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There have been 91 items by Jikayaki (Search limited from 27-September 23)
#33428 Wii U Price Discussion
Posted by Jikayaki on 27 September 2011 - 06:54 PM in Wii U Hardware
#4328 Wii U Price Discussion
Posted by Jikayaki on 08 June 2011 - 01:16 AM in Wii U Hardware
I'm guessing it is going to be around 300 or 400 dollars, because the technology is stronger than the ps3 and xbox 360 apparently.
Its not overly expensive to buy chipsets for a console at mass production levels that is superior than the PS3 and Xbox 360. When matter of cost comes to play is what manufacturing die size Nintendo ends up utilizing and what transistor count the chipsets will end up with. There are options commercially available that could utterly destroy the PS3 and Xbox 360 yet Nintendo would still come in under the manufacturing costs of those consoles as they where originally. Specifically those options would merely mean Nintendo has to spend a little more than twice the money it originally did on silicon. Current statements point to the possibility of the system being higher end than I and many others originally expected, so I'd be shocked if this console launches under $350 U.S.
#4371 Wii U Price Discussion
Posted by Jikayaki on 08 June 2011 - 11:02 AM in Wii U Hardware
I think it will cost $350 in America and £319.99 but it will probably be dropped to about £300. Hopefully there can be another retail battle that will drive the price down like with the 3DS.
That all depends on how much room Nintendo has to at least break even from each console sold. Nintendo unlike Sony or Microsoft aren't going to look at loosing money at launch, so if it costs $300 U.S. to manufacture or more its unlikely the price of the console will go down for a year after launch. That's about how long it takes to launch a new version of the console with its chipsets shrunken one die size down to lower costs.
#1425 Wii U Price Discussion
Posted by Jikayaki on 12 March 2011 - 08:24 PM in Wii U Hardware
#52515 Wii U Price Discussion
Posted by Jikayaki on 08 January 2012 - 05:30 AM in Wii U Hardware
Well the current price of the Wii is $149 and Reggie has said it won't be around there- I think we all know that.
The CURRENT price of the PS3/Xbox is $249/$199, that could be down $50 at the end of the year, or including some games. I just don't see how Nintendo expect to have a successful launch of a console that is priced at $350-400 which will be competing against consoles that play the same games, barring a few Nintendo 1st party games, but cost 1/2 the price.
Wii U will not be competing with the PS360 consoles. For the love of god get that through your skull right now. We're not completely certain on the consoles capabilities, but enough points towards it being a arguably significant upgrade over the current HD consoles. The Wii U's competition isn't out yet nor are they in the public mindshare yet. No doubt Microsoft's and Sony's next consoles will be more powerful, but if your expecting truly night and day differences your going to be disappointed.
#40599 Wii U Price Discussion
Posted by Jikayaki on 01 November 2011 - 07:01 PM in Wii U Hardware
Well I have heard a rumour from someone who's brother works for a big game developer and he told me the the price in the UK will be £250-299....Of course I can't say this is definite...but his brother has worked for this company for many years on Xbox,360 and PS2,PS3 software and they working on Wii-U now too.
The Wii-U looks great and is...but its not really next gen.A lot of it is of the shelf parts that have been around a while.
The days of massive profits are over (for now) and adaptability is the name of the game.
My friend did stress this is a rumour within the company but I think this sounds about right.
It wouldn't overly surprise me if PS4 is heavily based on off the shelf parts with their direction with PS Vita, but I highly doubt this will be the case with Nintendo's Wii U. Its highly unlikely that the final chips will be off the shelf parts especially with Nintendo's history. Early dev kits often are made using off the shelf parts, but early dev kits don't usually represent final components. First, second, and maybe even third generation dev kits for Wii U no doubt use off the shelf parts, but the final components will be heavily customized.
#1977 Wii U Price Discussion
Posted by Jikayaki on 22 April 2011 - 03:43 AM in Wii U Hardware
That would be £212 to £243. I hope Nintendo won't make it more expensive in Europe as they have with the 3DS. On the topic of price, I wonder how much additional controllers will cost. With the rumoured HD touchscreen they could be very expensive.
Based on the rumors IGN asked a manufacturer how much such controllers would cost to manufacture and the guess was around $25 U.S. Whether its more than $25 to manufacture depends on the capability of the screen and how much internal guts the controller has (enough to decode video or enough for some functions without streaming power from the console). Retail my guess is $80 dollars.
#1515 Wii U Price Discussion
Posted by Jikayaki on 19 March 2011 - 07:47 AM in Wii U Hardware
The Game Boy Advance launched in North America on June 11, 2001 at $99.99. The GameCube launched in North American on November 18, 2001 at $199.99. The original DS launched on November 21, 2004 in North America at $149.99. The Nintendo Wii of course launched in North America on November 19, 2006 at $249.99. A pattern emerges though perhaps a little shallow only going back two generation cycles, but I likely could argue to extend it to Game Boy which released in 1989 and SNES released in 1991.
The resulting figure is beyond the sort of prices I expect from Nintendo, but if this interesting pattern holds true for another generation Wii's successor could be as expensive as $349.99. I bought a PS3 at $599.99 so I more than likely would still buy Nintendo's next console at launch even if it was $349.99, but some maybe reluctant if this prediction is correct.
#35269 Known facts
Posted by Jikayaki on 07 October 2011 - 06:14 AM in Wii U Hardware
Hopefully not to close
So far to my knowledge the only limitation is that you more or less have to be in the same room, but otherwise you don't have to be too close to the console
#1901 Retro Studios are working on a Wii U game
Posted by Jikayaki on 20 April 2011 - 05:01 AM in Wii U Games and Software
#36578 Wii U power
Posted by Jikayaki on 15 October 2011 - 08:12 PM in Wii U Hardware
http://translate.goo...611_452478.html
Thread regarding the Wii U from Neogaf where Bgassassin posted this info: http://www.neogaf.co...434824&page=178
#40914 Wii U power
Posted by Jikayaki on 04 November 2011 - 08:15 PM in Wii U Hardware
And where this at?
That comment is likely from speculation from Neogaf or somewhere else. We already know if they stick with R700 architecture it will be custom to some degree because of the likely hood of Nintendo using Eyefinity technology. They also may switch from VLIW5 architecture to VLIW4 architecture basically lowering transistor count and TDP while keeping the same performance. In the end the final chip may be an altered low end 7000 series card. AMD's latest architecture easily could of been on the table back when alpha dev kits started being produced and sent to developers, but according to the time line within an article from around the pre and post E3 leaks all that would of been available to mimic the performance of lower end 7000 series cards was 4870-90 and the 5770, which was rather new on the market.
#42730 Wii U power
Posted by Jikayaki on 19 November 2011 - 03:57 PM in Wii U Hardware
Microsoft will most definitely try to round up the pursuit for the gamers choice over the 3 next gen consoles, especially pushing themselves further ahead of PS3. This I am sure of; they want to capitalise on the success of Live, and be able to force Kinect into the mainstream. They will also take some PS3 gamers away from their pedestals, and finally settle a score. I don't' think they will care about costs too much, they will keep throwing money at 720 or whatever till it works, pulling gamers into their consumer base, and will most likely make it an awfully powerful machine and with great potential...somehow. I reckon they are watching Nintendo closely here, and would expect there to be a clash at some point. It would be interesting to say the least! Nintendo will hopefully stand to the mark! They haven't competed properly in years. GO NINTENDO!
XBox fan-boys can go ahead and state that the Wii U will have nothing on it, and I know it has been spoken of before that next gen won't be so 'next gen' when it comes to recently-produced hardware, but Microsoft can work very very hard if they want to. Don't quite understand the unintended contrast stated here. But, sounds to me Jikayaki, that you're suggesting ARM will make the 'loop' more powerful for sure, but will be closer to the Wii U's potential in hardware more so than we understand. Don't know how you've come to suggest all of the above, but i'd be interested in reading a link? Would be good to check out new XBox rumours, if there is any. Might be similar to the way Wii U supposedly had information 'leaked' all those months ago, before E3
All I'm saying is even with ARM architecture its rather easy for Xbox Loop to out perform the Wii U. It certainly isn't a certainty. If the Next Xbox is ARM based its also possible that in some ways the Wii U using more conventional hardware would have some advantages. ARM architecture however would be in Nintendo's favor if it is in the next Xbox. Development for ARM is focused toward mobile devices I doubt creating a chip equivalent to modern desktop chips would be a wise investment to the point that more conventional hardware would cost less.
#42611 Wii U power
Posted by Jikayaki on 19 November 2011 - 12:12 AM in Wii U Hardware
I wouldn't expect that. Rumors of the Xbox "Loop" are pointing to a smaller, cheaper Xbox Next with ARM 6-core processor. For those who don't know, ARM is whats in most smartphones and tablets. These processor by 2013 are said to have power just as good as Xbox 360.
If this rumor holds true, this would mean the Xbox "Loop" is going to be on par with the IBM Watson CPU and the ATI/AMD RV770 inspired GPU.
Where have you heard it was from the 48xx series? And the RV770 is the base for all newer cards, or most, from AMD. Which means Nintendo might have started with the RV770 and AMD has been updating it since. Also all rumors point towards the GPU pretty much being done, if I remember correctly, and CPU still be worked out. Or that could be swapped.
My statement was based on a supposed leak regarding the GPU being a RV770 in the alpha devkits. Since alpha devkits are usually made using of the shelf parts that limited the range in power of the GPU realistically from 3x to 5x the power of Xbox 360 based on the commercially available cards. A statement from an article around or shortly after E3 pointed to the alpha devkits having 1TFLOP of performance or more. This moves the alpha devkits more toward 4 or 5 times the power of current hd consoles. The HD 5000's where in principle based on 4000's. AMD often reuses designs between card gens gradually introducing new hardware designs.
Don't simply look at the capabilities of mobile devises when considering the power of the rumored Xbox Loop even with an ARM processor it could easily out perform Wii U. However if the rumored Xbox Loop is the next xbox and ARM based it certainly would improve the possibility that Wii U and Xbox next would relatively close in capability.
#36925 Wii U power
Posted by Jikayaki on 17 October 2011 - 05:45 PM in Wii U Hardware
The WiiU has some specifications, ie significantly more RAM than ps3 or Xbox (for the record ps3 is more powerful but xbox has more RAM). This gets people excited and they think the WiiU will step up past the other consoles in power, but really that RAM is used to stream video audio and touch programming (well you know what i mean) to the controller. So we aren't sure what the console has but i remember Iwata saying when he first announced it in mid-spring, that the power is great but that that wouldn't matter once you see the console (which is evident when seeing the controller). I'm assuming this means Iwata doesn't want us to focus on the power (unsettling). Though i still expect a lot from this console and even if the power equals that of the ps3 (not taking into account the power used to stream) i hope it makes enough unique , fun games to bring a whole new kind of game to the table that isnt as hard to come up with good uses as the Wii (sooooo much shovel-ware). This Ninovation has a more obvious hardcore or classic gaming use unlike the Wii's motion . The power is important but i can see many uses for a ps3 power level wiiu controller......... and i know Sony has the PSVita but that doesnt come with the console and connects differently so developers wont be as open to it as the wiiu. In summary to this ridiculously long and repetitive post: I feel the power is equal to or greater than the ps3 with greater RAM than the xbox. But the design of the wiiu seems to easily overcome any worries..... although i see MANY uses for a super powered, online integrated wiiu......... mmmmmm, open world MMO action...... yoshi.....?
The Wii U won't be overly burdened by streaming to the controller. Going off of sources such as the Wii U tablet patents, the speculation regarding Nintendo using Eyefinity technology, and the current supposed specs of the Wii U kets from leaks and rumors streaming to the controllers won't be much of a burden. The big unknown currently is focused more primarily toward bandwidth, which would determine how many Wii U controllers can be used at one time. Your spinning Nintendo merely being Nintendo negatively. Nintendo is still very much carrying forward the marketing strategy of the Wii and DS with the Wii U. At the same time Nintendo has been burned by being too open and honest about specs before and the Wii U is likely still not completely taped out.
#29970 Wii U power
Posted by Jikayaki on 18 September 2011 - 08:48 PM in Wii U Hardware
Well, no doubt Nintendo are trying to hit a sweet spot, between making the current gen consoles obsolete, thus forcing Sony and MS to bring out new machines, and having a console with enough power so that if the competition does bring out those machines anyway, the Wii U itself does not become obsolete.
With all the hysteria about console wars online right now, it is difficult to predict who will do what, but it is hard to see why Sony and MS would launch their next gen machines now. They can more easily keep in touch with the Wii U by adding more ram and, in the case of the Xbox, a higher capacity disc drive, to their current consoles.
Only time will tell, but we can be sure, whatever the competition do, the Wii U will be relevant for some time to come.
Outside trying to keep the Wii U relatively affordable while remaining within a level of improvement over the current HD consoles that would stop PS4 and Xbox Next from completely overshadowing them I don't think Nintendo cares much what Sony and Microsoft do. Nintendo's strategy going forward still has itself firmly rooted in their blue ocean strategy with the Wii. They'll be competing far more directly with their rivals' systems true, but the focus in on differentiating themselves from Sony and Microsoft and giving unique experiences that don't exist outside their own hardware. This is why 3D was added to the 3DS and why Nintendo is going forward with the tablet controller. The rumored power of the system already makes the PS3 and Xbox 360 obsolete anyway.
#29142 Wii U power
Posted by Jikayaki on 16 September 2011 - 12:36 PM in Wii U Hardware
This seems relevant.
It says Nintendo Wii vs PS360, but he just made a typo.
This merely goes along with the rumor that the Wii U uses a GPU based on the RV770 series of ATI Radeon GPU. This narrows the expectations down to a specific range, but still were talking about a GPU from about 3 to 5 times as powerful as current HD consoles, but with developers earlier pointing toward the Wii U's GPU being around a Radeon HD 4850 and more recent rumors of it being around a Radeon HD 4870 in power we can at least hope that the Wii U is around 4 to 5 times as powerful as Xbox 360.
#34998 Wii U power
Posted by Jikayaki on 04 October 2011 - 01:59 PM in Wii U Hardware
firstly i really hope this epicly high power rumour is true, are the quotes definite or possible quotes anyway regarding reasons not to make games for wii u, it seems there should be none untill u realise that the sliders arent clickable like R3 and L3 on ps3. i hate to give bad news but this may make life harder for developers plz someone prove me wrong but i dont know what buttons can replace the click buttons on ps360 controllers. how would you sprint in battlefield
This shouldn't be an issue. The touch screen can handle some functions removing them from face buttons.
#35224 Wii U Hard drive
Posted by Jikayaki on 06 October 2011 - 07:01 PM in Wii U Hardware
Hard drive's seems to be the best choice. One, it's very reliable. Two, you can transfer data between one hard drive, to another.
I think Nintendo should go for the hard drive this time around, if they use an SD card, I will be highly upset.
I think they should make two models, in both $300 and $350 form. (Or $350 and $400 form, whichever.)
The $300 form will have no Hard Drive (however, you can purchase one at a later time if you should want to) and will use external memory to save.
The $350 form will have a Hard Drive (The amount of gigs is TBD) and can also use external memory to save, and you can transfer data from the Hard Drive to the external memory card.
Just my two cents on it anyway.
The reason that Nintendo isn't using an internal hard drive is that they simply aren't reliable enough as well as the extra costs that an internal hard drive adds to a system. Hard drives add more moving parts than Nintendo is comfortable with increasing the likely hood that something breaks. This is primarily why Nintendo likes solid state memory. You will never see a Nintendo console with an internal hard drive. The wide variety of options open currently from SD cards to external hard drives is more than enough storage. For the average consumer 8GBs is more than enough for those who need more at least there will be options to supply that.
#2009 Could the Wii 2 be outdated soon?
Posted by Jikayaki on 22 April 2011 - 09:56 PM in Wii U Hardware
from what i know it wont be outdated it will be very powerful and graphics are at there max until 2016 when ultra high definition is meant to come out
It will be outdated from launch. The rumored GPU architecture AMD's R700 series is openGL 3.3 and DirectX 10.1 complaint when Nintendo's competitors GPU's will likely be openGL 4.1 and Direct3D 11 complaint. Technically there wouldn't be as large a difference in total functionality as the transition from openGL 3.3 to openGL 4.1 and DirectX 10.1 to Direct3D 11 primarily was simply fixing the issues with the previous API's and adding software based tessellation. Project Cafe's GPU will likewise be capable of tessellation through a hardware based operation AMD integrated into the R700 architecture,but it was hardly used outside tech demos. As far as raw power goes Nintendo's next console could very well be a true next gen leap. There are GPU's in the R700 series that would give an eight to ten times increase over current consoles. It depends on whether Nintendo utilizes a double GPU. The rumored size and price of the console at around the size of the original Xbox and costing from $350 to $400 U.S. dollars because of high manufacturing costs points to the possibility its packing a lot more power than many expect. The only reason N6 ends up being a mid generation increase in power at an expected TDP of 150 watts or more judging from the rumored size is if it uses over the shelf PC parts.
#1980 Could the Wii 2 be outdated soon?
Posted by Jikayaki on 22 April 2011 - 04:01 AM in Wii U Hardware
#4325 Could the Wii 2 be outdated soon?
Posted by Jikayaki on 08 June 2011 - 12:31 AM in Wii U Hardware
#4536 Could the Wii 2 be outdated soon?
Posted by Jikayaki on 09 June 2011 - 10:01 PM in Wii U Hardware
I'm sure it could but it would have to be with low settings, lol.
I was impressed with the background but something about the bird just seemed off...idk what it is.
Anyways, that was a tech demo, not representative of graphics during actual gameplay.
Remember the Quantic Dream's tech demo for the PS3 that had everyone's jaws dropping to the floor? Well it took Quantic Dreams 4 years to actually to be able to make a game with those visuals (Heavy Rain) and even then it wasn't on par with that original tech demo...and to even get close to it, the entire game had to be done in QT events.
Other than Heavy Rain, no game has even come close to what they showed off in that Tech Demo for the PS3 and we're well into the systems life cycle...if games were going to be able to do it, they'd have done it already.
It's entirely possible (if not likely) that it'll be the same for the Wii U with it's tech demo's.
Not that it would be a bad thing, it's still a MAJOR step up from the original Wii and short of people who made the massive mistake of actually buying into all the b/s pre-reveal hype no one expected a modern day graphical powerhouse from Nintendo.
I'm not against Nintendo, I love me some Zelda, Mario, DK and Kirby. I'm against people who try to irrationally overrate products or features of products.
You have to look at Nintendo's attitude regarding tech demos and general tech specs. Really the reason Nintendo stopped releasing technical specs regarding its systems is what happened with GameCube. Sony and Microsoft give the media fluffed specs regarding their consoles, which simply wasn't possible in a full game setting. Nintendo on the other hand were more honest and openly discussed the capabilities of the GameCube and the whole situation soured on them. This isn't Sony or Microsoft where consistently you can expect them to show case a tech demo simply not possible on the hardware in a game. Nintendo's tech demos for certain franchises for instance often end up not quite as impressive as the finished product and it wouldn't be like Nintendo to show case a demo that didn't represent what the console is truly capable of pulling off.
#35240 Pikmin 3
Posted by Jikayaki on 06 October 2011 - 07:30 PM in Wii U Games and Software
It was developed mostly on Wii so even if they did upscale graphics how would they make larger worlds or many different Pikmin then previously intended? If they add a new Pikmin then originally planned then they have to reimagine everything to put those pikmin to use in puzzles & combat. The maps won't that huge or they once again have to start from scratch. If they did a complete HD makeover with all the extra stuff then it would take a few more years. So don't expect a Pikmin game that would blow you away. At least the graphics will look nice
This is Nintendo we're talking about. Many of Nintendo's developers especially Shigeru Miyamoto will throw out a game and start over if ideas and concepts added don't mesh with work already done. It wouldn't surprise me if development changed greatly after the decision to move the title from the Wii to the Wii U was decided. Pikmin 3 itself likely switched consoles during development when ideas and concepts the devs wanted to try couldn't be done on the Wii. Its not entirely impossible that because of the switch to Wii U that not only will there be more Pikmin on screen than was possible with Wii, but improved graphics and new concepts than were originally done for the title before switching platforms.
#4327 Pikmin 3
Posted by Jikayaki on 08 June 2011 - 01:06 AM in Wii U Games and Software
As much as I enjoy this news, it`s sad because the wii was perfect for pikimin
You'll still have the capability to use the Wii remote motion controls including Wii motion plus. I'm not surprised Pikimin jumped a generation. You simply have to look at how Nintendo approaches development and how their developers think, especially in the case of Iwata and Miyamoto. During development Miyamoto will completely throw out a game if it doesn't meet his expectations or he wants to add new ideas and those ideas conflict with the current version of the game. This can be seen as the result of the new art direction found in Skyward Sword motivated in part after adding Wii motion plus functionality. With Pikimin it may simply be that the Wii's hardware wasn't capable enough to do what Nintendo wanted thus why this game was continually stuck in development. Now as a plus Pikimin serves as a strong launch title that won't over shadow 3D party titles. Even if those 3d party titles are practically no more than slightly enhanced ports simply because the art direction of Pikimin won't compete directly with the same audience.
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