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Anomandaris

Member Since 12 Aug 2011
Offline Last Active May 04 2013 07:48 AM

#162710 New Xeno Title!

Posted by 3Dude on 24 January 2013 - 04:42 PM

Okay yes context is important, everyone agrees with that. I thought it was apparent I wasn't commenting on the shortsightedness aspect of the problem and apparently it wasn't.

I thought it was pretty obvious when i gave the same answer every time saying ' yes, you already explained that' that you would stop repeating this over and over. I dont care if you arent talking about the short sightednes part, I was, and you joined my conversation. Your failure to take that into consideration is not going to retroactively make me change topics no matter how many times you repeat it.

I took context into consideration when I apologized by mentioning any vagueness on my part. I admitted I should have given more context to my statement. I don't think we can say much more on this without it turning into a circle?

I agree, and dont know why you keep bringing it up when i reapeatedly say youve already explained this.

"(honestly the screenshot you showed to be "colorful" was basically duochromatic and also has variance issues)'"
I don't see me being ostentatious unless you believe my vocabulary to be over the top?

You are doing it again, becoming increasingly pedantic. I copy pasted a definition, and you ignored the first two words so you can focus narrowly on a petty off topic argument on the third word.

I believe my comment is innocuous within the context of my post. "whether or not it looks like Nintendo Land". But I suppose it does come off as unneeded and by extension must have some ill intent?

It doesnt work like that, you cant simply make up a context to suddenly suit your argument.

I dunno. Guess it doesn't matter much, it shouldn't be offensive. If it did to you then I apologize. I didn't mention it to help ignore a point if that's what you're getting it.

Except you did, and you admit it right here:

The only point I ignored is "it becomes more colorful" for reasons you mentioned I already stated. I didn't care if it became more colorful, I wasn't commenting on that.

You should have been, THAT WAS THE ENTIRE CONTEXT OF THE CONVERSATION YOU JOINED. Your post was pointless, because you never bothered to find out what you were responding too, and once you did, you ignored it to build a massive off topic argument.


You seem to have a problem with me not caring about the transformation.

I have a problem with you repeatedly trying to change the subject of MY POST YOU JUMPED IN ON. Despite me reapetedly explaining to you why it makes no sense for me to change subjects.

It's not shortsighted for me to make a neutral comment on the color scheme.

Its the very definition of shortsighted, nuetrality, positivity, and negativity hold no bearing. You can be shortsighted and be positive, and well informed and be negative.

But I'm sorry, I disagree. I can form neutral captain obvious comments on incomplete data. Nothing wrong with that.

Of course you can, but they are short sighted opinions. Nothing wrong with calling a spade a spade, either.

The problem is either negative or positive comments on incomplete data.
I'm fine with apologizing for being too vague but not about making neutral comments.

You werent vauge, you jumped into something you didnt understand, without bothering to understand it, and then once you did, you decided to ignore it in favor of a different argument.

"And then you jump in trying to 'explain' their side."
Does explain a lot. I had no way of knowing you were irritated enough to... develop a tone with me.

No, that only came after multiple posts of you making pedantic defensive arguments.

I was only making what I thought was a lighthearted, perhaps even helpful comment.

Context is important, it can change the meaning of words both after and preceding it.

Honestly I thought either you'd either go A: Oh I see it now! B: Sorry I don't see it, agree to disagree C: I see it but they shouldn't complain because XYZ (explaining why it's shortsighted). As I stated I see why it went wrong.

That would likely be because you didnt know the context behind my post.

"As for your problems with tone. You are projecting."
I disagree. In your edit with the examples you use condescending language in an attempt to make my statement look poor.

There is no such thing as condescending language. I used arguments to defeat your statement. You feeling that they then looked poor is your own personal expression.

Pretty much using noob language and exaggerations to suggest I'm naive, etc. Even if you were upset at me and believing negative things of me, that was still unneeded.

projection. You are personally applying all this to yourself, when this was simply what the PEOPLE IVE BEEN OBSERVING MANY OF, have been expressing, and what you jumped in on, but that has to do with context, you know, the whole context thing you keep dismissing to try and make everything about you?

Anyways. That should be everything. Last thing I wanted was to have a internet argument lol.

That is certainly not what your actions have shown.


If you actually dont mind, ive had a few pictures ive found demonstrating some rather unprecedented scale xenoblades demonstrating, that your arguments have been delaying me posting.


#31774 Fusion suit vs varia

Posted by Auzzie Wingman on 23 September 2011 - 07:44 PM

Nah, Zero Suit fits Samus perfectly.


#30675 Should Nintendo make an open world game?

Posted by Ponkotsu on 21 September 2011 - 04:26 AM

I've given some thought to open-world Nintendo games myself. It might be a little challenging to get the mass market to latch onto a number of concepts for them within traditional franchises, but it's certainly not impossible - though hard to say if Nintendo would go for such a design at some point. But we have actually seen some open-world games from them as is.

The entire Legend of Zelda series is pretty much built on huge open worlds to explore, with lots of sidequests, collectibles, and so forth, and elements like atmosphere, day/night cycles, weather, and so on playing larger roles in more recent installments of the series. They're less sandbox titles than just full open-world action adventures, though, with plenty of side content.

Fantasy titles in a vein not dissimilar to Yakuza, which itself is basically a modern day brawler adventure/RPG franchise set in a fictionalized take on Shinjuku with tons of side activities and quests to distract yourself with when not working on the main story - a bit of a tighter experience by design in terms of focus than its older sibling, Shenmue, which is more outright open-world adventure, exploring and conversing to advance the plot with lots of side activities to do. Given that Sega has a history of seeing their games not sell so well outside of Nintendo platforms post-Dreamcast (And especially this generation), it would make sense for them to bring Yakuza over to Nintendo platforms (Considering that it's hard to justify continually backing the PS3 with that series when it hasn't made money there all generation and stopped after the PS2, even the PSP Yakuza game getting quickly drowned out on charts since it dropped around the same time in Japan as Pokemon Black and White.), and to at least port over the first two Shenmue games and give Yu Suzuki a decent budget (As they certainly could on something like the 3DS or Wii U) to viably make a third and final installment to complete that series.

Mega Man Legends 3's cancellation was made all the more tragic by that it was an open-world title as well that, like previous games, would have had plenty of things to explore, see, and do on the side before its cancellation. The franchise was largely rejected by the PSX audience back in the day, where alternative takes on Mega Man were not widely accepted, but in more recent years, the Mega Man fanbase pretty much consolidated on Nintendo portables with GBA and DS Mega Man releases routinely doing well. Legends 3 could have potentially outdone its predecessors, made money, and opened the door for remakes of the first two games and the Misadventures of Tron Bonne, but unfortunately, it's looking like Capcom's trying to simply put Mega Man behind them now.

Word has been that Retro Studios was interested in making a sort of open-world Metroid game as well, based less around the usual simple, straightforward approach to the franchise, but more on letting you actually be more of a bounty hunter with Samus, going to outposts, taking jobs, then flying to different worlds and so on to track down your quarries and defeat them for payment. In a sense, almost like a sci-fi Monster Hunter. (In line with Narcidius's Monster Hunter-esque dragon slaying idea on the previous page. Nintendo even had something not dissimilar in terms of content on the Wii in Zangeki no Reginleiv, which had you battling it out with, giants, dragons, and other monsters across huge Dynasty/Samurai Warriors style maps, over-the-top fantasy arcade brawler style. Sadly, where Sandlot's Earth Defense Force games made it west despite dismal sales in all regions, Zangeki was kept in Japan after it sold poorly there too, as Sandlot's niche, awesome arcade games sadly have a history of. I'm still hoping Nintendo will give some of their titles a shot in the west yet in the future, on the 3DS or Wii U, after their first party Nintendo-published Wii and DS games stayed in Japan.) Unfortunately, Sakamoto shut that idea down, as he didn't want to see Samus portrayed that way, despite her entire history of essentially being this silent, deadly bounty hunter character. Of course, we saw what his thinking led to with her controversial portrayal in Other M.

Skip's Chibi-Robo games - especially the first one on the Gamecube - have been open-world surreal adventure games too, with a small amount of lightweight action, but after the first game and its park-restoration sim DS sequel largely went ignored in the west, the third adventure game on the DS stayed in Japan. The Wii's Captain Rainbow and Gamecube's Giftpia were in similar veins, too, and also stayed in Japan in the end, despite early plans to localize Giftpia that fell through. There are some elements of that in their release of last year's Snowpack Park on WiiWare, though that game's primary focus is still on penguin collection through a variety of little games.

As RPGs go, Opoona on the Wii also thrived on a beautifully designed, ridiculously indepth original world that made you want to explore every nook and cranny and rather wish you could set foot in the whimsical, lovingly crafted vast setting yourself, for reasons not dissimilar to how inviting Animal Crossing's world is, despite how unambitious the scales of towns and the city have been in that series so far, with no game in the series even having surpassed the animal population limits of the original N64/Gamecube game yet, when you'd think they'd want us to have larger towns with more animal neighbors, more interaction depth, and much more to see and do with each successive sequel - in the least, it's looking like the 3DS game is going to get that series back on a less conservative track, and hopefully the inevitable Wii U Animal Crossing will be even more ambitious. As for Opoona, Koei didn't back the game in any region, so its sales were fairly lackluster despite its brilliance, so at this point, I'm just hoping ArtePiazza will get additional shots at making more RPGs in its vein, with similar amounts of effort, love, and brilliant scale of design and imagination. Hopefully with more atmospheric and memorable Hitoshi Sakimoto soundtracks. I'd definitely buy spiritual successors or anything like that from them on the 3DS or Wii U - it'd be a shame to see them vanish back into making little more than scattered download titles and Dragon Quest remakes. Especially considering that while their Dragon Quest remakes are top quality, we've seen nearly every title in the series remade now, and they've proven their brilliance when they make their own RPGs already. It'd be a shame to waste that talent and potential when they could be establishing their own identity, much like Level-5 has.

As Wii open-world games go, Final Fantasy Crystal Chronicles: The Crystal Bearers is a deeply underrated title, too, with a relatively short and straightforward central plot allowing the game to be sped through - not unlike Opoona - with a ridiculous number of things to explore, see, and do with hundreds of medals to earn on the side. The game doesn't achieve its full potential as a sort of a Crystal Chronicles steampunk take on the likes of GTA and so on, but I'd love to see that style of gameplay continue in the Crystal Chronicles universe alongside the multiplayer-oriented action RPGs, since like a fantasy Mega Man Legends, it's already brilliant and has the potential to become even greater with more time, effort, budget, and ambition.

I've commented before, too, that after seeing how good they managed to make the Urban Champion 3D Classics update look, I'd love to see Nintendo reimagine the franchise - much like they have with Kid Icarus, and would be wonderful to see with StarTropics, perhaps turning that into a new successor to the Mother/EarthBound series - as an answer of sorts to the likes of Yakuza, roaming a big open world city and battling it out with various thugs to try to restore peace to the city, not unlike Streets of Rage as well. Even a sort of brawler or brawler RPG spinoff of F-Zero where you explore the huge sci-fi city or cities showcased in the series' sci-fi universe as Captain Falcon and hunt down criminals could be a lot of fun. And we've seen a number of impressive urban city settings in various Mario Kart games - and there's a big city in Wario's own universe, as showcased in the WarioWare series - but we've never gotten to explore these sides of the Mushroom Kingdom or anything else outside of these franchises. It'd be interesting to get to. As it stands, the only open world brawler RPG take on anything we've got coming for a new Nintendo platform now is the remade of the original Kunio/River City NES/arcade game, Renegade, which is now 3DS bound, with a new updated take on the main story mode to infuse the RPG style elements of River City Ransom - which in turn inspired the likes of Kenka Bancho and Yakuza, which would be wonderful to see on Nintendo platforms, and getting western releases - in addition to the classic full arcade-style run through the game. With any luck, that will follow the usual trend we've seen in recent years and it'll get a quiet western release from the likes of Aksys, though it doesn't exactly push the 3DS's hardware capabilities, using basic 3D backgrounds for the environments and the 8-bit style 2D sprites like paper cutouts for all of the characters, maintaining the old school Kunio/River City vibe.

Level-5's upcoming Time Travelers on the 3DS is apparently going to be an extremely ambitious title too, with massive open environments to explore confirmed, potentially at least some of which will be in a modern Tokyo-esque setting from the looks of things, as well as potentially in the devastated future. It's unclear what the game's exact setting framing will be like at this point, but a western release is a lock since Level-5's made clear that they want the game to be a huge million-plus selling hit and are investing heavily in that, and we should be seeing a new full trailer and fuller reveal for the game very soon, with Level-5 World coming up in Japan next month. Their seemingly Animal Crossing-esque Fantasy Life seems to have a rather open world setting too (Not unlike its predecessor, the London Life RPG in Professor Layton 4 on the DS, which comes out soon), and their soon-to-be-released-in-Japan Girls' RPG: Cinderelife seems to have an at least partial open world with a cute, modern urban setting. The kind of setting that could be neat to see explored in any other RPGs or adventure games from them on the 3DS or Wii U in the future, perhaps with a less gender-exclusive design focus. As it stands, with all of their excellent first-wave 3DS games to be released in the coming 6-8 months or so, aside from the already confirmed Professor Layton 6 for the 3DS, hopefully we'll see them at least announce their second wave of 3DS games at the event next month with some more big, ambitious titles, considering their already excellent support for the system and strong investment so far - which has already visibly paid off, with Professor Layton 5 being one of the biggest 3DS hits to date in Japan, and that'll be coming west next year, no doubt.

Auzzie Wingman's already mentioned my own Mii-based social networking concept in Miitropolis, of course, so I don't really need to say anything in that regard that hasn't already been said.

And finally, as a comical response to the likes of GTA, Nintendo's invested directly in Travellers' Tales and we've got Lego City Stories due out as a Wii U launch title and another strong 3DS title to look forward to in the platform's second year of life as a complete Nintendo exclusive - which makes plenty of sense, considering that much like Disney games, Sega games, and quite a few other properties this generation, the Lego franchise hasn't really sold well outside of Nintendo platforms this gen and doesn't have a profitable audience elsewhere - so I'm really looking forward to seeing how both versions of that game turn out, as they look to be Nintendo's biggest direct investment in a non-Zelda open world property to date. I'm curious to see whether they'll try to get any GTA titles - I'm not a big Rockstar fan myself, though I'm interested in trying the Wii version of Bully, and certainly recognize that getting their support would be a major western support gain - in the future, or if Nintendo will try to find their own responses. In general, I've always liked the idea of big, ambitious open-world gaming, having grown up playing old school PC RPGs of crazy-huge scale like Ultima and enjoyed many RPGs and adventure games in the past with massive settings to explore and immerse yourself in. I'd love to see Nintendo and third parties backing Nintendo continue to explore that sort of game design and build even more of an audience for it - even Xenoblade, which will hopefully see North American release yet, has one of the largest and most ambitious settings for any game this generation - while still ensuring that there's no lack of tighter and more focused experiences for everyone not interested in open-world gaming. It'd be great to see Nintendo explore that kind of game design beyond Zelda more frequently. And I've been playing the Order of the Phoenix Harry Potter game as of late, and while the game itself is a fairly mixed bag, even it serves as a solid example of the kind of intrigue a well-designed open world is capable of with its huge Hogwarts for you to run through and explore rather thoroughly, with a major focus being on hunting down huge numbers of secrets all throughout the massive school.

I would like to see third parties finally start to take Nintendo's mass market audience more seriously - the much stronger 3DS support over that for the visibly extremely troubled Vita is a positive sign, and we're getting a lot of good lip service for the Wii U so far, which just needs more followthrough after too many companies treated the Wii's routinely profitable mass market audience like 'inferior,' second-class gamers compared to the routinely very unprofitable PS3/360 audience - and bring more ambitious open-world games to both the Wii U and 3DS. And I'd like to see more of the open-world game design focus explored as a concept with adventure games, RPGs, brawlers, and more rather than just focusing on rehashing the Rockstar formula of primarily focusing on crime-based somewhat tongue-in-cheek game design. While GTA has made the significant mark on gaming - and open-world gaming in particular - that it has, there's no reason we shouldn't be seeing much more done with ambitious open-world concepts than merely following in GTA's footsteps. And with the lighthearted and undoubtedly solidly designed comical spoof it looks to be, Lego City Stories seems to be a step in the right direction in terms of overall response.


#24918 Super Mario Sunshine 2

Posted by rosemary654321 on 30 August 2011 - 10:37 AM

This is why they should make Super Mario Sunshine 2.
Super Mario Sunshine was one of the best Super Mario games ever for three reasons.
1. The upbeat tropical setting and music makes you want to play it over and over again.
2. An imersive style of gameplay, there's somthing satisfying about cleaning up dangerous paint or hovering with water from a talking robot strapped to your back.
3. So many secrets scattered all over Delfino Plazaand the many areas of Delfino Island but whose to say the next one has to be in that area.


Oh and its Mario.


#22942 E3 2012... im a little worries.

Posted by Auzzie Wingman on 20 August 2011 - 03:42 AM

But Skyrim isn't a JRPG.


#22941 Console made for both first party and third party developers!

Posted by Auzzie Wingman on 20 August 2011 - 03:38 AM

Woah! When did this Luigi wannabe show up, because all I'm getting here is a Negative Zone.

(herp derp, crap joke, SSBB reference not redeeming etc.)

The Wiimote isn't that bad for FPS. It just adds another way to play a game. This is a good thing, as it always gives the industry another outlet of gameplay. I personally prefer the Wiimote for my FPS games, despite the small selection of FPS games to play, because I know I have a very good success rate in terms of winning.

Besides, saying the Wiimote is unpractical for FPS games, or any other genre for that matter, is basically the same thing D-Pad players said about Dualshock, and what PC players said about controllers. Ergo, the Wiimote is a practical controller, a preference if you will, and therefore by no means does it suck.

Any legitimate attempt to say otherwise is fruitless. Yes, that is all it is, an attempt, while the fact remains otherwise.

Opinions do not equate to fact.

Resistance is futile.

ALL YOUR BASE ARE BELONG TO PONYDOM!


#21834 Console made for both first party and third party developers!

Posted by Hank Hill on 15 August 2011 - 12:09 PM


Thank you for, saying all this man.:)

People, don't be negative Nelly's, Metroid isn't wrecked, casual games don't suck, and the wiimote pointer is awesome.


My pleasure. It just burns me when I see somebody post something as ridiculous as all that he said. ><


#21777 Console made for both first party and third party developers!

Posted by Hank Hill on 15 August 2011 - 07:54 AM

All i can say is time will see and the thing about casual games is they SUCK!! who cares if mario is in it or not. And u r in denial if u think the wiimote is good for fps"s. After thinking about the wiimote sucked. The first time i played wii sports i loved it but after that it just sucked


Then if Nintendo's casual games suck (as you're saying now), then how come Sony/Microsofts are awesome? (As you said in your last post) And if you ask anybody on this forum in the chat, and they'll tell you the exact same thing that I said, and that is the Wiimote is good for FPS. Metroid Prime Trilogy is a stellar example of that, as is the CoDs they have for the Wii.


#21650 Console made for both first party and third party developers!

Posted by Hank Hill on 14 August 2011 - 04:29 PM

End of the day guys comes down to how much money the first role out if games make. Pretty much all 3rd party games will be ports aside from a small few which will try and incorporate the tablet and will most likely fail or be mediocre(like the wiimote wrecked metroid). The wii u is too risky for developers to focus on it. Unless everyone goes crazy over the system. If u put a pc gamer in a room with s xbox ps3 and wii u see which one he picks up first there is ur winner



Thats exactly wat the xnox and ps3 are now


You lost me at "The wiimote killed Metroid" which is the single biggest lie I've heard in a very long time. I think you're just annoyed it doesn't use a dual-stick controller. (Why do people think that the Wiimote makes FPS worse/harder? I find it a heck of alot easier than fumbling with the dual-stick controllers...) Also, while the PS360 has now been getting more casual games, Nintendo will simply win over those with their first party releases...Little Big Planet for the PS3 has sold...almost 4.5 million units. (Source: http://gamrreview.vg...ittlebigplanet/), while Super Mario Galaxy has sold...just a small amount under 9.5 million. (Source: http://gamrreview.vg...r-mario-galaxy/) And I'm honestly not sure what 'casual'-genre smash-hit Microsoft has put out, but as compared to the multitude of Nintendo's casual games (Mario, the Mii series, etc) I'm not sure that Sony/Microsoft could come up with anything just as memorable as Mario.


Pretty much all 3rd party games will be ports aside from a small few which will try and incorporate the tablet and will most likely fail or be mediocre.


Wii U exclusive Tekken title, Ghost Recon Online, Aliens: Colonial Marines, Killer Freaks from Outer Space...those aren't ports. o_o...

Also, let me clear up what I meant by "Perfect storm". What I mean is that this system will get very, VERY good casual games from Nintendo, and other publishers from the past-generation Wii (who also made casual games) will have a system they can still make games for (with the Wiimote and Tablet) and a system that more 'hardcore' developers can get behind.

The wii u is too risky for developers to focus on it. Unless everyone goes crazy over the system. If u put a pc gamer in a room with s xbox ps3 and wii u see which one he picks up first there is ur winner


So, let's put a PC gamer in a room with the PS360, and the Wii U, your assumption is that they'll go for the systems that've been out for 6 years, instead of trying out the new game tech? Riiight...


#17823 Console made for both first party and third party developers!

Posted by Bill Cipher on 01 August 2011 - 04:29 PM

The problem with Nintendo and 3rd parties was best demonstrated by the 3DS launch
  • Nintendo tries to be friends with 3rd party
  • They allow 3rd Parties to shine at Launch by not having a heavy 1st party prescience
  • Most 3rd Parties wanted to make a quick buck, so all we got was ports
  • 3rd Parties yell at Nintendo because of poor sales and then don't make anymore games.
  • Everyone complains about lack of 3rd parties for system and n o good games at launch




It either that or the N64 problem
  • Nintendo releases strong 1st party game
  • the 3rd party games don't sell well because of 1st party games
  • 3rd Parties say Nintendo never allows us to shine and stop putting effort into new games
  • Everyone whines at Nintendo for no 3rd Party Support


This how it seems to always be. Hopefully they can change this for the WiiU launch, but I'm doubtful

Also, I'm beginning to get a tad bit ticked. Everyone whines about every action of Nintendo nowdays.


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