Considering the fact that the PS4 is probably going to be insanely expensive to make with the specs it has, it probably won't even be in the same price range as the Wii U, unless Sony wants to sell the system at a loss so big that they may as well blow their heads off with a shotgun while they're at it.
- Wii U Forums
- → Viewing Profile: Posts: Sobari
Sobari
Member Since 20 Nov 2012Offline Last Active Mar 10 2013 09:37 PM
Community Stats
- Group Members
- Active Posts 11
- Profile Views 6,055
- Member Title Spiked Goomba
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
User Tools
Friends
Sobari hasn't added any friends yet.
Latest Visitors
No latest visitors to show
Posts I've Made
In Topic: PS4 launch=Wii U price cut?
05 March 2013 - 04:49 PM
In Topic: Devs explain lack of online multiplayer in Nintendo Land + Star Fox
12 December 2012 - 06:59 PM
In Topic: Official Wii U specs and technical discussions thread
12 December 2012 - 06:49 PM
We know that the CPU has Watson-like architecture, so that should be pretty great once developers begin to unlock it, and it combination with the GPGPU, the GPGPU should be able to handle some physics of its own, creating perfect gameplay mechanics...like I said, once developers unlock it...
~~~~~
RAM, 2 GB, 4 GBit chips (512 MB), @ 12.8 GB/s, with 1 Gb for OS, and 1 GB for Games (CPU, GPU)
GPGPU: Customized Radeon HD e6760 (AMD confirmed this to me in an email, actual specs customized by Nintendo) however the base specs include 480 stream shader processors, and DirectX 11 capabilities (which would me amazing detail levels even though it can't be used on a Non-Microsoft system, i.e. PC, Xbox) 550 MHz is pretty good I guess.
CPU: 3 Customized PowerPC 750 cores clocked @ 1.24 GHz. IBM has obviously upgraded the cores so yeah.
EDIT: About 4x more powerful than PS360
First off, GPGPU is not a piece of hardware; it's a name given to the act of running code traditionally meant for the CPU on a GPU. Second, Havok already confirmed that their physics engine included in the Wii U dev kit will be running on the CPU and not the GPU, presumably because advanced GPU-accelerated physics would suck too much performance away from the GPU and not leave enough resources left to produce graphics that can compete with or surpass current generation systems. And third, Wii U will be using OpenGL instead of DirectX, like all non-Microsoft hardware/operating systems, which can still handle most of the technologies that DirectX can, such as tessellation.
In Topic: Official Wii U specs and technical discussions thread
12 December 2012 - 06:34 PM
When it comes to GPU and RAM, that's where the Wii U will probably shine the most. We hardly know anything about the GPU, but one of the few things we know for a fact is that the system has 2 Gigabytes of RAM to work with, half of which will be available to developers. That's at least DOUBLE the amount the 360 has to work with, and it's possible that more RAM will be freed up for developers to use as the system matures. It's hard to believe the Wii U actually requires a whole Gigabyte to handle whatever it's doing behind the scenes, so it might be a placeholder amount until Nintendo solidifies their ideas for the system.
In Topic: What Nintendo has to say about Wii U specs.....
25 November 2012 - 12:30 PM
- Wii U Forums
- → Viewing Profile: Posts: Sobari
- Privacy Policy
- Board Rules ·