By your definition the entirety of tp was a fetch quest. Well, actually by anybodies definition the entirety of tp was a horrible fetch quest.
So were every single one of oot's sidequests. Whats with the double standard?
I typically play laying down at all manner of odd angles with one hand in my lap and the other dangling somewhere. The whole 'stiff arm waving' myth is from people who never figured out the way the controls worked. Probably because there are only a handful of games (2 real ones) That actually used motion controls.
Your argument about the bird is another double standard other games somehow dont have to meet.
Beetle/bird control frusterations are 100% garuanteed caused by sensor bar dot problems. I use the beetle all the time, because its several times faster than picking something up myself, or to quickly catch a item that an enemy popped over a cliff or lava. Those controls are also very precise when working properly.
Uh, no, they havent mentioned it will be a flagship gamepad game. They HAVE mentioned they want it to be motion controls again.
More specifically, Aunoma called going back to buttons going backwards.
"I honestly think we cannot go back to button controls now," Aonuma said during an interview with Official Nintendo Magazine, "so I think that these controls will be used in future Zelda titles, too."
This was, AFTER the e3 with the zelda hd tech demo btw.
I don't feel like it's a double standard as much as a higher standard.
Ok. You utilize motion controls perfectly. Everyone else are baddies that can't figure out how to flick their wrists. But, it's a large enough contingent of rainbowty players that it's worth listening to.
In previous games with mounts they're heavily utilized. You spend a lot of time on them and can typically perform some actions as far as attacking. I feel like that was probably excluded from SS because they felt as it was currently designed it would probably be a hassle for a lot of players rather than being fun. That's just a hunch though, nothing to back it up with.
I ca't find it but the quote I remember was from Iwata I think saying that that Zelda U would take full advantage of the gamepad and it would be a game to show off all the potential of the gamepad. They didn't say flagship that's all me. All I can find is stuff like this:
http://www.wired.com...-zelda-wii-u/2/
http://ca.ign.com/ar...lks-zelda-wii-u
http://www.officialn...da-wii-u-ideas/
I don't see how they wouldn't offer off-screen play and to do that you would need to bypass motion controls as they were in SS pretty much entirely if you were gaming strictly on the gamepad.
The addition of motion control wasn't my biggest issue with SS anyways. I was excited about it and liked the combat implementation like I've said. I mostly felt that SS wasn't what I expected from the franchise in 2011 when they had worked on the game for 5 years. There was only a couple years between OOT, MM and WW and I think with TP I was just so glad to get back to an adult Link and some features like improved mounted combat felt like the right direction. Some of the wolf segments were definitely tedious, but being able to be a wolf is kind of badass at the end of the day. I seem to be coming off as a major hater of SS so I'll stress again I don't think it's a bad game. I've only played through it once. Eventually I'll replay it and note what exactly turned me on/off about it.
Edit:
It's probably this rumour is something I read too much into when I first got the Wii U as it seems to hit every point I felt like I remembered as far as Zelda U: