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GenGAME Rumor: Retro Studios Working on Game Engines for Wii U


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#1 parallaxscroll

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Posted 25 September 2012 - 03:20 PM

While we’re as excited about the prospect of Nintendo’s star Western studio Retro Studios developing a new game, whether it’s an original IP or an existing franchise entry, the silence regarding just what Retro is working on for Wii U has been a little unsettling. Sure, job information suggests that they’re doing something in the games department, but we’ve learned from the Mario Kart 7 story that this doesn’t mean they’re handling their own game. They could just as well be teaming up with another studio to tackle a high-priority project.

According to a new rumor, that’s exactly what’s going on. A connected source told us that Retro Studios has been charged with creating game engines for Wii U and helping other developers implement them. While we didn’t get any specifics on what exactly “other developers” means, our source commented that Retro’s work involves both internal and external projects. The icing on the cake? Apparently Retro showed off their Wii U magic to Epic Games and got them to reconsider bringing Unreal Engine 4 to the system.

As with all rumors, we can’t confirm anything – but we did some digging into Nintendo’s own statements about inter-studio collaborations just for fun. Hop inside to see the results.

I’ll admit, I was rather skeptical that this rumor held any weight at first, but then I did some digging and found another time that Retro Studios and inter-department development were mentioned in the same breath. Fun stuff – it was within the last year.

When asked about whether Nintendo would ever consider partnering Retro Studios up with EAD for a Zelda game, series producer Eiji Aonuma replied:



Quote: Nintendo’s developers will continue to work on a number of different titles, and I think that we will have to rely on outside companies for graphics and other elements that require massive resources. I’m satisfied when the cooperation between Nintendo and other companies becomes something meaningful for both parties.
He’s specifically talking about graphics-heavy games – the kinds of games that would demand brand-new graphics engines, intended from the start to be used to create satisfying HD experiences on Wii U. A lot of people may read his comment about “outside companies” as dealing with third-parties, but in fact the context of the interview has more to do with other studios inside Nintendo such as Retro and Xenoblade developer Monolith Soft.

This quote calls to mind something that Nintendo president Satoru Iwata had said just a month earlier, specifically addressing the same topic as it concerned future Wii U software:



Quote: Looking at the software for home console systems, there are certainly the software titles for which very rich graphics must be reproduced on HD displays and which demand a large number of developers to spend a very long time to develop. It is one of the truths that a certain number of such software titles must be prepared, or the consumers will not be satisfied. But we do not think that any and all the software must be created in that fashion. When you look at Nintendo’s software, extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point.

[...] It is not necessary for us to deploy a huge number of people in order to develop such games.

When we need massive power and have a lack of internal resources, we collaborate with outside resources and pour necessary resources to where they are needed. We are increasing the frequency of working with outside developers where Mr. Miyamoto and our internal developers alone used to develop.

[...] As we will showcase the Wii U at E3 in June this year, the detailed announcements must wait until then, but we are aiming to make a system which shall not be forced into competing with the others where the contenders can fight only with massive developer resources and long development times as their weapons. Having said that, however, as I mentioned, it is true that, in some software areas, we need to be engaged in the power games. Take The Legend of Zelda franchise, for example, the fans must be looking for the graphic representations that they do not see as cheap at all when the title is released for the Wii U. When it is necessary, we do not hesitate to role out our resources.

Of note: he’s talking about the same series, making the same remark that Nintendo needs to rely on outside help for the next Zelda to be successful. While that doesn’t necessarily mean he’s talking about Retro Studios specifically, it does strongly suggest that the kind of game engine help that our source says is going on behind the scenes is happening.

We just hope that, should this tip turn out to be bona fide, this doesn’t rule out the possibility of Retro Studios working on something in-house.


http://gengame.net/2...ines-for-wii-u/

Edited by parallaxscroll, 25 September 2012 - 03:21 PM.


#2 Tricky Sonic

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Posted 25 September 2012 - 03:23 PM

Interesting....very interesting...I'm really excited to see what they come up with
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#3 parallaxscroll

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Posted 25 September 2012 - 03:28 PM

Same here.

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Posted 25 September 2012 - 03:42 PM

ive been saying this from day one.... retro and crytek has been tasked with developing gaming engines for Wii U.

#5 Mignaga

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Posted 25 September 2012 - 03:44 PM

All of your points are very sound and backed up, but isn't it a waste of talent having one of the most world renowned developers working on game engines, instead of making a brand new game? I mean that would be like Microsoft buying out Rareware, and then have them make Avatars, and Kinect games.... Oh wait...

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#6 Nollog

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Posted 25 September 2012 - 03:50 PM

I've never thought of Retro as an engine developer. It could be true though.

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#7 uPadWatcher2

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Posted 25 September 2012 - 03:50 PM

Although it's just a rumor (take it with a tiny grain of salt...), this sounds extremely reliable. I was wondering if Retro Studio will be the first 2nd party developer to have a Wii U title to be powered by Unreal Engine 4 (I'm still hoping for CryEngine 3 and Unity 4). I'm sure that Nintendo/Retro will deliver the BEST video game title for the next generation.

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#8 Joshua

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Posted 25 September 2012 - 03:58 PM

Interesting indeed. I'll be nice to see Nintendo have a top class engine under their own name. That is, if, that's what Retro is going for.

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#9 neverwinteru

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Posted 25 September 2012 - 04:19 PM

very good read im really excited to see what retro can create if this rumor is true. i have high standards for the graphics of the first party titles from Nintendo.

#10 Foot

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Posted 25 September 2012 - 04:29 PM

Meh...
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#11 jono

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Posted 25 September 2012 - 06:13 PM

It could be like Epic; they're making engines AND a game. Though, I don't think this is true.

#12 Lord Pickleton

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Posted 25 September 2012 - 06:42 PM

Good read, now I want to come up with names for this Engine.

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#13 TheSparrow87

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Posted 25 September 2012 - 08:16 PM

Sounds like an interesting rumour, would like to see the end results, if true.

I'm praying they are somehow working on a Banjo-Kazooie reboot though, one can only dream.

#14 JD2995

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Posted 25 September 2012 - 09:05 PM

I hope is true but I hope Retro is also making a game.
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#15 Keviin

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Posted 25 September 2012 - 10:14 PM

Fake. They just HAD to mention UE4.
No sig.

#16 kris1206

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Posted 26 September 2012 - 03:26 AM

This could explain why the got that naughty dog developer guy. I kinda hope that they are making a new engine and a game at the same time.
But then thinking about it wasnt there a rumor that retro used unreal engine in one of the metroid games.
I'd like to see a BK reboot but I also want them to make a 3D donkey kong, or even make an mario game
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#17 parallaxscroll

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Posted 26 September 2012 - 04:47 AM

Yeah I realize this HAS to be fake, once they mentioned UE4, that sealed it.

#18 dagwood dang

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Posted 26 September 2012 - 07:47 AM

Fake. They just HAD to mention UE4.

Yeah I realize this HAS to be fake, once they mentioned UE4, that sealed it.


So is it impossible for UE4 to work on the Wii U or something?
I don't know too much about the tech specs or requirements.
How does the mention of UE4 make it a false rumor? Just curious.

#19 neverwinteru

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Posted 26 September 2012 - 06:14 PM

im with dagwood why does the mention of unreal 4 make this false?

#20 Soul

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Posted 26 September 2012 - 08:35 PM

UE4 is sooo overated.




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