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The Legend of Zelda announcements - speculation.


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#21 Insanity_Boi

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Posted 25 January 2013 - 03:40 AM

Yeah that spinner could've been used so much more than it really was cuz that was actually a cool item

#22 Auzzie Wingman

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Posted 25 January 2013 - 04:05 AM

Yeah. I reckon it has the potential to be a generally quicker way to travel, or even to the point where it could allow Link to travel across water surfaces.

Just a thought.

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#23 NintendoFan

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Posted 25 January 2013 - 01:43 PM

Hello Insanity_Boi and Winged Warrior,

I hope you both are having a great day!

I was thinking the same thing about the item found in each dungeon not being the right weapon to defeat that dungeons boss. On another note, Im so pumped for Wind Waker!!! That's the only console Zelda that I have not completed so once it comes out I can finally check that off my list.


The Legend of Zelda: The Wind Waker is a great entry in the series! I like how open the world is with traveling to different islands. Personally, I would like to see Nintendo expand on this open-world formula like many have mentioned on here, not necessarily like many open world games today, but similar to Wind Waker's style.

A few of my thoughts for the next Zelda.

It'd be cool if they made it so that dungeons weren't actually apparent, rather the world itself became like a really massive dungeon. You'd cruise through an area, not realising that either now or perhaps later, you just walked over the battleground of a future boss site, with no real hint that it would be. At the same time, areas would definitely be distinct enough for the player to understand where to go.

Basically put, when you enter a dungeon's doors, you don't get a black screen fade out and then it fades in with the dungeon name in massive letters in the centre of the screen. I mostly want this more so to be a clear testament of the Wii U's power, and how much power the name of the hardware's creators are able to push their own games.

I also want to see how they address Link himself, if we do play as the Hero of Time. Well, all the wishing fan story in my brain aside, I want them to make Link feel more natural in the game. For story plot, he can show more distinct emotion to events scripting before him. Gameplay wise, they could make it so he moves more naturally; a short walk before a full run, a moment of slowing down before a complete halt, stuff like that (not to the point where it's detrimental, but noticable). I also wouldn't mind run through type gameplay, where he can sword kill on the fly, because if my first idea is to be believed, there's gonna be a lot of environment, and as a player, I won't stop for ennething.

I also wouldn't mind it if the enemy isn't known to begin with. Make for a real plot twist when you realise someone that you've been close to in the game is Ganondorf (or whatever villain they have in mind). That's more or less just my thirst for a decent plot twist in the series (which I haven't really experienced). Heck, even if Zelda was like "No Link, piss off! I'm saving the world!" I'd love for that to happen.

Lastly, and this is probably my biggest gripe of the series as a whole. The items. I like that they have a lot of varied items. I hate how some of them get like 3 uses in the whole game (the Spinner in TP comes to mind). If you're gonna make an item, make it so there's a lot of nice places you can use it.


Interesting ideas, I thank you for your contribution! :)

I agree that some items need to be used more. Also, I agree with people that we don't need an explanation of what we picked up almost every time. More than once would be fine, but after awhile it would be nice if it stopped.

Thank you everyone, and I look forward to future posts!

Sincerely, NintendoFan

Edited by NintendoFan, 25 January 2013 - 01:44 PM.





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