Switching from blocks to Mb
#1
Posted 29 November 2012 - 04:40 PM
Some won't find this as an issue, however for people like me with a very small internet cap it's quite necessary to know how much we will be chewing up. Now that the Eshop has grown to the extent of featuring full retail games it would help the consumer to know just how much data needs to be chewed up.
All i plan to use the Eshop for is to buy any Indie titles that catch my attention, however i think it would only benefit Nintendo just to make this change, it's not a big change but it would make a big difference.
This is where it ends
#3
Posted 29 November 2012 - 04:54 PM
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#4
Posted 29 November 2012 - 04:55 PM
I think it's the other way around.Wasn't 1 block 8MB on the Wii ?
8 blocks = 1mb
Edited by CUD, 29 November 2012 - 04:56 PM.
#5
Posted 29 November 2012 - 05:06 PM
A change like that seems unlikely for Nintendo, they seem set on using the more user friendly 'block' system. There seems to be some conflicting arguments on the size of individual blocks, from what I gather 8 blocks = 1mb so if that's correct you can work out the size of a game on your own without Nintendo changing their system.
I think it's the other way around.
8 blocks = 1mb
Correct, 1 Block = 128KB
128KBx8 = 1024KB = 1MB :-)
#6
Posted 29 November 2012 - 09:52 PM
I guess i know now :3
This is where it ends
#7
Posted 29 November 2012 - 11:44 PM
Anyway, New Super Mario Bros. U is 1.73GB approximatively to download. They don't use blocks anymore and that is very well welcomed. At least, for the Wii U. It still does for every other Nintendo console and or portable device before it... Ugh.
♪Rocketman, your rocketman
Fly with me, to the moon, to the stars my heart
Rocketman, your rocketman
Take you higher♫ - "Rocketman" by Mega NRG Man (Super Eurobeat 217)
#8
Posted 30 November 2012 - 01:03 AM
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