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WiiKey U is legit and its in Development!


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#21 Alianjaro

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Posted 30 April 2013 - 05:51 PM

You don't say?

As you can see, I did say it.

 

Yea I have been close at a moment of my life to hack my Wii... Good thing I didn't at the end... Would have killed any pleasure left in the rotting gaming atmosphere we're in these days...

 

(It's also the moment of my life I considered getting a Call of Duty game. Shows how I had a twisted mind...)


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#22 Soul

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Posted 30 April 2013 - 06:38 PM

As you can see, I did say it.

 

Yea I have been close at a moment of my life to hack my Wii... Good thing I didn't at the end... Would have killed any pleasure left in the rotting gaming atmosphere we're in these days...

 

(It's also the moment of my life I considered getting a Call of Duty game. Shows how I had a twisted mind...)

Good response.



#23 johnodd4

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Posted 30 April 2013 - 06:56 PM


 

Infamous hackers WiiKey have announced that they’ve managed to fully hack the Wii U, including drive authentication, disk encryption, and the file system. This kind of hack is extremely detrimental to both Nintendo and the game industry at large, since it is designed to allow pirates to bypass the protection Nintendo has in place in order to play unofficial copies of games found on pirate sites. No homebrew channel and no region unlocking will result from the hack, so if this statement is true, it’s likely Nintendo will be addressing it soon.

Taken from the WiiKey website:

Yes, its real – we have now completely reversed the WiiU drive authentication, disk encryption, file system, and everything else needed for this next generation K3y. Stay tuned for updates!

The WiiKey team were responsible for the first Wii hack released in 2007, so if this rumor turns out to be true, we could see even less third party support for the Wii U unless Nintendo takes action against the hackers quickly.

 

 

P.S Read No region unlocking because if they messed with the region my guess would be that it would be detectable 



#24 Alianjaro

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Posted 01 May 2013 - 03:06 PM

Good response.

Ah well, thanks! :D


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#25 3Dude

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Posted 01 May 2013 - 08:32 PM

 

Infamous hackers WiiKey have announced that they’ve managed to fully hack the Wii U, including drive authentication, disk encryption, and the file system. This kind of hack is extremely detrimental to both Nintendo and the game industry at large, since it is designed to allow pirates to bypass the protection Nintendo has in place in order to play unofficial copies of games found on pirate sites. No homebrew channel and no region unlocking will result from the hack, so if this statement is true, it’s likely Nintendo will be addressing it soon.

Taken from the WiiKey website:

Yes, its real – we have now completely reversed the WiiU drive authentication, disk encryption, file system, and everything else needed for this next generation K3y. Stay tuned for updates!

The WiiKey team were responsible for the first Wii hack released in 2007, so if this rumor turns out to be true, we could see even less third party support for the Wii U unless Nintendo takes action against the hackers quickly.

 

 

P.S Read No region unlocking because if they messed with the region my guess would be that it would be detectable 

 

 

 

This isnt a full hack, it isnt even really a hack, these guys have never actually hacked a single system. it doesnt have access to the cpu or gpu. Its just a disc drive emulator. Thats all they do, they falsify disk drive security.

 

All this does is emulate the handshake from a disc ripped onto it.

 

There is little to no purpose to this unless you want to attempt to steal retail games for the wii u.


Edited by 3Dude, 01 May 2013 - 08:37 PM.

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#26 Zonark

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Posted 02 May 2013 - 05:26 AM

If u are serious about being excited for this... I hope Nintendo bricks chipped console this time around instead of trying to disable the hacks like they did for Wii. Nintendo was being incredibly nice with the Wii. Legally they could brick ur console

#27 Tom

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Posted 02 May 2013 - 05:38 AM

If u are serious about being excited for this... I hope Nintendo bricks chipped console this time around instead of trying to disable the hacks like they did for Wii. Nintendo was being incredibly nice with the Wii. Legally they could brick ur console

inb4 "This console is mine and I am legally obligated to do whatever I want to it, and I didn't read their terms of service."

 

Since there is no homebrew and region unlocking, I can infer that this is solely for piracy. :c


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#28 3Dude

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Posted 02 May 2013 - 08:21 PM

If u are serious about being excited for this... I hope Nintendo bricks chipped console this time around instead of trying to disable the hacks like they did for Wii. Nintendo was being incredibly nice with the Wii. Legally they could brick ur console

 

 

They actually cant legally brick a console, and Nintendo tried desperately to remove homebrew from the wii. The changes to their volatile and unstable firmware resulted in the accidental bricking of tens of thousands unhacked wii's, which Nintendo had to pay for, because they cant legally brick someones console. Even if it has homebrew on it.

 

Not a single hacked wii was ever bricked. Hacked wii's were unbrickable. ANd its a good thing too. While Nintendo can NOT legallu destroy somebodies console, they CAN terminate the warranty if the terms of service is violated.

 

This however, isnt a hack, and while Nintendo cant legally do anything about people 'making digital backup copies' they can prosecute anyone they find uploading their games to or downloading games from, the internet, as one unfortunate little tool who ripped and uploaded nsmbwii found out.

 

They seem to have copyrighted this product, but its certainly not a licensed wii/wii u peripheal, and use of it will null and void the systems warranty.... should they find out. But It will probably be pretty invisible, its just a disc drive emulator that plugs in via usb.It doesnt really do anything. Doesnt even bypass region lock. While its  specified purpose wouldnt certainly seem like a convenience, being able to make your own digital copy and not have to trade out discs, but still have the collectors materials of retail releases.... The actual application its going to be used for is simply theivery, and it has no ther use.


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#29 DexterousGecko

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Posted 03 May 2013 - 06:47 AM

the Wii U WILL be hacked, make no mistake. The size of the game doesn't really matter as well. I remember in Asia, I was living there (unnamed country ^^) and we walked into an official game store, and picked up halo 3 for our modded xbox360s for 10 dollars the week before it was released. It worked perfectly. There is a big market for selling burnt copies of games. It's just a matter of time before the system is hacked to allow burnt copies of games. I agree that this is bad for Nintendo sales in the long run, but it's a problem that every system has to deal with. The 720 might have the best chance if games have to always be online.



#30 3Dude

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Posted 03 May 2013 - 07:03 AM

the Wii U WILL be hacked, make no mistake. The size of the game doesn't really matter as well. I remember in Asia, I was living there (unnamed country ^^) and we walked into an official game store, and picked up halo 3 for our modded xbox360s for 10 dollars the week before it was released. It worked perfectly. There is a big market for selling burnt copies of games. It's just a matter of time before the system is hacked to allow burnt copies of games. I agree that this is bad for Nintendo sales in the long run, but it's a problem that every system has to deal with. The 720 might have the best chance if games have to always be online.

 

 

Thats not really a system hack... But this is exactly what situation you are talking about. The device emulates the security encryptions of legitimate discs, so media that DOESNT contain those keys, can be played, ex: ripped digital copies or burned discs.

 

Thats the problem with discs, its a read only media. Its why the wii u's security was bypassed before the 3ds's, which has cartridges that can actually talk back to the system and change security keys.

 

Nintenodos best bet to catch pirates is to actually leak the game themselves. Of course, a slightly modified version of the game that outs the pirates. Such as having a game crashing bug purposefully inserted, charging impossible amounts of in game currency, impossible to win situations etc. Or perhaps with an altered miiverse functionality. Maybe one that turns your icon/post color red and gives you the title of 'thief'.


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#31 DexterousGecko

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Posted 03 May 2013 - 07:23 AM

Thats not really a system hack... But this is exactly what situation you are talking about. The device emulates the security encryptions of legitimate discs, so media that DOESNT contain those keys, can be played, ex: ripped digital copies or burned discs.

 

Thats the problem with discs, its a read only media. Its why the wii u's security was bypassed before the 3ds's, which has cartridges that can actually talk back to the system and change security keys.

 

Nintenodos best bet to catch pirates is to actually leak the game themselves. Of course, a slightly modified version of the game that outs the pirates. Such as having a game crashing bug purposefully inserted, charging impossible amounts of in game currency, impossible to win situations etc. Or perhaps with an altered miiverse functionality. Maybe one that turns your icon/post color red and gives you the title of 'thief'.

It seems like the only thing they can do is just ban consoles that are using copied games. Other than forcing users to be always online, I can't see a long term solution. If they leak fake copies, those copies will eventually be taken out of circulation by pirates (the ACTUAL pirates, not just the guys that torrent or buy the disc)

 

Another thing i've seen and i dont have proof if this is really a thing, is game developers releasing games that are "finished" buy have some crazy game breaking bug that requires a day 1 patch, and of course you have to go online and download that patch. Part of me wonders if that's just a sly way of account verification. Release a broken game (pirates can't use it).



#32 GAMER1984

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Posted 03 May 2013 - 11:13 AM

Damn Nintendo. It's sad to see my favorite gaming company in this position with its new home console. Seems like week after week we just keep getting bad news.

#33 Desert Punk

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Posted 05 May 2013 - 01:13 AM

I had a quick google to see the state of play when it came to wii u hacking and found the virtual wii mode has already been fully hacked and you can soft mod it to run homebrew, pirate wii games from usb etc and other uses. Wii u mode is so far safe but this new mod chip will allow wii u backups to be played. It's sad to say but really the wii u is near enough fully hacked or about to be.

 

This is really following the Dreamcast scenerio;

 

1.Good launch numbers

2. Low post launch numbers with consumers waiting to buy a more advanced console

3. Easily hacked to run pirate software

4. Low software sales means heavy discounting of the software

5. Low hardware sales means heavy discounting of the console

6. Lack of third party support

 

The good thing is though from a consumer perspective for those people that bought a Dreamcast they had an absolutely fantastic console for the time with many great games. The wii u has some upcoming likely to be fantastic titles including mario kart, new 3d mario, windwaker and many others.

 

The low installed software base and piracy will kill third party support though.

 

I also don't know why Nintendo have killed off the wii with no new titles and not supporting online features of the wii. There are 100 million wii's out there but support is drying up. Surely there is money to be made of a 100 million user base. I would of thought many titles could be jointly developed on wii and wii u. When the ps3 was released the ps2 still had a healthy amount of major titles released especially with the ps3 userbase being so low.

 

The wii u has been designed as an enhanced wii. It uses the same cpu architecture and a gpu which has the original wii gpu functionality incorporated in it which is why it is claimed it has been hacked so easily. If Nintendo had used a new architecture and forgotten about wii compatibility they could have had far superior performance for their money and been much more resistant to being hacked.



#34 3Dude

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Posted 05 May 2013 - 06:54 PM

Desert Punk, on 04 May 2013 - 7:13 PM, said:I had a quick google to see the state of play when it came to wii u hacking and found the virtual wii mode has already been fully hacked and you can soft mod it to run homebrew, pirate wii games from usb etc and other uses. Wii u mode is so far safe but this new mod chip will allow wii u backups to be played. It's sad to say but really the wii u is near enough fully hacked or about to be.
This is really following the Dreamcast scenerio;
1.Good launch numbers2. Low post launch numbers with consumers waiting to buy a more advanced console3. Easily hacked to run pirate software4. Low software sales means heavy discounting of the software5. Low hardware sales means heavy discounting of the console6. Lack of third party support
The good thing is though from a consumer perspective for those people that bought a Dreamcast they had an absolutely fantastic console for the time with many great games. The wii u has some upcoming likely to be fantastic titles including mario kart, new 3d mario, windwaker and many others.
The low installed software base and piracy will kill third party support though.
I also don't know why Nintendo have killed off the wii with no new titles and not supporting online features of the wii. There are 100 million wii's out there but support is drying up. Surely there is money to be made of a 100 million user base. I would of thought many titles could be jointly developed on wii and wii u. When the ps3 was released the ps2 still had a healthy amount of major titles released especially with the ps3 userbase being so low.
The wii u has been designed as an enhanced wii. It uses the same cpu architecture and a gpu which has the original wii gpu functionality incorporated in it which is why it is claimed it has been hacked so easily. If Nintendo had used a new architecture and forgotten about wii compatibility they could have had far superior performance for their money and been much more resistant to being hacked.


The wiimode hack went up several days after the launch.

Hacking a system has nothing to do with the cpu. Creating homebrew does, but hacking the system involves defeating the security processor (armsecure, just like wii), and encryption, of which nintendo forgot to strip the binaries, which is what is expediting the process. The entire point of hacking a system is to gain access to the cpu and gpu. So stating the cpu and gpu are the reason its easy to hack when you dont even deal with them is, well, stupid.

Its not a chip, its a peripheal that plugs in via usb. Its a disc drive emulator.

The rest of everything youve said is equally erroneous and just not worth responding too anymore since youve become nothing more than a broken record of wrong.


Edited by 3Dude, 05 May 2013 - 07:01 PM.

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#35 tubagodd

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Posted 05 May 2013 - 07:42 PM

This is extremely bad to hear as an investor, expect a drop in the market  :(


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#36 Desert Punk

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Posted 06 May 2013 - 01:40 AM

The wiimode hack went up several days after the launch.

Hacking a system has nothing to do with the cpu. Creating homebrew does, but hacking the system involves defeating the security processor (armsecure, just like wii), and encryption, of which nintendo forgot to strip the binaries, which is what is expediting the process. The entire point of hacking a system is to gain access to the cpu and gpu. So stating the cpu and gpu are the reason its easy to hack when you dont even deal with them is, well, stupid.

Its not a chip, its a peripheal that plugs in via usb. Its a disc drive emulator.

The rest of everything youve said is equally erroneous and just not worth responding too anymore since youve become nothing more than a broken record of wrong.

 

This might shock your warped take on reality but of course the similiarity between wii and wii u makes it easier to hack compared to a completely new console design. When you force a console to crash and then try to take control of that console clearly an understanding of a previous model based on similar architecture is beneficial rather than a console based on a new cpu with new libraries and a completely re-written operating system.

 

As for the USB feature, if it just plugs into a usb port why are they stating it provides a high speed usb port etc, linux etc and describe it as a modchip. The thing is games that load from the usb port will be surely validated against online transactions unless the wii u system is compromised to prevent this. In which case why do you need such a complicated dongle. Surely a softmod would be sufficient.

 

Isn't it much more likely it is as they describe it a modchip and it probably plugs in between the wii u pcb and wii u disc drive (i.e. no soldering required) and provides a usb port for connecting an external hard drive. They even state it includes a remote control so perhaps remotely you can choose which game to load and then all the wii u can see is that disc image. No hacking of the wii u system is required, all updates work normally but the wii u loads backup/pirate copies of games from the hdd through this usb mod chip. Downloaded games need to be validated against online purchases, optical discs don't. It's quite possible too that bluray copied discs can be used with a bluray external drive and possibly even dvd-rs for smaller games. The good thing about this approach is that it makes its very difficult for Nintendo to even know backups are being used. Clearly its horrible from a Nintendo and honest person viewpoint.

 

Honestly 3dude you are utterly clueless and its quite embarassing to read sometimes. I'm sure many are still laughing at your wii u is competitive with ps4 performance or powerpc is stronger than x86 comments but its clear you believe such a complicated mod chip simply plugged into a usb port in wii u and somehow magically allowed wii u backups to be run without compromising the wii u system.



#37 Mewbot

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Posted 06 May 2013 - 03:24 AM

I pirated a game once. It was terrible (didn't run right).


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#38 3Dude

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Posted 06 May 2013 - 04:23 AM

Desert Punk, on 05 May 2013 - 7:40 PM, said:This might shock your warped take on reality but of course the similiarity between wii and wii u makes it easier to hack compared to a completely new console design. When you force a console to crash and then try to take control of that console clearly an understanding of a previous model based on similar architecture is beneficial rather than a console based on a new cpu with new libraries and a completely re-written operating system.
As for the USB feature, if it just plugs into a usb port why are they stating it provides a high speed usb port etc, linux etc and describe it as a modchip. The thing is games that load from the usb port will be surely validated against online transactions unless the wii u system is compromised to prevent this. In which case why do you need such a complicated dongle. Surely a softmod would be sufficient.
Isn't it much more likely it is as they describe it a modchip and it probably plugs in between the wii u pcb and wii u disc drive (i.e. no soldering required) and provides a usb port for connecting an external hard drive. They even state it includes a remote control so perhaps remotely you can choose which game to load and then all the wii u can see is that disc image. No hacking of the wii u system is required, all updates work normally but the wii u loads backup/pirate copies of games from the hdd through this usb mod chip. Downloaded games need to be validated against online purchases, optical discs don't. It's quite possible too that bluray copied discs can be used with a bluray external drive and possibly even dvd-rs for smaller games. The good thing about this approach is that it makes its very difficult for Nintendo to even know backups are being used. Clearly its horrible from a Nintendo and honest person viewpoint.
Honestly 3dude you are utterly clueless and its quite embarassing to read sometimes. I'm sure many are still laughing at your wii u is competitive with ps4 performance or powerpc is stronger than x86 comments but its clear you believe such a complicated mod chip simply plugged into a usb port in wii u and somehow magically allowed wii u backups to be run without compromising the wii u system.



No, guy. Before you can use an exploit you have to defeat security or your exploit will be worthless.

Why do you think the team that hacked the wii was called team twiizers?

Its because they removed starlet with a pair of tweezers so they could reverse engineer the security chip so they could actually USE an exploit without getting shut down.

Dealing with the cpu doesnt take place until AFTER security is bypassed, ie the system is hacked.

Developing original code to run on the cpu would benefit from similar architecture, but hacking the system deals with its security processor and its encryptions. If youd actually read about the subject at hand, instead of twisting everything you can find ti fit your little fantasy world, youd discover nintendo forgot to strip their binaries, essentially giving fail overflow a security map.

Also, wii buffer overflow exploits wont work on the wii u outside of wiimode because the 750 cpu cores in the espresso are fx/gx's, not cxe's and their caches and registers are massive compared to cxe.

Wiikey u is just a disc drive emulator. That is all it is, just like its all wiikey was, its not a real mod chip, which is why it cant bypass region lock. It just emulates the discs handshake.

Edited by 3Dude, 06 May 2013 - 05:33 AM.

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#39 Hank Hill

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Posted 06 May 2013 - 05:43 AM

 

This is really following the Dreamcast scenerio;

 

1.Good launch numbers

2. Low post launch numbers with consumers waiting to buy a more advanced console

3. Easily hacked to run pirate software

4. Low software sales means heavy discounting of the software

5. Low hardware sales means heavy discounting of the console

6. Lack of third party support

 

 

I believe the part you're leaving out is how Sega screwed over third-party developers with the Sega 32X/CD/Saturn up until that point by releasing them each within a year of each other without telling anybody that the things were even coming out.


Edited by GameCollector, 06 May 2013 - 05:43 AM.

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#40 Half

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Posted 06 May 2013 - 05:43 AM

Wiikey u is just a disc drive emulator. That is all it is, just like its all wiikey was, its not a real mod chip, which is why it cant bypass region lock. It just emulates the discs handshake.

You really do have a bad time quoting.


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