the effort to get the framerate right on Wii U.
Edited by parallaxscroll, 28 September 2012 - 09:10 AM.
#4
Posted 28 September 2012 - 10:44 AM
#5
Posted 28 September 2012 - 10:48 AM
#6
Posted 28 September 2012 - 03:59 PM
Since I'm getting quoted...
First thing here is the demo shown at the Nintendo WiiU launch event certainly wasn't final code and should have been labelled as such. So many things about it, elements like performance, controls, balancing and the GamePad screen features should not in any way be taken as final.
In fact, if you came to the office today, the code you'd see here which has numurous improvements in every single one of those areas isn't final either. That's the point here, it's not finished
One of the interesting elements about being a launch title is that you have dates that don't move. As such, we have to make calls about how we use our time wisely. Doing a show floor demo can easily take two to three weeks, but that same amount of work is way more valuable to us to get the final game done. Especially since a show floor demo is invariably chucked away and never used again. Of course we also were told the demo would be behind closed doors... So we never really expected the level of scrutiny it got!
Anyway, it's all academic. Right now we're pretty much in target frame rate bar some spikes with effects on certain tracks, and in some cases in 5 player splitscreen. We'll continue to hit those (and we have time to do so) not only on WiiU, but on all the other myriad of platforms we're on.
We really care about this game, it represents over 2 and half years work for pretty much the entire team and right now every working hour is spent working on that final polish, getting the frame rate into the right place - and delivering what I very much feel, is our best SEGA project to date.
Right, best go squash some more bugs!
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S0L
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http://m.neogaf.com/....php?p=42627911
Okay I just learned that the target framerate is 30fps.
http://www.neogaf.com/forum/showpost.php?p=42648788&postcount=124
http://www.eurogamer...f-arcade-racers
#7
Posted 29 September 2012 - 07:34 AM
#8
Posted 04 October 2012 - 08:45 PM
Trophy Cards are classy too! LOLZIGZAGOON
#9
Posted 05 October 2012 - 02:29 PM
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