I've been to many forums and continuously see the same perspectives; both of which make valid points:
Those for the decision:
- LPCM is lossless, thus better quality than dolby 5.1
- Avoids additional costs in terms of licensing fees for the console and for the games which choose to implement surround.
- "It's the future. Virtually every surround system sold today supports LPCM."
Those against the decision:
- "I'm not ready for and/or can't afford the future! I live in the present!"
- Dolby 5.1 is pretty much a standard in the gaming industry.
- Licensing fees are nominal, and Nintendo is being cheap.
Let me say, I upgraded my Surround Sound a couple of years ago because my old one did not support HDMI, and all of my devices (except wii) did. I'm happy I did and had the resources to do it.... BUT, it could be done by routing HDMI to my tv and then optical & composite out to my receiver. Even though I can fully enjoy the lossless wonders of LPCM game, I think this was the wrong move for Nintendo. I'll explain why in a moment.
To start with... everything that those who are "in favor" of this decision is absolutely correct. However, those who are giving reasons against it represent a large portion of "hardcore" gamers who can get better experiences out of their existing consoles (XBox360, PS3) with no additional upgrades. This seems to go against N's "plan" to give love to the hardcores. If you ask me, surround sound improves game immersion even more-so graphics. You can often get around graphics limitations by going with a more styled approach than a hyper-realistic approach (a common MMO tactic). However, you either have surround, or you don't. So by eliminating a major avenue to surround sound, they have (again) alienated a portion of the "core" gamers -- a bad move that goes against one of their primary marketing goals.
I have great empathy for those who don't have the hardware to support LPCM, but maybe they are the minority.... Maybe Nintendo has done the research and know this. I can't say. So let me shift the perspective to those of us who have what we need to hear the glorious wonder of LPCM...
We're still getting screwed.
Yup, you read that right... We're still negatively impacted by this decision..... "No way, I can hear those brain-snacking zombies trying to sneak up behind me! You're wrong!", you say? Well try watching Iron Man 2 over Amazon Prime or Netflix. Guess what? That 55" LED badass screen that you have will give you all the pretty pictures you can handle... but you sure won't feel like Iron Man just flew over your head when your rear speakers go silent.
"But... But.. what do you mean? It's coming through the console... which is LPCM... so that means I get even BETTER sound... right??"...
Sorry... no you don't. As a matter of fact, you don't even get the benefits of simulated surround through Dolby Pro-Logic. You get stereo. Granted, you get high-quality, LPCM 2.0 stereo... but it's still stereo.
Here's the deal... LPCM is higher quality because it is uncompressed. But that means it takes up more bandwith. That's why it won't work over optical. That's also why no online streaming service supports it. They all use Dolby 5.1 because it compresses so nicely. So simply put... since Nintendo chose not to support Dolby 5.1 output (which works fine over HDMI), they have hamstrung your hi-definition movie-watching experience.
Sure you may say, "but it's a gaming console"... To which I simply reply, "Yes it is... but I am suddenly much less excited about this TVii thing they've been marketing... I guess it's back to device-switching for me."
Disappointing, Nintendo... very disappointing.
(Feel free to repost, elsewhere... just give credit to original post. Thanks!)
Edited by cardmeister, 03 December 2012 - 09:38 AM.