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Trollblood

Member Since 11 Mar 2013
Offline Last Active Jun 05 2013 07:21 PM

#205279 [WUB] Injustice: Gods Among Us to Receive Wii U DLC This Summer

Posted by Wii U News on 08 May 2013 - 03:14 PM

Injustice Gods Among Us Small CatwomanSomebody seems relaxed.

We’ve got good news for Wii U owners of Injustice: Gods Among Us. We will indeed be receiving DLC this summer for the Wii U version of the game.

You can read more about the DLC for the Wii U version of Injustice: Gods Among Us after the break:

A tweet from an Injustice posted earlier reads as follows:

The good news is the reply that came from the above tweet:

Are you happy now that we have confirmation of DLC for Injustice: Gods Among Us for the Wii U?



View and comment on the full article at Wii U Blog


#196573 Retro, Climax, Monolith or Platinum Games: Who will prove the Wii U is next-gen?

Posted by routerbad on 18 April 2013 - 12:03 PM

Well, Wii U will never have "next-gen" graphics, simply put.

Although I think Monolith will make the best-looking game.

"Next Gen Graphics" in the context in which you used the term, is a misnomer, a self fulfilling prophecy.

 

All of the "next gen" systems (8th generation, read 'em and weep) will be capable of handling the same graphics engines, the same rendering techniques, and at pretty much the same level of fidelity.

 

Also, Wii U, being a next gen console, will define what "next gen" graphics are for the years to come.  All of the "next gen" consoles will to some degree.  Wii, grossly outpowered by its generational counterparts, still performed some "next gen" techniques better than both when it was released, namely tessellation.

 

Next gen isn't defined by FLOPS, RAM, GHz or what a particular game looks like.  It is defined by the time of release.  Now, we all know the PS4 and 720 to be more powerful than the Wii U, can't argue there.  There have always been more powerful and less powerful systems in every generation.  The difference will be very minute, and early on in the gen the disparity will be largely unused, and later, unnoticed.

 

I get the confusion, Nintendo themselves claimed they could "skip a generation" because they went past 32bit graphics and straight to 64bit, but that didn't exactly work out for them.  Similarly, Sony believed PS3 would skip a generation and be sustainable for 10 years, based on the power profile of the console (behind the scenes based on the ridiculous losses they were taking on the hardware and their inability to forsee releasing another console in less than a decade) but that didn't work out for them either.  

 

Graphically the 360 and the PS3 are drastically outperformed by their PC counterparts, but the graphics on those systems are "good enough" representations to continue to wow people.  Wii U is considerably more powerful than those systems, with much more advanced features, using modern design principles.  There won't be the fidelity gulf we were witness to between the HD twins and the Wii, it will be very close, very very close.  The law of diminishing returns is a hard one to break, and PC's have been feeling the burn for quite some time.  Simply adding more of the same doesn't necessarily cut it anymore, more polygons will largely go unnoticed.  All three of the new consoles have support for some very nifty rendering techniques, and all will come with plenty of memory to give creators free reign to make large, immersive game worlds.  




#173799 Watch Dogs is Confirmed for the Wii U

Posted by Wii U News on 20 February 2013 - 06:37 PM

Posted Image

Today, Sony unveiled the Playstation 4, but Ubisoft announced that Watch Dogs will be released for the Playstation 4 as well as the Wii U. Here is the announcement in the press release made by Ubisoft:

Watch_Dogs will be available on PS4 at launch, along with its release on the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft, the Wii U™ system from Nintendo and Windows PC.

http://feeds.feedburner.com/~r/WiiUBlog/~4/ldwqFzWg3CM

View and comment on the full article at Wii U Blog


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