Goodtwin posted:
Sorry, but no. Pointing to the good looking Nintendo first party games only prove Nintendo has talented artist and programmers. The HD5550 can run Batman Arkham City in 1080p native, and hold a framerate well above 30 fps. Wii U struggled to run it at 30fps in 720p native. I dont argue that these ports werent properly optimized for Wii U, but PC games arent optimized either. A PC with the same specs as a console should never outclass it. Ignoring game performance, some pretty educated people wete able to actually count the registers, and there were only enough for 160 spu's. So the two scenarios we have is that either Wii U's GPU is a close match to the HD6450, even power draw supports this, or its close to the HD5550 but for some reason severely underperforms. The HD5550 can run ever single multi plat far better on PC than the Wii U runs them. It would actually support the idea of incompetance if Nintendo built a console that is less than the sum of its parts.
I posted:
We will just have to agree to disagree as many have already proven (check the links) that the Wii U GPU has 320 SPU's.http://www.techpower.../wii-u-gpu.html http://www.eurogamer...inally-revealed . Only a few crackpots according to some in Gaf, Eurogamer, Beyond 3D, VGC are undercounting the SPU's for their demented pleasure; and believe that the SPUs are 160 Anyways, I'll stick to what I see instead of all that technical jargon which in the end of the day means null to enjoying beatiful Nintendo software.