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There have been 46 items by Chronos21 (Search limited from 09-June 23)
#311884 Your guess for the earliest NA release date of Xenoblade Chronicles X?
Posted by Chronos21 on 11 April 2015 - 11:01 PM in Wii U Games and Software
#310332 Wii U eDRAM vs x360 eDRAM
Posted by Chronos21 on 11 March 2015 - 11:36 AM in Wii U Hardware
#310470 Wii U eDRAM vs x360 eDRAM
Posted by Chronos21 on 13 March 2015 - 10:58 AM in Wii U Hardware
#310562 Wii U eDRAM vs x360 eDRAM
Posted by Chronos21 on 15 March 2015 - 12:16 AM in Wii U Hardware
#307877 Wii Emulator
Posted by Chronos21 on 30 January 2015 - 03:56 AM in Wii U Hardware
#307739 UE4 Now Available On OUYA
Posted by Chronos21 on 28 January 2015 - 09:29 AM in General Gaming
#310456 TRINE: Enchanted Edition Wii U Date Announced
Posted by Chronos21 on 13 March 2015 - 01:26 AM in Wii U News
#309738 Tantalus’ Wii U port will be announced soon for this year, studio’s biggest .
Posted by Chronos21 on 26 February 2015 - 11:09 PM in Wii U Games and Software
#312145 So this Splat Toon thing...
Posted by Chronos21 on 18 April 2015 - 03:11 PM in Wii U Games and Software
#312161 So this Splat Toon thing...
Posted by Chronos21 on 19 April 2015 - 02:20 PM in Wii U Games and Software
#312166 So this Splat Toon thing...
Posted by Chronos21 on 20 April 2015 - 02:17 AM in Wii U Games and Software
If you had a N64DD you could go online. Maybe just to download DLC for Mario Paint DD.
It wasn't the same as todays services and i couldn't use it in germany
#313655 Right Analog Stick
Posted by Chronos21 on 02 June 2015 - 05:45 AM in Wii U Hardware
#313752 Right Analog Stick
Posted by Chronos21 on 03 June 2015 - 10:22 AM in Wii U Hardware
Yeah, but to do the special move you push the right analog stick down is the problem. That's what doesn't work....
Oh i'm sorry man, i thought you mean in the direction down
Ok that is indeed not good. I would call Nintendo if they can replace it, at least as long your GP is in repair.
#313271 Project Cars struggling to hit 30FPS on Wii U... devs might wait for NX
Posted by Chronos21 on 25 May 2015 - 06:34 AM in Wii U Games and Software
I remember Andy Tudor saying last year, that it was already running on WiiU at 25 fps with 5 cars and rain fx on....
#313415 Project Cars struggling to hit 30FPS on Wii U... devs might wait for NX
Posted by Chronos21 on 27 May 2015 - 03:03 AM in Wii U Games and Software
#309574 Poll edition: desires for next Nintendo console
Posted by Chronos21 on 24 February 2015 - 07:28 AM in Wii U Hardware
#309668 Poll edition: desires for next Nintendo console
Posted by Chronos21 on 26 February 2015 - 02:03 AM in Wii U Hardware
#310290 Open world Western game on Wii U (2016 release)
Posted by Chronos21 on 10 March 2015 - 09:00 AM in Wii U News
#312260 Official Xenoblade Information Thread
Posted by Chronos21 on 23 April 2015 - 05:31 AM in Wii U Games and Software
#307888 Official Xenoblade Information Thread
Posted by Chronos21 on 30 January 2015 - 09:10 AM in Wii U Games and Software
#307878 Official Xenoblade Information Thread
Posted by Chronos21 on 30 January 2015 - 04:04 AM in Wii U Games and Software
#307896 Official Xenoblade Information Thread
Posted by Chronos21 on 30 January 2015 - 11:41 AM in Wii U Games and Software
It doesnt REALLY look better,
its not REALLY doing what ps3360 could do
Its just Nintendos ART STYLE, its really not doing what skyrim does
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OMG everytime i visit a neogaf thread about the beauty of MK8 or Smash Bros ability to run in 1080p/60 with 8 players on screen, or other examples how good WiiU games can look, its the same conclusion from almost every user: Its because of the Nintendo art style.... Yeah sure!
#307890 Official Xenoblade Information Thread
Posted by Chronos21 on 30 January 2015 - 09:21 AM in Wii U Games and Software
#310379 Official Xenoblade Information Thread
Posted by Chronos21 on 12 March 2015 - 12:46 AM in Wii U Games and Software
#307500 Official Wii U specs and technical discussions thread
Posted by Chronos21 on 23 January 2015 - 08:57 PM in Wii U Hardware
Here is a post from a guy in eurogamer, who claims to be a developer. He sounds reasonable in my opinion. So the following posts are quotes from him
"It's interesting to see the Wii U's CPU being called "weak" all the time without qualification. There is a significant difference to developing for PowerPC hardware which is most likely the issue Ubisoft deal with here. You can do pretty stellar things on the Wii U hardware as a whole, and its design is strongly in favor of a kind of pseudo-PS3-SPU approach using 3 hardware threads plus compute shaders with the totally capable GPU, but it's still not port friendly without a lot of specific attention. TBH I've been impressed Ubi have put out the kind of port quality they have been.
There are things you can do on Wii U that carry far lighter footprints in certain settings, the lowest hanging fruit being SIMD ops for certain math. 2D vector math is stupid fast on the U, for instance. But overall it's pretty far from a "preconfigured PC" like the PS4 or the One.
Sidenote: I think it's interesting to see how far the PS3 has come. Remember the early days when games attempted to use the RSX "traditionally" and hit the brick wall of alpha blending time and time again? The amount of ludicrous slowdown on early PS3 games whenever something transparent appears make the more recent, SPU-tricksy games look like they arrived from the far flung future.
Regardless I think it's pretty uninteresting whether or not they'd shove a "next gen" game onto the Wii U. It's just not that system. I'd rather play a "next gen", heavyweight, grunty muscly game onto my PS4, and leave the Wii U to oddities and smaller things. Plenty of room for both."
"Nintendo counts on developers to know how compute shaders and parallelism work to alleviate the CPU issues (which are real). The GPU is, relatively speaking, a powerhouse and if you use it without care you are completely missing out on the intended design.
The thing that has bothered me the most with Wii U dev isn't "power" but simply that it's a weird idiosyncratic system that makes it hard to do things in traditional ways."
"As a developer, now having some (admittedly recent) insight into how the system is architected, anyone who complains its underpowered have very specific expectations of what a games system should be doing. I think it's, in one way, fair to expect every system under the sun to be designed to do the same things, I mean, they are in direct competition, but in this case there are going to be things that system A is built to do that system B will have a tougher time at and vice versa. The horrible Silent Hill 2 HD update Konami did for the PS3 struggles with rendering fog like the PS2 did, for instance, because of both the higher resolution render target and the basic fact that the PS3 is basically worse than the PS2 at rendering alpha blended surfaces. Think about that.
I can't get into more detail, but I for one, being an indie with a pretty small team and some specific ideas, have more than enough legroom to spare on the system, and I'm just plain excited to be working with a touchscreen with so little latency (wtf are you talking about, last gen touchscreen, TRY doing art on a capacitive screen) and such a potent legacy."
So these are the quotes. The username is Sunjammer on eurogamer, if you want to search him. As i said, he sounds reasonable and i would like to read your thoughts about this statements^^
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