Ancel says he hasn't hit any limitations with Wii U
#1
Posted 12 January 2013 - 08:19 AM
http://nintendoevery...no-limitations/
“Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of man, that state is obsolete.”— Rod Serling, “The Twilight Zone” The Obsolete Man
Smoke meth. Hail Satan. Watch the yearly Twilight Zone marathons. Talk to dead people. Everyone is gay. Ignore people. Live life to the fullest.
#2
Posted 12 January 2013 - 08:56 AM
#3
Posted 12 January 2013 - 09:05 AM
Lighting would, the backgrounds are rendered and feature interactions with them in the demo I played.Awesome article but I played the demo and that type of game wouldn't really push the boundaries of the hardware surely.
Stop thinking a game isn't taxing a system just because it's a 2D game where you go left or right.
^@internet
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#4
Posted 12 January 2013 - 09:11 AM
True. I once used to have that impression too, until I saw that sidescrollers could be HD like Trine 2.Lighting would, the backgrounds are rendered and feature interactions with them in the demo I played.
Stop thinking a game isn't taxing a system just because it's a 2D game where you go left or right.
^@internet
On topic: Great article. Proof once more that the Wii U still isn't close to its full potential.
#5
Posted 12 January 2013 - 09:14 AM
#6
Posted 12 January 2013 - 09:17 AM
what game are we talking about from this guy
Rayman Legends
Edited by WiiNC, 12 January 2013 - 09:18 AM.
Games of The Moment
New Super Mario Bros. 2
Paper Mario: The Thousand Year Door
#7
Posted 12 January 2013 - 11:05 AM
- Insanity_Boi likes this
#8
Posted 12 January 2013 - 12:12 PM
#9
Posted 12 January 2013 - 01:56 PM
Rayman Legends
oh nice, game does look pretty damn good visually
#10
Posted 12 January 2013 - 02:09 PM
#11
Posted 12 January 2013 - 04:39 PM
Well, it is an early game.If he's' not hitting its limitations, they aren't doing it right!
#12
Posted 13 January 2013 - 02:39 AM
#13
Posted 13 January 2013 - 03:12 AM
If he's' not hitting its limitations, they aren't doing it right!
How do you figure that ? The limitations of consoles are never reached early in their life cycle. Considering the Wii U has only been out for two months its going to be quite a while before it's limitation is reached.
#14
Posted 13 January 2013 - 03:14 AM
If all that doesn't prove that the wii u is powerful then the PS360 fanboys are even more thick headed then I thought...
Edited by R00bot, 13 January 2013 - 03:15 AM.
#15
Posted 13 January 2013 - 01:24 PM
How do you figure that ? The limitations of consoles are never reached early in their life cycle. Considering the Wii U has only been out for two months its going to be quite a while before it's limitation is reached.
There is a limit to what they can currently do. What he said is that they aren't hitting any limitations, so obviously they aren't trying to get the most out of the system, is my point. Otherwise they'd be hitting those limits.
Edited by RJMacReady, 13 January 2013 - 02:01 PM.
#16
Posted 13 January 2013 - 03:25 PM
well they are making a 2d game (mostly) their only so much they can do they already have it 1080p 60 fps really the only thing they could do is used uncompressed textures but that is unreasonable to do and won't really be noticed by most people.There is a limit to what they can currently do. What he said is that they aren't hitting any limitations, so obviously they aren't trying to get the most out of the system, is my point. Otherwise they'd be hitting those limits.
#17
Posted 14 January 2013 - 10:31 AM
There is a limit to what they can currently do. What he said is that they aren't hitting any limitations, so obviously they aren't trying to get the most out of the system, is my point. Otherwise they'd be hitting those limits.
Well your point makes no sense what so ever as its never the case that the full potential is reached this early in the life cycle of a console. There is a difference between knowing how to and/or trying and actually doing it. For the sake of repeating myself devs are not going to hit the ceiling of what the hardware can do this early even if they tried. Its going to take them time to understand the hardware and learn how to get the most out of it. This can be seen in the improvement of games from the early stages in the life cycle of any console to games that are released for it several years down the road.
#18
Posted 14 January 2013 - 01:54 PM
Who said "full"?Well your point makes no sense what so ever as its never the case that the full potential is reached this early in the life cycle of a console. There is a difference between knowing how to and/or trying and actually doing it. For the sake of repeating myself devs are not going to hit the ceiling of what the hardware can do this early even if they tried. Its going to take them time to understand the hardware and learn how to get the most out of it. This can be seen in the improvement of games from the early stages in the life cycle of any console to games that are released for it several years down the road.
I thought she said "no", meaning one of many.
One could potentially fill a Blu-ray disc with porn and hit the limit on the disc's capacity if they wanted to.
It is you who isn't making sense.
Furthermore.
When a limit is reached, then the developers will attempt to learn how to improve their work and work around issues they run into, increasing the quality of their work, and getting more from the console's hardware.
In the case of Metal Gear Solid, they could compress their textures so they don't fill a Blu-Ray disc for no reason.
In the case of Call of Duty, they could decrease the render resolution so they can get more frames in every second.
Etc.
There's no reason for a limit not to be reached before the system is being sold, because it's already 2 or 3 years old by the time it's on sale anyway.
It's only a problem if they can't work around it.
Edited by Nollog, 14 January 2013 - 02:01 PM.
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