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MacroManJr
Member Since 13 Jun 2011Offline Last Active Oct 01 2016 03:11 AM
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In Topic: Pokemon mmo for wii u?
01 July 2012 - 05:06 PM
I've been hoping for a Pokémon MMO for years. PKMN MMO would be just plain awesome on the Wii U. There's already been a few decent fan-made PKMN MMO-style games, but I think if someone made a really cool one, and it got popular, we might see Game Freak get the incentive to make an official one. Even just a traditional sprite-based Pokémon would do the trick, I think, though I think a 3D Pokémon MMO would be awesome, too.
In Topic: "Operation Moogle"
01 July 2012 - 04:57 PM
Just an update: We're up and running for the summer, and already picking up where we left off with our Operation Moogle animation. Expect awesomeness.
http://wp.me/p1FZfF-4G
http://wp.me/p1FZfF-4G
In Topic: "Operation Moogle"
20 March 2012 - 10:10 AM
Hey, guys.
Phew, boy, did I have a heck of a 6 months since I last been here! Didn't mean to be away this long! Anyways, just came here to say that Operation Moogle is still active. I've been very busy with the woes of self-sufficient adulthood (if you don't have to pay rent yet, cherish it), but the Operation is still in effect. (By the way, I got a new apartment since January, as some of you know that I was almost facing homelessness last time I was here due to strange circumstances!) I didn't mean to be gone this long, but one thing lead to another and pretty soon, it's 6 months later!
On my business side of life, I've been working on an important project. This is what caused me to slack a bit here on Operation Moogle, as I've had to take the opportunity I've been given, because it's a temporary and small window of opportunity. So naturally, I had to put it as a high priority and thus having less time spent on Operation Moogle (and even on playing video games in general!). But I think I can get back into some Operation Moogle sometimes during the start of summer. It's still worth the effort. I just merely paused my work on this effort, not ended it.
On the flip side, though, if all goes well this year for me, I'll be soon a topic to talk about concerning the Nintendo 3DS and Wii U as an official developer hopefully next year. Let's hope so! It takes quite a good deal to become an approved official developer for Nintendo, so I've got a lot of hard work to do towards it. But my chances are good, thanks to this rare opportunity I've been given, and thanks to Nintendo aiming to keep their dev kits at an affordable costs so that developing for these platforms are attainable for indie developers, so I certainly hope you guys understand why I had to take my little break here.
And I hope you believe me when I say that Operation Moogle is still alive. Especially in light of the success of the very operation that inspired this one, Operation Rainfall. It WORKED! And since Square Enix didn't really give us a time limit here, and these games have been out for many years, and we're looking at the Wii U being the only eighth-generation console available for at least one whole year, we still stand plenty good chance to be heard. So, don't give up on this, enjoy your last months in school (those of you still in school), and hopefully I'll see you guy again this summer!
~Brian L., a.k.a. the son of Macro Man, Macro Man Jr.
P.S. - I got a new computer, by the way. My older computer was another thing that was holding me back last year.
Phew, boy, did I have a heck of a 6 months since I last been here! Didn't mean to be away this long! Anyways, just came here to say that Operation Moogle is still active. I've been very busy with the woes of self-sufficient adulthood (if you don't have to pay rent yet, cherish it), but the Operation is still in effect. (By the way, I got a new apartment since January, as some of you know that I was almost facing homelessness last time I was here due to strange circumstances!) I didn't mean to be gone this long, but one thing lead to another and pretty soon, it's 6 months later!
On my business side of life, I've been working on an important project. This is what caused me to slack a bit here on Operation Moogle, as I've had to take the opportunity I've been given, because it's a temporary and small window of opportunity. So naturally, I had to put it as a high priority and thus having less time spent on Operation Moogle (and even on playing video games in general!). But I think I can get back into some Operation Moogle sometimes during the start of summer. It's still worth the effort. I just merely paused my work on this effort, not ended it.
On the flip side, though, if all goes well this year for me, I'll be soon a topic to talk about concerning the Nintendo 3DS and Wii U as an official developer hopefully next year. Let's hope so! It takes quite a good deal to become an approved official developer for Nintendo, so I've got a lot of hard work to do towards it. But my chances are good, thanks to this rare opportunity I've been given, and thanks to Nintendo aiming to keep their dev kits at an affordable costs so that developing for these platforms are attainable for indie developers, so I certainly hope you guys understand why I had to take my little break here.
And I hope you believe me when I say that Operation Moogle is still alive. Especially in light of the success of the very operation that inspired this one, Operation Rainfall. It WORKED! And since Square Enix didn't really give us a time limit here, and these games have been out for many years, and we're looking at the Wii U being the only eighth-generation console available for at least one whole year, we still stand plenty good chance to be heard. So, don't give up on this, enjoy your last months in school (those of you still in school), and hopefully I'll see you guy again this summer!
~Brian L., a.k.a. the son of Macro Man, Macro Man Jr.
P.S. - I got a new computer, by the way. My older computer was another thing that was holding me back last year.
In Topic: "Operation Moogle"
30 August 2011 - 12:23 PM
Spoiler
Sounds good!! I hope that everything will go well for you (in finding a place to live, getting a new computer, and the modelling). Sorry about sounding impatient.
So, are you doing both regular Zidane and trance Zidane or just one of them? I'll help with the page and everything as much as I can. Thanks for everything!
Thanks, dude! And you didn't sound impatient to me! I just feel like telling what's been going on with me, to give some idea of how the animation production's going. And to gladly answer your question: Yep, I'm doing both regular Zidane and trance Zidane--he enters Trance in this animated fight sequence.
By the way, check the Operation Moogle blog site--I've made you an Editor, dude. It allows you to publish and manage posts and pages to the blog site, as well as being able to manage other users' posts. Now you can help with the page from behind-the-scenes whenever you want! There's no editorial pressures or expectations or anything--you just post something you want to post about Operation Moogle or Operation Moogle-related news.
If anyone else is interested in being a contributor to the blog site or Facebook page, just let me know!
In Topic: Help the Operation Moogle channel design!
30 August 2011 - 05:59 AM
Auzzie Wingman made a cool suggestion on the Discussion Thread. Auzzie wondered if maybe we could look into asking Monty Oum (of Haloid and Dead Fantasy fame) if he'd be interested in creating a video for Operation Moogle. That'd be an awesome idea! I'm not sure how likely it is, but if we could contact him, and just ask him, who knows what he might say? Meanwhile, I'm still producing the two montage videos, and I'm working on the Zidane model at the moment (I speak a little more about it on the Discussion Thread). Anyways, just hang on a little while longer, guys--as soon as I can get stable somewhere, I'll be better able to finish these videos!
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