Europe gets 60hz VC games too
#1
Posted 20 February 2013 - 08:08 AM
Also, as Nintendo seem to have listened at the huge resonse in Miiverse Balloon Fight they might have picked up that other big question.....oh Mother
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What the world needs is more geniuses with humility, there are so few of us left
#2
Posted 20 February 2013 - 08:11 AM
#3
Posted 20 February 2013 - 08:15 AM
Speed, black bars, resolutionwhat the difference between 50hz and 60?
What the world needs is more geniuses with humility, there are so few of us left
#4
Posted 20 February 2013 - 08:22 AM
Speed, black bars, resolution
is there really that much difference in an 8bit game? lol
well i think f-zero is 16 bit but for the 8 bit ones?
#5
Posted 20 February 2013 - 08:25 AM
-- Paradise Lost, John Milton
#6
Posted 20 February 2013 - 08:42 AM
is there really that much difference in an 8bit game? lol
well i think f-zero is 16 bit but for the 8 bit ones?
The speed is. 50/60=83%. It's a huge difference.
#7
Posted 20 February 2013 - 02:06 PM
#8
Posted 20 February 2013 - 07:21 PM
#9
Posted 21 February 2013 - 12:28 AM
is there really that much difference in an 8bit game? lol
well i think f-zero is 16 bit but for the 8 bit ones?
There really is hardly any difference at all
#10
Posted 21 February 2013 - 01:04 AM
There really is hardly any difference at all
Have you ever played both the 50Hz and the 60Hz versions of the same game? The speed difference is really large. It isn't that annoying for a slow-paced game like Zelda, but otherwise, it is.
#11
Posted 21 February 2013 - 01:26 AM
Have you ever played both the 50Hz and the 60Hz versions of the same game? The speed difference is really large. It isn't that annoying for a slow-paced game like Zelda, but otherwise, it is.
I just dont see a massive difference
#12
Posted 21 February 2013 - 01:37 AM
I just dont see a massive difference
But that's a PS2 game, they have made efforts to make sure it runs the same. I'm talking about NES and SNES games. They did change the PAL version of Super Metroid so that it wouldn't be too slow, and also the PAL version of SMB, but compare most NES game, Castlevania etc. One of the worst examples is Sonic the Hedgehog for the Megadrive, because there the speed is even more important:
#13
Posted 21 February 2013 - 01:44 AM
But that's a PS2 game, they have made efforts to make sure it runs the same. I'm talking about NES and SNES games. They did change the PAL version of Super Metroid so that it wouldn't be too slow, and also the PAL version of SMB, but compare most NES game, Castlevania etc. One of the worst examples is Sonic the Hedgehog for the Megadrive, because there the speed is even more important:
Meh i can see the difference there and i can see why it would bother some people, but i still dont think its a big deal personally.
#14
Posted 21 February 2013 - 07:18 AM
Meh i can see the difference there and i can see why it would bother some people, but i still dont think its a big deal personally.
That's of course all right, but to me it's a big issue.
#15
Posted 23 February 2013 - 07:38 AM
Have you ever played both the 50Hz and the 60Hz versions of the same game? The speed difference is really large. It isn't that annoying for a slow-paced game like Zelda, but otherwise, it is.
I have and there isn't really a significant difference. People make too much out of this issue in my opinion.
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