I can already see Paper Mario using the Sensor strip with his Hammer.
Dear god, you better not be serious.
Posted 23 June 2011 - 06:17 AM
I can already see Paper Mario using the Sensor strip with his Hammer.
Posted 23 June 2011 - 11:50 AM
I AM CONTRIBUTING, I AM CONTRIBUTING THE REASON WHY YOU ARE WRONG
:RAGE:
Also, are you serious? It's there because even if there are like 2 ideas of what can be done, it's still useful and it's only 2 tiny LEDs so it would be ridiculous not to.
Edited by logitech, 23 June 2011 - 12:53 PM.
Posted 23 June 2011 - 02:32 PM
Why are you raging? LOL.
What I'm saying is, instead of telling us our ideas don't work, come up with some of your own, like the TC asked us to do. If all you are going to do is tell everyone here that our ideas don't work, then you aren't really contributing to what the TC wanted us to do.
Also, I don't get why you are asking me if I'm serious. We both know if it's there, it has a function. They aren't going to stick something on the controller without having an idea about how it could used. I don't get why you are telling me using the Wii-remote on the WiiU controller is a bad idea, when Nintendo but the sensor bar there to be used.
Does anyone know if the controller comes with a stand? So that it can act as a secondary display while we play with the Wii-remote?
Posted 23 June 2011 - 10:56 PM
Why are you raging? LOL.
What I'm saying is, instead of telling us our ideas don't work, come up with some of your own, like the TC asked us to do. If all you are going to do is tell everyone here that our ideas don't work, then you aren't really contributing to what the TC wanted us to do.
Also, I don't get why you are asking me if I'm serious. We both know if it's there, it has a function. They aren't going to stick something on the controller without having an idea about how it could used. I don't get why you are telling me using the Wii-remote on the WiiU controller is a bad idea, when Nintendo but the sensor bar there to be used.
Does anyone know if the controller comes with a stand? So that it can act as a secondary display while we play with the Wii-remote?
Posted 24 June 2011 - 09:55 AM
Just, think, please. Did you see the distance between the Wiimote and the sensor strip in the only video that shows a use for it? About half a meter. Sensor bar are awkward as hell and I presume that being 40 centimeters closer than that to the screen will mess it up. And just think about it, in most games where you need a game with a Wiimote you probably need to move around (in game) as well. In that case, how do you keep our hand the slide pads when you're holding a Wiimote as well? It'd be awkward to hold with one hand, judging by the size, and it'd be uncomfortable to do it any other way. The Wiimote is big and awkward, sure, in trauma center and such games, it's possible to just hold the Wiimote above the screen like a scalpel... or you could use the stylus which isn't as heavy and awkward to use. The reason I'm not suggesting any possible ideas is because I cannot think of any ideas that I would personally like to use. In an FPS I do not want to point my Wiimote at a Wii U remote, for example.
Posted 24 June 2011 - 10:41 AM
I agree that most control schemes do seem a bit cumbersome, but I think the WM+ has functionality that just a stylus can't replicate. We don't have to hold the WiiU controller while using the Wii-mote. And we don't really know the minimum distance it could be used from. We need more info in those areas. That's why I'm curious about a stand of some sort for the controller, so that it can act as a "second screen" while we play with WM+ controls. It would be perfect to set it up on a coffee table, for example.
Like Pikmin, or any other RTS, for example, it would be very useful to view two areas at the same time in addition to using pointer controls. Or perhaps the second screen could act as a menu screen. In these type situations, if we are playing with WM+ controls, the sensor strip will allow us to interact directly with both screens. For example, say you are playing an RTS and you have the controller set up to display an interactive mini-map and menu. Instead of scrolling with the pointer on the TV, you could simply point at a place on the mini-map on the controller and quickly move the camera to that location. Or you could quickly produce more units, or set directions, or several other things.
Posted 24 June 2011 - 10:56 AM
Don't say that I'm not contributing, but why not just tap the location? It's just that it'd be awkward to me. Also, the main reason I was talking about the distance with Wiimotes is that there is no way whatsoever that it'll work with the Wiimote directly over it.
You know what could be cool though? If it also includes the Wiimote tech in the sensor so instead of the Wiimote being the only input, there could be a little LED on the end of the stylus so it could also use a depth sensor. It probably wouldn't work (The amount of time the battery would last would be a nightmare), but I think it'd be pretty cool.
Edited by logitech, 24 June 2011 - 10:56 AM.
Posted 24 June 2011 - 11:39 AM
Well, my idea would have you controlling everything with the WM+, so tapping the screen wouldn't be very efficient, since you have to take you hand off the controller. I'm sure they could program it to work with touch as well, though, if you would prefer to control the game with only the WiiU pad.
I see your point about the distance problem. However, the sensor bar on the WiiU controller is significantly smaller than the regular one, so I think that may allow us to get closer. How much closer,though, we will just have to see.
Posted 24 June 2011 - 12:22 PM
Yeah, I know, but if the wiimote is too close to the screen, and the sensor bar is above it, then it won't work and that could affect it.
But is your idea basically using pointer controls? Or the motion? If it's pointer you could always use the double slide pads.
Posted 24 June 2011 - 12:57 PM
Posted 24 June 2011 - 01:06 PM
Isn't there some sort of rule against threads with only two real contributors? Seems like back and forth posts are a rather inefficient way of having an argument of this nature...
Posted 24 June 2011 - 01:21 PM
If there is such a rule then it is ridiculous because it's not our fault that we're the only ones here. We're just lonely D;
Posted 24 June 2011 - 03:27 PM
Edited by Alex Atkin UK, 24 June 2011 - 04:04 PM.
Sheffield 3DS | Steam & XBOX: Alex Atkin UK | PSN & WiiU: AlexAtkinUK
Posted 24 June 2011 - 03:47 PM
I agree. At least Dementis and I care enough to post. We can't help it if no one else feels like posting.
What did you expect us to do? Just quit posting because it was only us two? Bring some friends and let's make it a party!
Posted 25 June 2011 - 12:28 AM
It looks like the WiiU controller is designed to be dockable, notice the two charging pads either side of the connector plus the molded sockets that would seem to be for the dock to hold the WiiU controller upright. So totally possible that it might work with the Wiimote.
However it looks like only the camera is under that strip, surely if there were LEDs they would have shown up in the third photo?
Of course it could be that some of the WiiU Controllers were prototypes and lacking the final feature set, but they didn't really give that impression.
Posted 25 June 2011 - 05:06 AM
No. The LEDS are inferred and the plastic used on the bar is used so you can't see the LEDS behind it but the light still goes through it.
Sheffield 3DS | Steam & XBOX: Alex Atkin UK | PSN & WiiU: AlexAtkinUK
Posted 25 June 2011 - 08:11 AM
Yes, but normally it hides the camera too except if light hits it at the right angle like it is in that photo. If you can see the camera you should be able to see at least the holes where the LEDs poke through as well.
Posted 26 June 2011 - 06:00 AM
For all the latest Wii U News: http://wiiuupdates.com/
Posted 26 June 2011 - 06:53 AM
I can't remember seeing the sensor strip in any Wii U video, can anyone post a picture of it if they've seen it? Is it identical to the Wii?
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